Deathlike, on 19 December 2014 - 01:09 PM, said:
All I can say is "Learn to Focus Fire".
These are things veterans have been telling the newbies forever and if they never follow that simple principle... they will never really progress.
Of course, if people want to keep "doing their own thing", well, expect more losses.
Xyroc, on 19 December 2014 - 01:12 PM, said:
I see the defending team fail every time when some idiot says " we have to go out and face them " ....
Keep you ass in the base close to & defending the primary objective as soon as those gates open up. Especially if you are a brawler.
Sadist Cain, on 19 December 2014 - 01:13 PM, said:
We managed to hold butler from Ghost Bear.
Sat a lance on each generator and then collapsed onto whatever gate had the big push turn up.
Seems to work well, 3 lances, 3 generators and enough time to support your comrades if need be.
F0xdi3, on 19 December 2014 - 01:17 PM, said:
How many waves does it take, if its more than, the changes are successfull.
And I havent seen anyone do it in 1 wave yet...so...
oldradagast, on 19 December 2014 - 01:22 PM, said:
Hmmm... I can't say I agree with that.
I've won every single defending game in CW with one exception, and that was on a splintered "team" consisting of PUG's, maybe a few 2 to 3 mans, etc. against a coordinated 12-man. That "team" also seemed allergic to any use of communications at all, which basically is an auto-loss no matter how many good mechs or players you may have.
On the flip side, under equally uncoordinated circumstances on defense, I've been there to beat coordinated enemy teams.
While I can agree with the statement that the rush is repetitive and not really much fun, nor really in the spirit of the greater tactical and strategic game we hoped to have in CW, I cannot support the notion that it can't be beaten.
After playing on the attacking side recently in a few games - admittedly, also ones as part of very small groups on mostly uncoordinated teams - I'm surprised the attackers ever win given how the odds are stacked.
Darth Futuza, on 19 December 2014 - 01:23 PM, said:
Couple of suggestions:
-Stay inside, don't go out of your gates (unless your a scout).
-Carry long range weapons
-Stay close to your objective (defending the cannon), if you get too far away from it you can't stop a rush
-Focus on legging targets, killing them should not be a priority. Slowing/stopping them down is.
-Bring mediums - they are best at taking out speedy light rushes.
-Use arty strikes with wisdom.
-Use your dropships to rain down fire upon the enemy. Suiciding can summon a dropship when the need is desperate enough.
Deathlike, on 19 December 2014 - 01:25 PM, said:
Legging is not Lostech... except for wounded prides.
AlphaToaster, on 19 December 2014 - 01:37 PM, said:
So you're not interested in learning from people who don't have this problem? K.
pwnface, on 19 December 2014 - 01:37 PM, said:
Actually, were assuming you are a noob because of your hilarious thread. It seems like you DO need advice because other groups ARE successfully defending against all kinds of tactics. The problem isn't an imbalance in game mode or maps, it is a lack of communication between pug players.
DEMAX51, on 19 December 2014 - 01:44 PM, said:
The pattern is, indeed, obvious. When your team acts like a team, you win, when they don't you lose. Teamwork is OP. You want more coordination, more regularly, on your team? Find a group to play with.
Louis Brofist, on 19 December 2014 - 01:31 PM, said:
I don't need advice in this thread. I'm pointing out an imbalance in the maps and game modes.
no offense, but since all those people apparently CAN defend against the rush, you DO need the advice