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The Great Frr Counteroffensive!


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#161 Klappspaten

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Posted 01 January 2015 - 05:00 PM

View PostIraqiWalker, on 31 December 2014 - 09:43 PM, said:


The rest of us can handle defending your worlds, while you start retaking the captured ones. It does us no good to keep defending FRR, Kurita, and Steiner worlds, only to have them eventually lost, because no one is attacking clan worlds. We have the numbers for defense, we need some people to keep attacking non-stop.

However, we need to get that organized first. We need units to start organizing a big counter-offensive. Where Davion, Marik, and Liao units and mercs defend, while FRR, Kurita, and Steiner units attack.


I only defend when I´m alone or in a very small group.
Actually, all my unit does when we drop as a whole in CW is attacking Clan planets and we usually win our battles. But the ceasefire is at ******* 4am in the morning for us and we have lives you know. Its damn time they implement those rotating ceasefire times so we european players can actually gain ground that isn´t lost while we sleep.
THAT is whats really frustrating, fighting, winning and then lose it again without anything we could do about it.

Edited by Klappspaten, 01 January 2015 - 05:01 PM.


#162 MischiefSC

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Posted 01 January 2015 - 05:47 PM

Seriously. Wins in a 24 hour period.

Something.

It's irksome to have time to play that itsn't >2hours before ceasefire and realize that it's totally irrelevant.

#163 IraqiWalker

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Posted 01 January 2015 - 06:53 PM

View PostKlappspaten, on 01 January 2015 - 05:00 PM, said:


I only defend when I´m alone or in a very small group.
Actually, all my unit does when we drop as a whole in CW is attacking Clan planets and we usually win our battles. But the ceasefire is at ******* 4am in the morning for us and we have lives you know. Its damn time they implement those rotating ceasefire times so we european players can actually gain ground that isn´t lost while we sleep.
THAT is whats really frustrating, fighting, winning and then lose it again without anything we could do about it.


Yeah, I think European players were hit the hardest with these cease-fire times. I know they were supposed to be kind of a forced break, and all, but the timing is really weird. It does make a bit of sense if you live in the North America region, since the cease-fire is shortly after the peak hours end, but it's still problematic.

View PostMischiefSC, on 01 January 2015 - 05:47 PM, said:

Seriously. Wins in a 24 hour period.

Something.

It's irksome to have time to play that itsn't >2hours before ceasefire and realize that it's totally irrelevant.



Ghost drops would become a big problem then. At least, that's my guess.

#164 ShadowbaneX

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Posted 01 January 2015 - 08:37 PM

I played a bunch of matches today. The first was a stomp. Disorganized pug vs 10+1+1. It was over so quickly I didn't even manage 80 points for the event. Had some others that went the opposite, kicked major ass. Had others still, against a rather horrible team, but my team was worse yet. We should have won by the 15 minute mark, but 3/4s of the team sat back and played peak & poke. If they actually moved out we would have won handily. At the end we had a King Crab, a pair of Stalkers and several other mechs for support.

I tried to rally the team to form up on the crab and push Omega since all the generators were down. Only 2 formed up, a Cent and something else. The 2 Stalkers stood on a hill with another mech firing uselessly at the defenders and then two others went in the opposite direction. The crab died, then slowly everything else. It was the most painful match I'd ever seen.

#165 luxebo

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Posted 01 January 2015 - 09:05 PM

I couldn't play any matches today (New Years after all :) ) But my buddy crimsonsunny (his name is in all caps for whatever reason) said that they held off the Smoke Jaguars and Wolves a lot today and we held the push (both planets a second time). However we lost ground on Kuritan's side. Sadly we couldn't hold Blackjack as the CJF took it.

So... the break is over, we need to fire up the spirit of going together and attacking. My buddy also said that he had attacked two planets over and over but couldn't break it to 60+% on offense. The next thing to do is to stop the CGB from overlapping more.

I will discuss with other units in FRR (maybe via pming, ts3 matches, their own forums, etc) to focus more on CGB and maybe CJF.

