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Ultimate Mech Discussion Thread

BattleMech Balance

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#13161 Bishop Steiner

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Posted 06 May 2016 - 02:20 PM

View PostVirlutris, on 06 May 2016 - 01:08 PM, said:

Secondary Hero mech (after Deputy Dawg) confirmed? Claymore would be epic.

The rage salt would also be real.

I miss that TT campaign. Lots of RPG too.

#13162 dervishx5

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Posted 06 May 2016 - 02:21 PM

When we reach page 666 the first person to post a picture of the Dervish along with a short paragraph of why it should be in the game gets a free $40 mechpack of their choice.

#13163 Bishop Steiner

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Posted 06 May 2016 - 03:05 PM

Posted Image

#13164 Odanan

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Posted 06 May 2016 - 03:51 PM

View PostBishop Steiner, on 06 May 2016 - 03:05 PM, said:

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Wolverine mech confirmed! wait a minute...

#13165 CK16

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Posted 06 May 2016 - 05:57 PM

What would you guys put as the first future Clan Assualt Mk.II or Blood Asp?

#13166 Metus regem

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Posted 06 May 2016 - 06:18 PM

View PostCK16, on 06 May 2016 - 05:57 PM, said:

What would you guys put as the first future Clan Assualt Mk.II or Blood Asp?


Depends really, if they want an Omni-mech mega pack, then the Asp is a no-brainer....

How ever in the Battle Mech catagory for Assualt Mechs, the Mk II has some very solid competition in the form of the fallowing:

Warhammer IIC, 80t beast
Marauder IIC, 85t energy weapon monster
Phoenix Hwak IIC, 80t beast
Bane, 100t monster
Stone Rhino, 100t legendary beast
Super Nova, 90t monster


The one that would best fit the current game would be the Marauder IIC, it's the perfect weight for what it is and unlike the Mad Cat Mk II, it is not under armoured out of the box.

#13167 Karmen Baric

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Posted 06 May 2016 - 06:19 PM

Starslayer:

Posted Image
http://www.sarna.net/wiki/Starslayer

#13168 CK16

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Posted 06 May 2016 - 06:34 PM

View PostMetus regem, on 06 May 2016 - 06:18 PM, said:

Depends really, if they want an Omni-mech mega pack, then the Asp is a no-brainer....

How ever in the Battle Mech catagory for Assualt Mechs, the Mk II has some very solid competition in the form of the fallowing:

Warhammer IIC, 80t beast
Marauder IIC, 85t energy weapon monster
Phoenix Hwak IIC, 80t beast
Bane, 100t monster
Stone Rhino, 100t legendary beast
Super Nova, 90t monster


The one that would best fit the current game would be the Marauder IIC, it's the perfect weight for what it is and unlike the Mad Cat Mk II, it is not under armoured out of the box.



Well here is the thought process behind this.

When they do the time jump they will need a few New and Shiny mechs right off the bat hopefully in a package to prevent the WHERE IS MY MECH syndrom and give us a few bones. SO if they did 4 of each class and 2 packs for Clans and IS...

For Clans it is a bit tricky somewhat but had in mind maybe 2 battlemechs and 2 Omni's

-Solitaire
-Pouncer/Huntsman
- Nova Cat
- Mad Cat MK II

Doing a time/tech jump and having a IIC as one of these first would be highly...awkward? Specially with IS have a plethora of new shinnys and Clans would get a IIC mech that is some what (not exactly) a refit of a IS mech basically (I know there is differences but still very similar).

I would figure we get 8 new fresh designs from either 3062 or mid 3050's and ect. IIC and other older mechs that could benefit from the new tech could be added after, thus also elongating the new shinny mechs out a bit.

Plus you are not going to convince me I would be happier with one of those over the Mk II lol. I really hope I don't have to wait for all of those before the Mk II though I would be well frustrated towards the end. Specially since almost all of those would also benefit from future tech many actually have enough variants to use once we jump.

Edited by CK16, 06 May 2016 - 06:40 PM.


#13169 TheArisen

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Posted 06 May 2016 - 06:35 PM

Here's a question, what IS assaults would be able to compete with the Blood Asp & MK2 & others? Because currently Pgi has kind of been pulling their punches with assaults for the Clans. The Kodiak will likely be the first top notch Clan assault.

I have some bias so I'm asking you guys first.

#13170 FLG 01

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Posted 06 May 2016 - 07:06 PM

View PostTheArisen, on 06 May 2016 - 06:35 PM, said:

Here's a question, what IS assaults would be able to compete with the Blood Asp & MK2 & others? Because currently Pgi has kind of been pulling their punches with assaults for the Clans. The Kodiak will likely be the first top notch Clan assault.

