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Performance Is Still Pretty Bad


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#41 Tarogato

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Posted 31 December 2014 - 08:56 PM

60fps? Pshhh. I run MWO on a Thinkpad at lowest resolution and all lowest or off settings.

I play light mechs at under 25fps and common spikes to 15. And I do pretty good in them.

All of your complaining about performance is invalid. :P

That said, I wish it ran better. Adding support for various high-end devices and doodles is just a band-aide, it doesn't fix the various underlying problems.

PGI, fix ur dam hud, kthnxbai. =]

#42 Katrina Steiner

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Posted 31 December 2014 - 10:28 PM

The resolution I'm running is 1280x960 which in my opinion looks great on my (yes small) 24" monitor. I am running Win7 64-bit with nothing else installed on it but teamspeak. No other games, apps...nada.

#43 Bors Mistral

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Posted 01 January 2015 - 09:45 AM

Oh, 1280x960? That's close to half the amount of pixels of the 1080p rez most people play at.
If the game wasn't able to give you the frame-rates you report at that 4:3 resolution, it would've been really sad.

#44 POWR

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Posted 01 January 2015 - 01:08 PM

View PostZyllos, on 20 December 2014 - 08:02 AM, said:

A lot of their issues come from the UI/HUD.

If you turn it off, you get a HUGE performance boost, ~50% and up.

The only suggestions I can give here is for PGI to move most of their HUD into the screens in the cockpit, to get rid of many of the HUD elements or to optimize the HUD better.

Won't work. Elite Dangerous uses the same hud middleware, but it runs beautifully.

#45 Bors Mistral

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Posted 01 January 2015 - 03:07 PM

View PostFuzzyLog1c, on 30 December 2014 - 11:25 AM, said:

...
r_MultiThreaded=1
gpu_particle_physics = 1
sys_physics_CPU = 2

Edit: after three runs, performance (particularly when getting hit) appears to be remarkably improved...


r_MultiThreaded=1 seems to help with max fps by a good deal, but I still get dips down in the 30-40ies. The other two settings seem to yield no difference for me, though in the absence of a proper benchmark it's hard to tell.
That on a i7 920@3.6 and an R290, running max settings and 1440p

#46 Gattsus

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Posted 02 January 2015 - 07:51 AM

One day we'll claim FPS are OP, PGI please nerf. Maybe one day.

#47 Peter2k

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Posted 02 January 2015 - 08:35 AM

View PostRhym3z, on 19 December 2014 - 07:23 AM, said:

I don't know if it's already a known thing or if other people have this,
but when i press TAB and look at the scoreboard, my fps goes instantly from
15-20 to 60+ and back down again when i get out of the scoreboard.

So this to me, makes me think its the HUD alone.




View PostAlexander Garden, on 19 December 2014 - 03:17 PM, said:

Performance improvements related to the HUD are absolutely a priority in the new year.



just saying

View PostBors Mistral, on 01 January 2015 - 03:07 PM, said:


r_MultiThreaded=1 seems to help with max fps by a good deal, but I still get dips down in the 30-40ies. The other two settings seem to yield no difference for me, though in the absence of a proper benchmark it's hard to tell.
That on a i7 920@3.6 and an R290, running max settings and 1440p


you should check the omicron log if the command is actually used
or the others for that matter

Edited by Peter2k, 02 January 2015 - 08:36 AM.


#48 xWiredx

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Posted 02 January 2015 - 08:55 AM

View PostPeter2k, on 02 January 2015 - 08:35 AM, said:

you should check the omicron log if the command is actually used
or the others for that matter


Actually, omicron.log isn't perfectly helpful. It actually says something about the cvar to change fov as being unknown, but fov does change as expected. It also lists film grain as restricted, yet as far as I can remember PGI itself stated that it was no longer restricted.

#49 VagGR

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Posted 02 January 2015 - 11:20 AM

ok guys...i think i finally solved the fps issue...

i used all the above mentioned cfg commands and i also OC'd my CPU i got 10 icecube bags ducktaped together and then ducktaped on the CPU cooler. you also need a couple of hamsters with high-end wheels to run on, turn off the lights to the entire block and then go to the church and say 60 prayers...after that i got a solid 59.99fps!!!

no..really...

so BS aside, i get what you guys say about overclocking and such. but here is the thing...i SHOULDNT have to. Why go in the trouble to OC my CPU which performs perfectly on every other game just to accomodate MWO's poor coding.. please understand that the point of this thread is not "how to improve" performance. As wired said the hardware forums are full of suggestions.