#166 ShadowbaneX

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Posted 01 January 2015 - 09:37 PM

View Postluxebo, on 01 January 2015 - 09:05 PM, said:

I couldn't play any matches today (New Years after all :) ) But my buddy crimsonsunny (his name is in all caps for whatever reason) said that they held off the Smoke Jaguars and Wolves a lot today and we held the push (both planets a second time). However we lost ground on Kuritan's side. Sadly we couldn't hold Blackjack as the CJF took it.

So... the break is over, we need to fire up the spirit of going together and attacking. My buddy also said that he had attacked two planets over and over but couldn't break it to 60+% on offense. The next thing to do is to stop the CGB from overlapping more.

I will discuss with other units in FRR (maybe via pming, ts3 matches, their own forums, etc) to focus more on CGB and maybe CJF.


I dropped with him in one match, just a few hours ago. Seems that it was futile however since we lost the world. I'm not sure of the exact rules for how planets change sides. Is it the attackers just need to win 10 in a row at any point during the day and when the cease fire happens the planet switches?

#167 Davers

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Posted 01 January 2015 - 09:52 PM

Congrats on being too tough a nut for Wolf to crack. Now that they have moved on to easier pickings on the Steiner border, I hope you can reclaim your lost worlds, and add some as well. After all, it's not like Steiner will be able to keep them. Better have them held by people who can defend them, than hand them over to the Clans! :)

#168 Karpundir

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Posted 01 January 2015 - 10:37 PM

MercStar [-MS-] is now fighting for Steiner for a week. I am not sure if their plan is to push Wolf or FRR territory. My guess is that they are trying to instigate a 2 front attack on Wolf to divide their forces and allow the balance of CGB to push Wolf territoy... time will tell.

If that IS the case, we may be able to capitalize on a Wolf counter-invasion while their forces are divided.

#169 IraqiWalker

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Posted 01 January 2015 - 11:16 PM

View PostShadowbaneX, on 01 January 2015 - 09:37 PM, said:


I dropped with him in one match, just a few hours ago. Seems that it was futile however since we lost the world. I'm not sure of the exact rules for how planets change sides. Is it the attackers just need to win 10 in a row at any point during the day and when the cease fire happens the planet switches?


There is a countdown timer up top, and it shows how long until the attack phase ends. If the attack phase ends and the planet has 60%+ wins in favor of the attackers, it flips. If it has less, it remains in the hold of defenders, and all progress is set back to zero.

#170 Karpundir

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Posted 02 January 2015 - 12:07 AM

View PostIraqiWalker, on 01 January 2015 - 11:16 PM, said:


There is a countdown timer up top, and it shows how long until the attack phase ends. If the attack phase ends and the planet has 60%+ wins in favor of the attackers, it flips. If it has less, it remains in the hold of defenders, and all progress is set back to zero.


I think the lowest it will flip at is 53% (8 out of 15 sectors), or am I mistaken?

#171 Abivard

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Posted 02 January 2015 - 12:48 AM

View PostKarpundir, on 02 January 2015 - 12:07 AM, said:


I think the lowest it will flip at is 53% (8 out of 15 sectors), or am I mistaken?


You are correct Sir!

#172 Tordin

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Posted 02 January 2015 - 04:23 PM

View PostIraqiWalker, on 01 January 2015 - 11:16 PM, said:


There is a countdown timer up top, and it shows how long until the attack phase ends. If the attack phase ends and the planet has 60%+ wins in favor of the attackers, it flips. If it has less, it remains in the hold of defenders, and all progress is set back to zero.


Now theres a short, informative answer I just looked for, thanks :P

#173 IraqiWalker

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Posted 02 January 2015 - 04:32 PM

View PostKarpundir, on 02 January 2015 - 12:07 AM, said:


I think the lowest it will flip at is 53% (8 out of 15 sectors), or am I mistaken?


You are correct.

View PostTordin, on 02 January 2015 - 04:23 PM, said:


Now theres a short, informative answer I just looked for, thanks :P


Happy to help.

