

#1281
Posted 21 December 2012 - 07:35 PM
It's the bestest and you know it
#1283
Posted 22 December 2012 - 12:18 AM
The Birdeater, on 21 December 2012 - 10:22 PM, said:
Because it's a clan mech.
Yeh I know that, I meant why isn't it on the list of clan mechs over there in the first post? Is it just because it's a second-line? I hope not because it's soooooooo awesome. It has claws damnit!
The Birdeater, on 21 December 2012 - 10:22 PM, said:
CLAWS!
#1285
Posted 22 December 2012 - 05:04 AM
Taurich, on 22 December 2012 - 12:18 AM, said:
CLAWS!
It is a second line 'mech, and the claws are just for show.

It's neat, I'd like to see it, but it's probable that the first wave of Clan 'mechs is going to be mostly if not all Omnis. Wouldn't mind seeing the Kodiak myself, though.
#1286
Posted 22 December 2012 - 07:25 AM
Adridos, on 22 December 2012 - 02:11 AM, said:
Maybe, but the Kodiak is just a second line clan BattleMech. Not one of the 3050 front line OmniMechs. I'm not sure, but i mean the clans didn't use second line BattlelMechs during the invasion. Correct me if I'm wrong.
Edit: Jack Gallows was faster!

Edited by The Birdeater, 22 December 2012 - 07:26 AM.
#1287
Posted 22 December 2012 - 07:49 AM

- The Banshee is one of the very few 95-ton 'Mechs ever conceived (there are currently a total of 17 in all of BT).
- The Banshee is essentially the only 95-ton 'Mech that has a substantial number of era-appropriate variants (including a unique Hero 'Mech!), making it the only 95-ton 'Mech appropriate for MWO, in terms of both the timeline and the XP/skill system.
- The Banshee has, so far, never been featured in a BT/MW video game (such that its implementation in MWO would make it stand out even more from previous MW/BT video games).
- The Banshee is extremely fast for its weight, as it comes stock with a 380-rating Engine (which, given MWO's current Engine restriction formula, currently translates into an Engine range of 250 to 400).
- "The Banshee can be found in almost every army in the Inner Sphere"; in addition to having many variants, it is an extremely common and iconic 'Mech.


#1288
Posted 22 December 2012 - 09:22 AM
For the next assault and Battlemech 20 it will either be the Zeus or the Banshee. Whichever isn't chosen for Battlemech 20 will most likely be the next assault chosen (Battlemech 24). Now for my take on the next set of 4.
Light: Panther - Iconic Draconis Combine mech. Will pave the way for the Wolfhound later. A runner possibly is the Firestarter.
Medium: Vindicator - A good jack of all trades medium (45 tons). Another runner for the spot is the Kintaro.
Heavy: Black Knight - Laser Boat and Iconic mech. Another runner for the spot is the Quick Draw.
Assault: Zeus or Banshee (whichever isn't announced as Battlemech 20)
#1291
Posted 23 December 2012 - 01:44 AM
And Zeus... too similar to Highlander loadout-wise (Higlander also has energy-heavy variant with ballistic hardpoint in the arm replaced by beam hardpoint), main difference in having single "zombie" laser in CT and absense of torso-mounted missiles.
#1292
Posted 23 December 2012 - 01:51 AM
ShadowHammer, on 23 December 2012 - 12:14 AM, said:
Easy, killer! I'm not saying keeping the Marauder out of the game, but at least make it look similar

I mean, because of your name (ShadowHawk + Warhammer) I guess you are probably an old school Battletech TT player. As you are using a Battletech related nick, I guess you have more love for BT than general video games.
No problem for me with that at all.

I started in the BT universe only in 1995, making me not a very old player - but I played some time with the classic mechs (Unseen) and I miss them.
I would wish the Unseen/Reseen in MWO too, even if redesigned. Man, the Wolverine rocked.
Edited by Odanan, 23 December 2012 - 01:59 AM.
#1293
Posted 23 December 2012 - 01:55 AM
Morang, on 23 December 2012 - 01:44 AM, said:
And Zeus... too similar to Highlander loadout-wise (Higlander also has energy-heavy variant with ballistic hardpoint in the arm replaced by beam hardpoint), main difference in having single "zombie" laser in CT and absense of torso-mounted missiles.
Oh, you made a good point about the Victor... Man, that's probably why it was not chosen for the "Mobile Assault" and they used the Highlander instead (which is slower and kind of overlaps with the Atlas role).
So, the Zeus is a mini-Highlander (without the jump, of course). Hmmm... chances for the Banshee (or Hatamoto-Chi) are increasing.
#1294
Posted 23 December 2012 - 02:24 AM
Odanan, on 23 December 2012 - 01:51 AM, said:
I mean, because of your name (ShadowHawk + Warhammer) I guess you are probably an old school Battletech TT player. As you are using a Battletech related nick, I guess you have more love for BT than general video games.
No problem for me with that at all.

I started in the BT universe only in 1995, making me not a very old player - but I played some time with the classic mechs (Unseen) and I miss them.
I would wish the Unseen/Reseen in MWO too, even if redesigned. Man, the Wolverine rocked.
You would be correct, sir!
#1295
Posted 23 December 2012 - 04:36 AM
#1297
Posted 23 December 2012 - 05:20 AM

Edited by Bromineberry, 23 December 2012 - 05:21 AM.
#1298
Posted 23 December 2012 - 05:32 AM
Bromineberry, on 23 December 2012 - 05:20 AM, said:

The Warhammer as you know can't be used in any Mechwarrior video game. The owners of the design are not allowing it.
This is the Warhammer now:

Are you sure you want it in MWO?
#1299
Posted 23 December 2012 - 06:01 AM
Strum Wealh, on 22 December 2012 - 07:49 AM, said:

I hope so!
Strum Wealh, on 22 December 2012 - 07:49 AM, said:

Holy...

FD would have a lot to do with it.
It should look like...

Edited by The Birdeater, 23 December 2012 - 06:04 AM.
#1300
Posted 23 December 2012 - 06:17 AM
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