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BattleMech Balance

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#10621 Nathan Foxbane

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Posted 02 May 2015 - 07:35 PM

View PostStrum Wealh, on 02 May 2015 - 04:17 PM, said:

Example STN-3M
LA: x2 ballistic (x1 UAC/5)
RT: x2 energy (x1 Medium Laser), x1 missile (x1 SRM-2)
Standard Internal Structure, Standard 240 Engine, Standard Armor (64% of maximum), Standard Heat Sinks

FTFY

View PostStrum Wealh, on 02 May 2015 - 04:17 PM, said:

I respectfully disagree, in that the next Heavy 'Mech should be the Champion rather than the Lancelot.

The Champion is also fast for a Heavy 'Mech (86 kph for the CHP, versus 97 kph for the LNC & 64 kph for "more typical" Heavy 'Mechs) and visually striking ("airplane on legs"!), and is capable of much more varied loadouts (as all three timeline-appropriate variants - the CHP-1N, the CHP-1N2, and the CHP-2N - carry all three weapon types).

Example CHP-1N
LT: x2 ballistic (x1 LB 10-X)
CT: x2 energy (x2 Small Laser)
RT: x2 energy (x2 Medium Laser), x1 missile (x1 ASRM-6)
Standard Internal Structure, Standard 300 Engine, FF Armor (71% of maximum), Standard Heat Sinks

Example CHP-1N2
LT: x1 ballistic (x1 LB 10-X)
CT: x2 energy (x2 Small Laser)
RT: x3 energy (x2 Medium Laser), x1 missile (x1 ASRM-6)
Standard Internal Structure, Standard 300 Engine, FF Armor (71% of maximum), Double Heat Sinks

Example CHP-2N
LT: x1 ballistic (x1 AC/10)
CT: x2 energy (x2 Small Laser)
RT: x2 energy (x2 Medium Laser), x2 missile (x1 SRM-6)
Standard Internal Structure, Standard 300 Engine, Standard Armor (64% of maximum), Standard Heat Sinks

Aesthetically and technically the Champion is an interesting design. The fighter craft torso and arms along with the emphasis on speed and firepower over armor make for a more interesting 'Mech. I doubt it will be overly popular unless given a generous torso twist range and speed since all its weapons are side torso mounted. It is also a rather broad 'Mech; and while the torso is vertically compact those "wings" may lead to some pilots getting hung up on terrain they normally would not otherwise. Leading to longer exposure times to get good shots in vertically dense terrain like cities. It is the most hardpoint type diverse of the potential candidates across all its variants (which are for MWO purposes effectively identical). Going from pure hardpoints the Merlin MLN-1A might be considered superior (depending on how you rate twin CT energy, overall hardpoint location, and engine cap), but it lives up to the designer's intent of being specifically merc friendly, making forgettably generic from a visual perspective. Granted few pilots will forget either 'Mech the first time they encounter one boasting an AC/20.

The really sad part is as a pure 'Mech vs. 'Mech combat game MWO makes many otherwise useful chassis sub par. If there were infantry packing infernos crawling all over river city and vehicles lurking around every corner, many of the Locusts would be extremely desirable 'Mechs and MGs and Flamers (which are equally devastating to vehicles and infantry) would have a very important place in a 'Mech's arsenal. Nothing quite makes a pilot beg to be bathed in friendly MG and Flamer fire like being swarmed by Elementals or anti-'Mech infantry packing satchel charges. Nothing also makes infantry happier than a 'Mech which can be Johnny-on-the-spot when they are being suppressed by enemy infantry and light vehicles.

Edited by Nathan Foxbane, 02 May 2015 - 07:36 PM.


#10622 Strum Wealh

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Posted 02 May 2015 - 08:35 PM

View PostOdanan, on 02 May 2015 - 04:26 PM, said:

The worst thing in the Champion it's the name, which is used for the.. well, champion mechs. Fancy a champion Champion?

Besides, it is still too similar to the Dragon in everything, except looks (yes, it looks amazing).

Well, what could be more fearsome than the "champion of Champions"!? :P

View PostNathan Foxbane, on 02 May 2015 - 07:35 PM, said:

Aesthetically and technically the Champion is an interesting design. The fighter craft torso and arms along with the emphasis on speed and firepower over armor make for a more interesting 'Mech. I doubt it will be overly popular unless given a generous torso twist range and speed since all its weapons are side torso mounted. It is also a rather broad 'Mech; and while the torso is vertically compact those "wings" may lead to some pilots getting hung up on terrain they normally would not otherwise. Leading to longer exposure times to get good shots in vertically dense terrain like cities. It is the most hardpoint type diverse of the potential candidates across all its variants (which are for MWO purposes effectively identical). Going from pure hardpoints the Merlin MLN-1A might be considered superior (depending on how you rate twin CT energy, overall hardpoint location, and engine cap), but it lives up to the designer's intent of being specifically merc friendly, making forgettably generic from a visual perspective. Granted few pilots will forget either 'Mech the first time they encounter one boasting an AC/20.