The point is that "lower your settings and OC your cpu" is NOT the solution to a very serious problem, that of optimization. and yes optimization IS a very important thing....i undestand that PGI has other priorities but i think its about time they move performance up on their list.

Edited by VagGR, 02 January 2015 - 11:21 AM.


#50 xWiredx

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Posted 02 January 2015 - 02:29 PM

Comparing an unoptimized, CPU-dependent game like MWO to any other game is already the wrong line of thinking.

"Hey guys, I shouldn't need to put chains on to get better traction in the ice, my car already has tires."
"Hey guys, I shouldn't need to eat a multivitamin, I already eat food."
"Hey guys, I shouldn't need to work all the hours I'm scheduled, I already have enough to pay rent this month."

At some point, things will be optimized, and it's already been said by multiple PGI employees that it's a priority, but optimization doesn't just magically make the game perform the way you want. Overclocking and tweaking has been a part of PC gaming since PC gaming became a thing.

#51 VagGR

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Posted 03 January 2015 - 04:14 AM

View PostxWiredx, on 02 January 2015 - 02:29 PM, said:

Comparing an unoptimized, CPU-dependent game like MWO to any other game is already the wrong line of thinking.

"Hey guys, I shouldn't need to put chains on to get better traction in the ice, my car already has tires."
"Hey guys, I shouldn't need to eat a multivitamin, I already eat food."
"Hey guys, I shouldn't need to work all the hours I'm scheduled, I already have enough to pay rent this month."

At some point, things will be optimized, and it's already been said by multiple PGI employees that it's a priority, but optimization doesn't just magically make the game perform the way you want. Overclocking and tweaking has been a part of PC gaming since PC gaming became a thing.


No its actually the correct line of thinking. Im comparing PC games period. optimization is an integral part of PC gaming not a little extra optional thingy the developers do if they feel like it. and why is it so CPU bound? we all know the common saying "lower the particles effects cause they are CPU heavy"...why are particles bound on the CPU and not the GPU? Why my GPU usage never goes above 50%?

and in MWOs case its more like "hey guys i have brand new tires and a set of high quality chains on my car, but in order to get some traction on ice i need to put caterpillar tracks too"

Tweaking yes. OC actually no. overclocking is something gamers do in order to get extra juice out of their hardware. it is part of PC gaming BUT its optional, not a must-do.

At some point things will be optimized...i really believe that point is now, 3 years into the game, dont you?

Edited by VagGR, 03 January 2015 - 04:21 AM.


#52 DeathlyEyes

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Posted 03 January 2015 - 12:12 PM

The problem seems to go away if I pull my ethernet cable out. Something tells me the game is having issues waiting for network traffic. Combine that with the hud problem existing only in testing grounds I am willing to bet the hud is causing some conflict with network traffic.

View PostxWiredx, on 02 January 2015 - 02:29 PM, said:

Comparing an unoptimized, CPU-dependent game like MWO to any other game is already the wrong line of thinking.

"Hey guys, I shouldn't need to put chains on to get better traction in the ice, my car already has tires."
"Hey guys, I shouldn't need to eat a multivitamin, I already eat food."
"Hey guys, I shouldn't need to work all the hours I'm scheduled, I already have enough to pay rent this month."

At some point, things will be optimized, and it's already been said by multiple PGI employees that it's a priority, but optimization doesn't just magically make the game perform the way you want. Overclocking and tweaking has been a part of PC gaming since PC gaming became a thing.



I loled. It's more like saying, All these other cars on the road work straight from the factory but my car came brand new and have to constantly tune it.

Edited by DeathlyEyes, 03 January 2015 - 01:47 PM.


#53 worstmexican

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Posted 03 January 2015 - 04:46 PM

for me I just set the processing priority to real time and saw a big jump to FPS. my system sucks and I run at 50 to 60 fps on a g73jh laptop

#54 JDH4mm3r

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Posted 03 January 2015 - 10:11 PM

View PostBors Mistral, on 01 January 2015 - 03:07 PM, said:

r_MultiThreaded=1 seems to help with max fps by a good deal, but I still get dips down in the 30-40ies. The other two settings seem to yield no difference for me, though in the absence of a proper benchmark it's hard to tell. That on a i7 920@3.6 and an R290, running max settings and 1440p


that doesnt quite work. still seeing low FPS on CW maps as time goes by.