I have some bias so I'm asking you guys first.


Posted Image

Yeah, I have noticed. We all have our biases. And the Nightstar is not a bad choice anyway.

However the Blood Asp is 3060 and in the 60ies the IS comes with the Fafnir, which - unless heavily gimped by not being able to fire both HGR - could compete for the title of best assault: high cockpit-level dual HGR, some laser backup and ECM protection. Lots of 60ies IS-tech would help to level the playfield, including variations of GR (light, heavy & i-heavy) and PPC (snub, light & heavy, w/capacitator).
But then, isn't that a time-jump discussion?

I like the Fafnir. And the Hauptmann, and other cool FCCW-era Mechs. But I also like the fact that PGI adds some of the more obscure Mechs to the game.

PS: give me a Spartan and I just outmaneuver those Clan gunboats. ...including the Night Gyr.
http://www.sarna.net/wiki/Spartan

Edited by FLG 01, 06 May 2016 - 07:06 PM.


#13171 CK16

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Posted 06 May 2016 - 07:13 PM

View PostTheArisen, on 06 May 2016 - 06:35 PM, said:

Here's a question, what IS assaults would be able to compete with the Blood Asp & MK2 & others? Because currently Pgi has kind of been pulling their punches with assaults for the Clans. The Kodiak will likely be the first top notch Clan assault.

I have some bias so I'm asking you guys first.


IDK Hauptmann, Sunder, Templar, Fafnir, those are notable later designs I could think of.

#13172 TheArisen

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Posted 06 May 2016 - 07:40 PM

View PostCK16, on 06 May 2016 - 07:13 PM, said:


IDK Hauptmann, Sunder, Templar, Fafnir, those are notable later designs I could think of.


It doesn't need to be a later design, just be an assault that would be of comparable power.

Fafnir, Nightstar, Gunslinger, Templar, Thunderhawk, Devastator, Sunder, etc. As long as it'd be available currently or by the time the Basp shows up.

Edited by TheArisen, 06 May 2016 - 07:41 PM.


#13173 Metus regem

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Posted 06 May 2016 - 08:19 PM

View PostTheArisen, on 06 May 2016 - 07:40 PM, said:


It doesn't need to be a later design, just be an assault that would be of comparable power.

Fafnir, Nightstar, Gunslinger, Templar, Thunderhawk, Devastator, Sunder, etc. As long as it'd be available currently or by the time the Basp shows up.


Pretty much any of those you listed, not counting the Sunder, the Sunder in hamstrung by the fact that it is an Omni-mech in MWO....

#13174 TheArisen

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Posted 06 May 2016 - 08:33 PM

View PostMetus regem, on 06 May 2016 - 08:19 PM, said:


Pretty much any of those you listed, not counting the Sunder, the Sunder in hamstrung by the fact that it is an Omni-mech in MWO....


So is the Templar, but it has really good pods so I'm not as worried.
http://www.sarna.net/wiki/Templar

How about the Sagittaire?
http://www.sarna.net/wiki/Sagittaire

#13175 Metus regem

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Posted 06 May 2016 - 08:36 PM

Honestly I'm not too familiar with either of those in TT play, so I'm not in a good position to offer an opinion on them.

#13176 wanderer

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Posted 06 May 2016 - 09:02 PM

At one point, the Sagittare was actually considered outright broken, as it had the then-magic combination of pulse lasers and a IS-tech targeting computer, allowing it to make aimed shots with contempt-worthy ease before they changed the rules to disallow it. That being said, it IS an assault Mech built exclusively around pulse lasers, which would make it's quirkage and ability to deliver very similar to the MWO-era LPL Banshee builds.

The Templar is an IS 85-ton Omni, so it'd be blessed with a wide variety of weapon layout options and includes a jump-capable option and multiple ECM-capable configurations.

#13177 Bishop Steiner

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Posted 06 May 2016 - 09:21 PM

View Postwanderer, on 06 May 2016 - 09:02 PM, said:

At one point, the Sagittare was actually considered outright broken, as it had the then-magic combination of pulse lasers and a IS-tech targeting computer, allowing it to make aimed shots with contempt-worthy ease before they changed the rules to disallow it. That being said, it IS an assault Mech built exclusively around pulse lasers, which would make it's quirkage and ability to deliver very similar to the MWO-era LPL Banshee builds.

The Templar is an IS 85-ton Omni, so it'd be blessed with a wide variety of weapon layout options and includes a jump-capable option and multiple ECM-capable configurations.