Each CHP variant also sports twin Small Lasers mounted in the CT. ;)

But, yes, I could see the CHP being somewhat wide - though, not necessarily too much so, as the part of the "wings" on the outside-sides of the "pontoons" could be made smaller and/or angled upward to form "winglets" (as seen on the F-4 Phantom II) or the whole "wing" could be modified into an "inverted gull wing" configuration (as seen on the F4U Corsair).

The other interesting aspect would be hitbox delineation - should the "pontoons" count as part of the arms, or part of the side-torsos (as some CHP illustrations show the weapons in the "pontoons", while others show them as being closer to the central body)?

#10623 Chuanhao

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Posted 02 May 2015 - 08:39 PM

With resistance 2 pack only released for cbills in feb16, we should expect maybe one more IS pack in 2016. That being the case, I think we should push for post 3052 tech. Or at least post 3052 mechs that do not use advanced tech. Like the Penetrator.

The recent pack was really disappointing with is laser bias.

Betw champion and lancelot, while champion has a more unique look, its just not attractive looks wise. We should also consider other timeline friendly mechs that provide the game with a new dimension. Such as the 390xl engine equipped exterminator, or the IS equivalent of the Night Gyr in the form of the Dragoon.

#10624 JudgeDeathCZ

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Posted 03 May 2015 - 03:06 AM

What about clan mechs?There are no more clan mechs from wave 1(3050) except dasher/fire moth which will be too fast with MASC.

Edited by JudgeDeathCZ, 03 May 2015 - 03:07 AM.


#10625 Odanan

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Posted 03 May 2015 - 05:06 AM

View PostJudgeDeathCZ, on 03 May 2015 - 03:06 AM, said:

What about clan mechs?There are no more clan mechs from wave 1(3050) except dasher/fire moth which will be too fast with MASC.

Viper (Dragonfly) is also missing. The poor mech didn't have its chance yet in a MWO game...

#10626 Ovion

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Posted 03 May 2015 - 05:16 AM

View PostChuanhao, on 02 May 2015 - 08:39 PM, said:

With resistance 2 pack only released for cbills in feb16, we should expect maybe one more IS pack in 2016. That being the case, I think we should push for post 3052 tech. Or at least post 3052 mechs that do not use advanced tech. Like the Penetrator.

The recent pack was really disappointing with is laser bias.

Betw champion and lancelot, while champion has a more unique look, its just not attractive looks wise. We should also consider other timeline friendly mechs that provide the game with a new dimension. Such as the 390xl engine equipped exterminator, or the IS equivalent of the Night Gyr in the form of the Dragoon.
I would love to get the weapons / tech we're missing up to 3052 first tbh.

And even then, I think a bump to 3055 would be sufficient for a long time.

#10627 Strum Wealh

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Posted 03 May 2015 - 05:22 AM

View PostJudgeDeathCZ, on 03 May 2015 - 03:06 AM, said:

What about clan mechs?There are no more clan mechs from wave 1(3050) except dasher/fire moth which will be too fast with MASC.

View PostOdanan, on 03 May 2015 - 05:06 AM, said:

Viper (Dragonfly) is also missing. The poor mech didn't have its chance yet in a MWO game...

The Kingfisher would also be available (with available variants including the Prime, A, B, C, and D configurations). ;)

If anything up to 3052 is fair game, there are several potentially-available Clan OmniMechs remaining:

Pre-Invasion (e.g. prior to 3050) Available as of 3050 Available as of 3052 The Naga (in its Prime, A, B, C, and D configurations) was available prior to the Clan Invasion, and apparently fared well for itself in the canonical Battle of Tukayyid.
However, its implementation in MWO would require the introduction of the Arrow IV launcher (where, it should be noted, both of the Naga's Arrow IV launchers are fixed weapons) and the ability for weapons to be split across locations.

Edited by Strum Wealh, 03 May 2015 - 01:27 PM.


