CK16, on 25 March 2016 - 04:28 PM, said:
So besides what is given in TRO's and Table top I thought to theroy craft a bit and looked at Mechwarrior Living Legends for some ideas. PGI might have to be creative here, even if using the 4 and 6 they are still a good ways out of the time line. One thing for a decade or so, another or 50+ years!
Mad Cat Mk.II (MC-MK-II)

CT CLAN 360 XL JJ FF14DHS
LT 1x Missile 2x Energy (1x LRM 10, 2x ER-Medium Laser)
RT 1x Missile 2x Energy (1x LRM 10, 2x ER-Medium Laser)
LA 1x Ballistic (1x Clan Gauss)
RA 1x Ballistic (1x Clan Gauss)
Mad Cat Mk.II " Beat Stick" (MC-MK-II-BS)

(Hero/Champion?):Was a favorite among players used by many in MW:LL
CT Clan 360 XL JJ FF 14DHS
LT 1x Ballistic(1x LB 10-X AC)
RT 1x Ballistic (1x LB 10-X AC)
LA 1x Ballistic (1x LB 20-X AC)
RA 1x Ballistic (1x LB 20-X AC)
I think that hero design is a little bit 'underwhelming' in some ways.
Is it possible to move those LBX 10's off that hump and onto 'ears' like missiles? Just directly to the side of the hump?
I should also ask for you but in Mechwarrior 4: mercs in the Solaris VII tournaments a mechwarrior uses a Mad Cat mk II with 6 Clan machine gun arrays and 2 light gauss rifles... in a MW: O refined version. Could you make a picture of a Mad cat with 6 (or more?) machine guns per arm and 2 Gauss rifles in the side torso? (the guass in MW: O were mounted where the lasers were formerly but you could raise it if you want)