#174 luxebo

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Posted 02 January 2015 - 05:51 PM

Couple things to state, QQ Mercs is on our side as stated by thread, and then the House of Lords is on our side!

Sadly though, contract payment going to 100,000 C-bills and 130 LP. Why'd they do that I'm not sure considering atm we aren't doing very well. Our population ain't going too high either I think.

#175 IraqiWalker

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Posted 02 January 2015 - 06:04 PM

View Postluxebo, on 02 January 2015 - 05:51 PM, said:

Couple things to state, QQ Mercs is on our side as stated by thread, and then the House of Lords is on our side!

Sadly though, contract payment going to 100,000 C-bills and 130 LP. Why'd they do that I'm not sure considering atm we aren't doing very well. Our population ain't going too high either I think.


That's actually why they do it.

Rewards are raised for the factions that are in trouble. In a way, showing governments becoming more desperate.

#176 Karpundir

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Posted 02 January 2015 - 07:25 PM

The counteroffensive is going well.. we have pushed back the Ghost Bears at Goito and forced them to deal with our overwhelming forces who are fighting to take back Hermagore.

Now the N.A. Mercs are pushing back the Wolves on Bruben. Playing solo? Jump into Bruben and help fill our groups now!

#177 luxebo

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Posted 02 January 2015 - 08:39 PM

View PostIraqiWalker, on 02 January 2015 - 06:04 PM, said:

That's actually why they do it.
Rewards are raised for the factions that are in trouble. In a way, showing governments becoming more desperate.

No, I mean they lowered the bonuses from 140,000 C-bills and 140 LP to 100,000 C-bills and 130 LP. I know that is why they are doing it but I doubt that the FRR is really getting that much huger. (Maybe I'm wrong with QQ Mercs and Lords joining at once).

Edited by luxebo, 02 January 2015 - 08:40 PM.


#178 Tordin

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Posted 02 January 2015 - 09:00 PM

Arrrrgh! So close at taking back Hermagor, great fight though! And we lost our dot in the south, what the he...?
We forced back the wolves at Bruben indeed, Sadly our Dragon neighbours lost Volta..

Edited by Tordin, 02 January 2015 - 09:02 PM.


#179 Spr1ggan

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Posted 03 January 2015 - 03:25 AM

View PostTordin, on 02 January 2015 - 09:00 PM, said:

Arrrrgh! So close at taking back Hermagor, great fight though! And we lost our dot in the south, what the he...?
We forced back the wolves at Bruben indeed, Sadly our Dragon neighbours lost Volta..


Not that close. They had more than double our numbers defending the planet. The ghost wins would've been real.

#180 Abivard

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Posted 03 January 2015 - 06:40 AM

View PostTordin, on 02 January 2015 - 09:00 PM, said:

Arrrrgh! So close at taking back Hermagor, great fight though! And we lost our dot in the south, what the he...?
We forced back the wolves at Bruben indeed, Sadly our Dragon neighbours lost Volta..



Steiner forces under CI did a a last minute ghost drop campaign on orestes in the last hour,

This was a very well organized and timed ghost drop campaign carried out by 5 companies of Steiner units. This Strategy was one that they helped perfect under the Davion flag.

The timing was very well done, the first real hint was the sudden change of status from no attacker wins to 4.

At that point bells went off and forces responded, Two companies of the KungsArme' quickly dropped on planet, but before more companies were able to disengage from attacks on CGB worlds two more Ghost drop wins occurred, The FRR forces had one successful attack and a successful defense, so the planet was at 5 wins, By then another company of FRR had dropped on planet, this one from QQ merc unit.

Enemy forces were able to gain 2 more ghost drop wins, FRR forces were mostly consigned to hold missions and unable to counterattack segments. The Planet fell with 8 wins, 6 of which were ghost drop wins despite rather prompt response from heavily engaged FRR units.

This ghost drop campaign kicked off at about 80 minutes before the cease fire occurred.

Conclusion, Defense of a planet is far far inferior of a winning strategy when compared to attacking an enemy held word.

The best Defense is a good offense is even more of a maxim in MWO CW.





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