#10628 Nathan Foxbane

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Posted 03 May 2015 - 10:11 AM

View PostStrum Wealh, on 03 May 2015 - 05:22 AM, said:

The Naga (in its Prime, A, B, C, and D configurations) was available prior to the Clan Invasion, and apparently fared well for itself in the canonical Battle of Tukayyid.

However, its implementation in MWO would require the introduction of the Arrow IV launcher (where, it should be noted, both of the Naga's Arrow IV launchers are fixed weapons) and the ability for weapons to be split across locations.

We can has Arrow IV Urbie plz?

#10629 zagibu

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Posted 03 May 2015 - 10:24 AM

The Champion is unique in that it has two shield arms. Could be interesting, but it really depends on how the hitboxes will be laid out. Could be everything from Stalker great to Catapult terrible (hitbox-wise).

#10630 -Skyrider-

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Posted 03 May 2015 - 11:28 AM

Now that the next couple mech packs will push the total amount of chassis in the game over 50, I would like to share my personal list of what the next 50 or so might be (or hopefully be). The first 50 took over 3 years, so some the mechs on this list might currently seem unavailable but with time could be viable in game.


Inner Sphere

Lights: Flea (20), Mongoose (25), Javelin (30)
Medium: Assassin (40), Clint (40), Vulcan (40), Wyvern (45), Dervish (55)
Heavy: Lancelot (60), Champion (60), Guillotine (70)
Assault: Charger (80), Crockett (85), Cyclopes (90), Nightstar (95), Annihilator (100)

Clan

Light: Firemoth (20), Firefalcon (25)
Medium: Viper (40), Phantom (40), Mongrel (45), Huntsman (50), Blacklanner (55)
Heavy: Linebacker (65), Night Gyr (75)
Assault: Kingfisher (90), Turkina (95)

Clan Garrison

Light: Piranha (20), Commando IIC (25), Jenner IIC (35)
Medium: Clint IIC (40), Hunchback IIC (50)
Heavy: Thresher (60), Grizzly (70), Orion IIC (75)
Assault: Highlander IIC (90), Supernova (90), Kodiak (100)

Unseen

Light: Stinger (20), Wasp (20), Valkyrie (30)
Medium: Phoenixhawk (45)
Heavy: Rifleman (60), Archer (70), Warhammer (70), Marauder (75)
Assault: Longbow (85), Marauder II (100)

Edited by Skyrider1746, 03 May 2015 - 11:30 AM.


#10631 Odanan

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Posted 03 May 2015 - 03:50 PM

View PostSkyrider1746, on 03 May 2015 - 11:28 AM, said:

Now that the next couple mech packs will push the total amount of chassis in the game over 50, I would like to share my personal list of what the next 50 or so might be (or hopefully be). The first 50 took over 3 years, so some the mechs on this list might currently seem unavailable but with time could be viable in game.


Inner Sphere

Lights: Flea (20), Mongoose (25), Javelin (30)
Medium: Assassin (40), Clint (40), Vulcan (40), Wyvern (45), Dervish (55)
Heavy: Lancelot (60), Champion (60), Guillotine (70)
Assault: Charger (80), Crockett (85), Cyclopes (90), Nightstar (95), Annihilator (100)

Clan

Light: Firemoth (20), Firefalcon (25)
Medium: Viper (40), Phantom (40), Mongrel (45), Huntsman (50), Blacklanner (55)
Heavy: Linebacker (65), Night Gyr (75)
Assault: Kingfisher (90), Turkina (95)

Clan Garrison

Light: Piranha (20), Commando IIC (25), Jenner IIC (35)
Medium: Clint IIC (40), Hunchback IIC (50)
Heavy: Thresher (60), Grizzly (70), Orion IIC (75)
Assault: Highlander IIC (90), Supernova (90), Kodiak (100)

Unseen

Light: Stinger (20), Wasp (20), Valkyrie (30)
Medium: Phoenixhawk (45)
Heavy: Rifleman (60), Archer (70), Warhammer (70), Marauder (75)
Assault: Longbow (85), Marauder II (100)

Next 50 mechs? Here they are.

#10632 Steinar Bergstol

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Posted 04 May 2015 - 05:03 AM

That list forgot the OST-mechs which are in a weird place of people not being certain about them being unseen or not. Strictly speaking they were originally based on Macross battlepods, but were changed so much they might not count.

Of course, nobody really likes the OSTs, so not putting them on the list can be forgiven. :)

And if people are beginning to look towards 3052+ designs because we're running out of chassis from 3050 and earlier then I want my Daikyu! :)

Edited by Steinar Bergstol, 04 May 2015 - 05:05 AM.