#55 VagGR

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Posted 04 January 2015 - 12:47 AM

View Postworstmexican, on 03 January 2015 - 04:46 PM, said:

for me I just set the processing priority to real time and saw a big jump to FPS. my system sucks and I run at 50 to 60 fps on a g73jh laptop

that trick has actually helped me in the past with WH40k: Sapacemarine. havent tried it with MWO...it might a help a bit

#56 PFC Carsten

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Posted 04 January 2015 - 05:16 AM

WRT to the HUD - many strange things have been seen in other games as well. For example, each of the four lines of the crosshairs have been rendered as independent draw calls …

In MWO, there is one thing that's pretty weird. Right in the middle of the reticle, there's a tiny, probably one pixel-sized spot that is visible very nicely in night maps or Terra Therma. I hope, they don't render it all the time in a single call.

For me, the game in PUG mode uses barely half of the threads of my system (40% of 8 threads), even though I explicitly enabled multithreading and omicron log does not dispose of it.

#57 Smokeyjedi

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Posted 04 January 2015 - 05:55 AM

gp_option_ShowCockpitGlass = 0 []
<01:47:46> r_DepthOfField = 0 [RESTRICTEDMODE]
<01:47:46> r_HDRGrainAmount = 0 [RESTRICTEDMODE]
<01:47:46> r_MotionBlur = 0 []
<01:47:46> r_MultiThreaded = 1 []
<01:47:46> [Warning] Unknown command: cl_fov
<01:47:46> sys_MaxFPS = 144 []
<01:47:46> [Warning] Unknown command: d3d10_TripleBuffering
<01:47:46> [Warning] Unknown command: d3d11_TripleBuffering
<01:47:46> d3d9_TripleBuffering = 1 [REQUIRE_APP_RESTART]
<01:47:46> e_GsmCache = 1 []
<01:47:46> r_FogShadows = 0 []
<01:47:46> q_ShaderWater = 0 []
<01:47:46> [Warning] Unknown command: r_silhouettePOM
<01:47:46> [Warning] Unknown command: r_UsePOM
<01:47:46> sys_budget_streamingthroughput = 2.125e+007 [DUMPTODISK]
<01:47:46> sys_LocalMemoryGeometryStreamingSpeedLimit = 20752 []
<01:47:46> sys_LocalMemoryTextureStreamingSpeedLimit = 20752 []
<01:47:46> sys_streaming_max_bandwidth = 20752 []
<01:47:46> r_WaterUpdateThread = 7 []
<01:47:46> ca_thread0Affinity = 0 [DUMPTODISK]
<01:47:46> ca_thread1Affinity = 4 [DUMPTODISK]
<01:47:46> sys_budget_soundCPU = 7 [DUMPTODISK]
<01:47:46> sys_budget_videomem = 2096 [DUMPTODISK]
<01:47:46> sys_main_CPU = 0 []
<01:47:46> sys_streaming_CPU = 1 []
<01:47:46> sys_physics_CPU = 2 []
<01:47:46> sys_TaskThread0_CPU = 3 []
<01:47:46> sys_TaskThread1_CPU = 5 []
<01:47:46> sys_TaskThread2_CPU = 5 []
<01:47:46> sys_TaskThread3_CPU = 6 []
<01:47:46> sys_TaskThread4_CPU = 7 []
<01:47:46> sys_TaskThread5_CPU = 6 []
So there is a lot that is getting through with the cfg file/ despite what some have to say about it.

#58 AC

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Posted 08 January 2015 - 10:42 AM

View PostKain Thul, on 31 December 2014 - 01:11 PM, said:

I've come to the conclusion that their optimization is so poor that anyone that says they never see anything less than 60fps is mistaken or outright lying. I got sick of seeing the intense framerate drops in CW warfare as well and upgraded an already high end PC (overclocked, got faster RAM and a GTX 980) that really shouldn't have needed any upgrades to run this game well. The results were improvements but in CW in very intense fights with lots of mechs in close proximity I have still seen some drops as low as 26fps.

Honestly, I blame the servers. It doesn't matter how fast your computer is it can't render faster than it receives the instructions.



I tend to agree. I think they might be mistaking FPS they see while in light firefights as the lowest. I would recommend they next time they are taking face fulls of missiles, rather than making a mad dash for cover, just take a moment to watch your FPS. I can promise they are abysmal.

#59 Wicked12B

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Posted 09 January 2015 - 05:43 AM

Its about time they optimize this game !~

#60 Falcore

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Posted 09 January 2015 - 10:01 AM

I have contacted support and they have also noted that particles have been a big issue.
I get 30-40 fps in normal game modes yet get hobbled by 10-15 fps in community warfare. I just feel like I can't play it because the fps are so bad I miss many of my shots. It has kept me from playing the game for the last several weeks hoping for patches or fixes that really haven't improved the performance for me.





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