Never say too many people complain about the Sagittare, tbh, since IS pulse lasers have such laughably short range, it was usually killed before it got in range.

Now RACs and TCs? Yeah, those used to be broke as heck. (translation kinda resembled the EZ mode that aiming in MWO has) Not as much an affect on the to hit roll, but better range and damage.

Though again, still nothing double, triple or quad Gauss didn't usually gib long before it was a major issue.

Since the 3 biggest issues in TT are not coincidentally the 3 most broken items in MWO too.

DHS
Clan Xls
Gauss Rifles.

#13178 TheArisen

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Posted 06 May 2016 - 09:31 PM

View PostBishop Steiner, on 06 May 2016 - 09:21 PM, said:

Never say too many people complain about the Sagittare, tbh, since IS pulse lasers have such laughably short range, it was usually killed before it got in range.

Now RACs and TCs? Yeah, those used to be broke as heck. (translation kinda resembled the EZ mode that aiming in MWO has) Not as much an affect on the to hit roll, but better range and damage.

Though again, still nothing double, triple or quad Gauss didn't usually gib long before it was a major issue.

Since the 3 biggest issues in TT are not coincidentally the 3 most broken items in MWO too.

DHS
Clan Xls
Gauss Rifles.


Yeah I was thinking, we already have the Banshee so the Sagittarius would be redundant.

If I were to pick some IS assaults to compete with the Basp & Co., I'd pick #1 the Nightstar (you totally saw it coming) #2 Gunslinger but it's tiny engine is a concern #3 Fafnir even with huge STs #4 Pillager, nuff said #5 Thunderhawk, triple gauss! (Fired in a 2-1 pattern) #6 Templar, all the roles & builds in one.

#13179 CK16

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Posted 06 May 2016 - 10:33 PM

View PostTheArisen, on 06 May 2016 - 09:31 PM, said:

Yeah I was thinking, we already have the Banshee so the Sagittarius would be redundant.

If I were to pick some IS assaults to compete with the Basp & Co., I'd pick #1 the Nightstar (you totally saw it coming) #2 Gunslinger but it's tiny engine is a concern #3 Fafnir even with huge STs #4 Pillager, nuff said #5 Thunderhawk, triple gauss! (Fired in a 2-1 pattern) #6 Templar, all the roles & builds in one.


Even some of those would benefit from a tech jump able to get more variants viable with out swapping in current tech. THat IMO should not swap in future tech for current tech till they know what they want to do fully. Stuff that is not viable to the game sure replace like Anti Infantry pods and AP Gauss ect needs PGI fudging . but swapping an ER Large in for a Heavy Large just no, not till we know what they want to do this should be held off and be a last resort.

Edited by CK16, 06 May 2016 - 10:39 PM.


#13180 Seal Farmer

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Posted 07 May 2016 - 12:07 AM

Posted Image
Devastator
100 tons
Armament Variants[edit]
  • DVS-1D The low-tech version of the Devastator introduced in 3036, the 1D used a standard engine, so components had to be downgraded. The Gauss Rifles became Autocannon/10s and the PPCs were replaced with Large Lasers. One ton of armor was removed, while fifteen single heat sinksstrained to keep the 'Mech's heat under control. The vast majority of these that were produced were upgraded by the late 3060s, leaving most 1Ds in the hands of the Taurian Concordat. BV (1.0) = 1,402[7], BV (2.0) = 1,858[8]
  • DVS-3 The DVS-3 variant of the Devastator increases the 'Mech's longevity on the battlefield. To do this, the 'Mech has increased its ammunition load for its Gauss Rifles by two tons and the armor protection has been increased by half a ton. The 'Mech mounts a rear mounted Small Laser with the rear mounted Medium Laser, using the weight leftover by the removal of the three forward facing Medium Lasers. BV (1.0) = 2,182[9][10], BV (2.0) = 2,452[11]
Custom Variants[edit]
  • DVS-X10 MUSE EARTH The Devastator MUSE EARTH project created to push the limitations of existing Assault 'Mechs to new heights during the Jihad. Their first step was to install a 400 rated XXL Engine to increase the Devastator's maximum ground speed to 64 km/h. By combining a Supercharger with aMASC system, the engineers assigned to this project created a design that that can move at a top speed of over 100 km/h for short bursts. Not content with nearly twenty tons of Reactive Armor, the engineers also armored the 'Mech's cockpit, Compact Gyro, Supercharger, and the shoulder and hip actuators. The MUSE EARTH Devastator carries a Heavy PPC and PPC Capacitor in each arm and a pair of Medium Variable Speed Pulse Lasers in the center torso. To make room for all the armor, large engine, and supercharger, the MUSE EARTH uses a Compact Gyro and an Endo Composite skeleton. BV (2.0) = 3,344[13]



