Strum Wealh, on 02 May 2015 - 04:17 PM, said:
LA: x2 ballistic (x1 UAC/5)
RT: x2 energy (x1 Medium Laser), x1 missile (x1 SRM-2)
Standard Internal Structure, Standard 240 Engine, Standard Armor (64% of maximum), Standard Heat Sinks
FTFY
Strum Wealh, on 02 May 2015 - 04:17 PM, said:
The Champion is also fast for a Heavy 'Mech (86 kph for the CHP, versus 97 kph for the LNC & 64 kph for "more typical" Heavy 'Mechs) and visually striking ("airplane on legs"!), and is capable of much more varied loadouts (as all three timeline-appropriate variants - the CHP-1N, the CHP-1N2, and the CHP-2N - carry all three weapon types).
Example CHP-1N
LT: x2 ballistic (x1 LB 10-X)
CT: x2 energy (x2 Small Laser)
RT: x2 energy (x2 Medium Laser), x1 missile (x1 ASRM-6)
Standard Internal Structure, Standard 300 Engine, FF Armor (71% of maximum), Standard Heat Sinks
Example CHP-1N2
LT: x1 ballistic (x1 LB 10-X)
CT: x2 energy (x2 Small Laser)
RT: x3 energy (x2 Medium Laser), x1 missile (x1 ASRM-6)
Standard Internal Structure, Standard 300 Engine, FF Armor (71% of maximum), Double Heat Sinks
Example CHP-2N
LT: x1 ballistic (x1 AC/10)
CT: x2 energy (x2 Small Laser)
RT: x2 energy (x2 Medium Laser), x2 missile (x1 SRM-6)
Standard Internal Structure, Standard 300 Engine, Standard Armor (64% of maximum), Standard Heat Sinks
Aesthetically and technically the Champion is an interesting design. The fighter craft torso and arms along with the emphasis on speed and firepower over armor make for a more interesting 'Mech. I doubt it will be overly popular unless given a generous torso twist range and speed since all its weapons are side torso mounted. It is also a rather broad 'Mech; and while the torso is vertically compact those "wings" may lead to some pilots getting hung up on terrain they normally would not otherwise. Leading to longer exposure times to get good shots in vertically dense terrain like cities. It is the most hardpoint type diverse of the potential candidates across all its variants (which are for MWO purposes effectively identical). Going from pure hardpoints the Merlin MLN-1A might be considered superior (depending on how you rate twin CT energy, overall hardpoint location, and engine cap), but it lives up to the designer's intent of being specifically merc friendly, making forgettably generic from a visual perspective. Granted few pilots will forget either 'Mech the first time they encounter one boasting an AC/20.
The really sad part is as a pure 'Mech vs. 'Mech combat game MWO makes many otherwise useful chassis sub par. If there were infantry packing infernos crawling all over river city and vehicles lurking around every corner, many of the Locusts would be extremely desirable 'Mechs and MGs and Flamers (which are equally devastating to vehicles and infantry) would have a very important place in a 'Mech's arsenal. Nothing quite makes a pilot beg to be bathed in friendly MG and Flamer fire like being swarmed by Elementals or anti-'Mech infantry packing satchel charges. Nothing also makes infantry happier than a 'Mech which can be Johnny-on-the-spot when they are being suppressed by enemy infantry and light vehicles.
Edited by Nathan Foxbane, 02 May 2015 - 07:36 PM.