#10633 Ovion

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Posted 11 May 2015 - 06:09 PM

Updated this:
Posted Image

#10634 Odanan

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Posted 12 May 2015 - 05:25 AM

View PostOvion, on 11 May 2015 - 06:09 PM, said:

Updated this:
Spoiler

Thanks, that's useful.
People complain about the negative weight of the 60 STD engine but they need to understand it actually weights 5.5 tons (with the required external HS).

#10635 Johnny Z

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Posted 12 May 2015 - 05:30 AM

Marauder

#10636 MeiSooHaityu

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Posted 12 May 2015 - 05:31 AM

Champion just needs to happen. Can't stop, won't stop :)

#10637 CDLord HHGD

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Posted 19 May 2015 - 09:49 AM

I am sad....

Sad because after the W3 and R2 packs, most of the mechs I like will be in game (nothing left to look forward to). There are some outliers (Champion) and some that won't be put in mechanic-wise (Hatchetman) and of course the Unseens (Archer, Rifleman, Warhammer, Marauder).....

Do all I have left to look forward to is maps/modes and the endless flip-flop of quirk balancing?

Sure, my bank account is looking forward to the future... This isn't a "leaving mwo" post either. I plan to be here till the end. But what's left for me to spend my money on (no consumables!)?

Also... Bump!

Edited by cdlord, 19 May 2015 - 09:50 AM.


#10638 Odanan

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Posted 19 May 2015 - 10:57 AM

View Postcdlord, on 19 May 2015 - 09:49 AM, said:

I am sad....

Sad because after the W3 and R2 packs, most of the mechs I like will be in game (nothing left to look forward to). There are some outliers (Champion) and some that won't be put in mechanic-wise (Hatchetman) and of course the Unseens (Archer, Rifleman, Warhammer, Marauder).....

Do all I have left to look forward to is maps/modes and the endless flip-flop of quirk balancing?

Sure, my bank account is looking forward to the future... This isn't a "leaving mwo" post either. I plan to be here till the end. But what's left for me to spend my money on (no consumables!)?

Also... Bump!

Hey, the MWO's future is promising:

Probably still in 2015:
- PVE mode;
- Steam release, which will bring old and new fans to the game (and boost the population);
- Better tutorial for new players and better UI;
- Clan Wave IV - with Night Gyr, Turkina.

Hopefully in 2016:
- Clan Wave V - with Nova Cat, Blood Asp (AKA the "Metamech");
- Solaris mode (could be the big thing of 2016).

Someday?
- MW4 mechs (Osiris, Uziel, Argus and Fafnir would make a nice pack);
- Melee, with all sort of goodies like the Hatchetman and Axman;
- Phoenix Pack II, with Macross Reseens (who knows? it might happen - and when it does, it will rain money for PGI).

Edited by Odanan, 19 May 2015 - 11:08 AM.


#10639 CDLord HHGD

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Posted 19 May 2015 - 11:04 AM

View PostOdanan, on 19 May 2015 - 10:57 AM, said:

Hey, the MWO's future is promising:

Probably still in 2015:
- PVE mode;
- Clan Wave IV - with Night Gyr, Turkina.

Hopefully in 2016:
- Clan Wave V - with Nova Cat, Blood Asp (AKA the "Metamech");
- Solaris mode (could be the big thing of 2016).

Someday?
- MW4 mechs (Osiris, Uziel, Argus and Fafnir would make a nice pack);
- Melee, with all sort of goodies like the Hatchetman and Axman;
- Phoenix Pack II, with Macross Reseens (who knows? it might happen - and when it does, it will rain money for PGI).


There is promise, though for solaris, I'd expect to see a better player driven economy. What's solaris without the gamble? :)

#10640 Ens

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Posted 19 May 2015 - 11:06 AM

View PostOdanan, on 19 May 2015 - 10:57 AM, said:

Hey, the MWO's future is promising:

Probably still in 2015:
- PVE mode;
- Clan Wave IV - with Night Gyr, Turkina.

Hopefully in 2016:
- Clan Wave V - with Nova Cat, Blood Asp (AKA the "Metamech");
- Solaris mode (could be the big thing of 2016).
- Harmony Gold burns down to the ground

Someday?
- MW4 mechs (Osiris, Uziel, Argus and Fafnir would make a nice pack);
- Melee, with all sort of goodies like the Hatchetman and Axman;
- Phoenix Pack II, with Macross Reseens (who knows? it might happen - and when it does, it will rain money for PGI).



ftfy ^_^





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