Posted Image
  • Smoking mech aka Hauptmann
  • (cool effect to be added - when mech overheats smoke comes out from cigar in mouth)
  • 95 tons
  • Armament




  • Primary Configuration




  • Alternate Configurations[edit]
    • Alt. Config. A Intended for close combat, the Hauptmann A is armed with four ER Medium Lasers as its primary short-ranged weapons with a pair of SRM-6 launchers linked to an Artemis IV fire control system for increased missile accuracy. For increased mobility, the Hauptmann A has three jump jets that allow the 'Mech to jump up to ninety meters. Finally, to defend itself if it ends up in a long range firefight, the Alpha configuration mounts a Gauss Rifle. To handle the massive heat load, it carries an additional six double heat sinks. BV (1.0) = 2,172[2][5], BV (2.0) = 2,311[6]
    • Alt. Config. B Configured for both long- and short-range engagements, the B configuration of theHauptmann has a pair of ER PPCs which give it the capability to engage an enemy at long ranges. For close combat, the 'Mech has three Medium Pulse Lasers and a devastatingly powerful Ultra Autocannon/20. To handle the 'Mech's high heat generated from its weapons, the B configuration has five additional double heat sinks. BV (1.0) = 1,662[2][7], BV (2.0) = 2,208[8]
    • Alt. Config. C The C configuration of the Hauptmann is intended to close with its enemies and wear them down as it approaches, delivering the killing blow at short range. For long range combat, theHauptmann C carries an LRM-20 launcher linked to an Artemis IV fire control system to increase the accuracy of its missiles. For close combat, the Hauptmann C has a massive Heavy Gauss Rifle. This is supported by two ER Medium Lasers, an ER Small Laser, and a Medium Pulse Laser. This configuration of the Hauptmann has an additional two double heat sinks and a Guardian ECM Suite to protect itself from enemy electronic warfare systems. BV (1.0) = 2,122[2], BV (2.0) = 2,322[9]
    • Alt. Config. D The D configuration was developed during the Jihad to take on the Command Unit role. This configuration fitted a C3 Master Computer and a Targeting Computer in the Hauptmann's left torso. For ranged attacks this configuration has a Heavy PPC and Gauss Rifle with a single ton of ammunition. Complementing these weapons are a pair of 10-Tubed Rocket Launchersmounted in each of the 'Mechs arms. The 'Mech's only secondary weaponry is a pair of ER Medium Lasers. BV (2.0) = 2,359[10]
    • Alt. Config. E The E Configuration was, like the D configuration, developed during the Jihad. It was designed to use a large quantity of range-weaponry as it primary focus. The Hauptmann's right arm is fitted with a Gauss Rifle with 2 tons of ammunition mounted in that section. In the left arm, a Plasma Rifle has been fitted. Both arms have their lower arm actuators removed to allow for the pilot to flip arms. The Plasma Rifle's 2 tons of ammunition are stored in the left arm and in the left torso. The 'Mech's only secondary weapons are a pair of 5-Tubed Multi-Missile Launchers mounted in each side torso. The Hauptmann has been given 3 tons of CASE protected ammunition for the missile weaponry. BV (2.0) = 2,298[11]
    • Alt. Config. F The F configuration carries an Improved Heavy Gauss Rifle, a Heavy PPC and three Medium X-Pulse Lasers. An Angel ECM Suite disrupts enemy communications, and the Improved Heavy Gauss Rifle is protected by CASE II. BV (2.0) = 2,484[12]
    • Alt. Config. M The Hauptmann-M configuration is equipped with a Clan-spec ER PPC. This is supplemented by three LRM-15 launchers. This long-range weaponry is a good choice as the M configuration carries a C3 Boosted Master computer into combat. BV (2.0) = 2,214[13]
    • Alt. Config. T This configuration carries a Clan-spec Ultra AC/20 in each side torso. Each AC has three tons of ammunition. Each arm carries a singleTSEMP Cannon. The left torso is protected by CASE II, while the right torso is protected by CASE. BV (2.0) = 3,031[14]


    • Posted Image
    • Tai-sho
    • 85 tons
    • Armament

Variants[edit]
  • TSH-8S This Variant replaces the two ER PPCs with Heavy PPCs, while replacing the dual C3 masters with a C3 slave, and adds a heavy duty gyro. BV (2.0) = 2,001[5]

Edited by Seal Farmer, 07 May 2016 - 12:10 AM.






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