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Ultimate Mech Discussion Thread

BattleMech Balance

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#13161 Metus regem

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Posted 06 May 2016 - 01:47 PM

View PostVirlutris, on 06 May 2016 - 01:08 PM, said:


Secondary Hero mech (after Deputy Dawg) confirmed? Claymore would be epic.

The rage salt would also be real.


I'd like to see Pocket Awesome as the second hero Urbanmech....

#13162 Bishop Steiner

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Posted 06 May 2016 - 02:20 PM

View PostVirlutris, on 06 May 2016 - 01:08 PM, said:

Secondary Hero mech (after Deputy Dawg) confirmed? Claymore would be epic.

The rage salt would also be real.

I miss that TT campaign. Lots of RPG too.

#13163 dervishx5

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Posted 06 May 2016 - 02:21 PM

When we reach page 666 the first person to post a picture of the Dervish along with a short paragraph of why it should be in the game gets a free $40 mechpack of their choice.

#13164 Bishop Steiner

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Posted 06 May 2016 - 03:05 PM

Posted Image

#13165 Odanan

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Posted 06 May 2016 - 03:51 PM

View PostBishop Steiner, on 06 May 2016 - 03:05 PM, said:

Posted Image

Wolverine mech confirmed! wait a minute...

#13166 CK16

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Posted 06 May 2016 - 05:57 PM

What would you guys put as the first future Clan Assualt Mk.II or Blood Asp?

#13167 Metus regem

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Posted 06 May 2016 - 06:18 PM

View PostCK16, on 06 May 2016 - 05:57 PM, said:

What would you guys put as the first future Clan Assualt Mk.II or Blood Asp?


Depends really, if they want an Omni-mech mega pack, then the Asp is a no-brainer....

How ever in the Battle Mech catagory for Assualt Mechs, the Mk II has some very solid competition in the form of the fallowing:

Warhammer IIC, 80t beast
Marauder IIC, 85t energy weapon monster
Phoenix Hwak IIC, 80t beast
Bane, 100t monster
Stone Rhino, 100t legendary beast
Super Nova, 90t monster


The one that would best fit the current game would be the Marauder IIC, it's the perfect weight for what it is and unlike the Mad Cat Mk II, it is not under armoured out of the box.

#13168 Karmen Baric

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Posted 06 May 2016 - 06:19 PM

Starslayer:

Posted Image
http://www.sarna.net/wiki/Starslayer

#13169 CK16

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Posted 06 May 2016 - 06:34 PM

View PostMetus regem, on 06 May 2016 - 06:18 PM, said:

Depends really, if they want an Omni-mech mega pack, then the Asp is a no-brainer....

How ever in the Battle Mech catagory for Assualt Mechs, the Mk II has some very solid competition in the form of the fallowing:

Warhammer IIC, 80t beast
Marauder IIC, 85t energy weapon monster
Phoenix Hwak IIC, 80t beast
Bane, 100t monster
Stone Rhino, 100t legendary beast
Super Nova, 90t monster


The one that would best fit the current game would be the Marauder IIC, it's the perfect weight for what it is and unlike the Mad Cat Mk II, it is not under armoured out of the box.



Well here is the thought process behind this.

When they do the time jump they will need a few New and Shiny mechs right off the bat hopefully in a package to prevent the WHERE IS MY MECH syndrom and give us a few bones. SO if they did 4 of each class and 2 packs for Clans and IS...

For Clans it is a bit tricky somewhat but had in mind maybe 2 battlemechs and 2 Omni's

-Solitaire
-Pouncer/Huntsman
- Nova Cat
- Mad Cat MK II

Doing a time/tech jump and having a IIC as one of these first would be highly...awkward? Specially with IS have a plethora of new shinnys and Clans would get a IIC mech that is some what (not exactly) a refit of a IS mech basically (I know there is differences but still very similar).

I would figure we get 8 new fresh designs from either 3062 or mid 3050's and ect. IIC and other older mechs that could benefit from the new tech could be added after, thus also elongating the new shinny mechs out a bit.

Plus you are not going to convince me I would be happier with one of those over the Mk II lol. I really hope I don't have to wait for all of those before the Mk II though I would be well frustrated towards the end. Specially since almost all of those would also benefit from future tech many actually have enough variants to use once we jump.

Edited by CK16, 06 May 2016 - 06:40 PM.


#13170 TheArisen

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Posted 06 May 2016 - 06:35 PM

Here's a question, what IS assaults would be able to compete with the Blood Asp & MK2 & others? Because currently Pgi has kind of been pulling their punches with assaults for the Clans. The Kodiak will likely be the first top notch Clan assault.

I have some bias so I'm asking you guys first.

#13171 FLG 01

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Posted 06 May 2016 - 07:06 PM

View PostTheArisen, on 06 May 2016 - 06:35 PM, said:

Here's a question, what IS assaults would be able to compete with the Blood Asp & MK2 & others? Because currently Pgi has kind of been pulling their punches with assaults for the Clans. The Kodiak will likely be the first top notch Clan assault.

I have some bias so I'm asking you guys first.


Posted Image

Yeah, I have noticed. We all have our biases. And the Nightstar is not a bad choice anyway.

However the Blood Asp is 3060 and in the 60ies the IS comes with the Fafnir, which - unless heavily gimped by not being able to fire both HGR - could compete for the title of best assault: high cockpit-level dual HGR, some laser backup and ECM protection. Lots of 60ies IS-tech would help to level the playfield, including variations of GR (light, heavy & i-heavy) and PPC (snub, light & heavy, w/capacitator).
But then, isn't that a time-jump discussion?

I like the Fafnir. And the Hauptmann, and other cool FCCW-era Mechs. But I also like the fact that PGI adds some of the more obscure Mechs to the game.

PS: give me a Spartan and I just outmaneuver those Clan gunboats. ...including the Night Gyr.
http://www.sarna.net/wiki/Spartan

Edited by FLG 01, 06 May 2016 - 07:06 PM.


#13172 CK16

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Posted 06 May 2016 - 07:13 PM

View PostTheArisen, on 06 May 2016 - 06:35 PM, said:

Here's a question, what IS assaults would be able to compete with the Blood Asp & MK2 & others? Because currently Pgi has kind of been pulling their punches with assaults for the Clans. The Kodiak will likely be the first top notch Clan assault.

I have some bias so I'm asking you guys first.


IDK Hauptmann, Sunder, Templar, Fafnir, those are notable later designs I could think of.

#13173 TheArisen

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Posted 06 May 2016 - 07:40 PM

View PostCK16, on 06 May 2016 - 07:13 PM, said:


IDK Hauptmann, Sunder, Templar, Fafnir, those are notable later designs I could think of.


It doesn't need to be a later design, just be an assault that would be of comparable power.

Fafnir, Nightstar, Gunslinger, Templar, Thunderhawk, Devastator, Sunder, etc. As long as it'd be available currently or by the time the Basp shows up.

Edited by TheArisen, 06 May 2016 - 07:41 PM.


#13174 Metus regem

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Posted 06 May 2016 - 08:19 PM

View PostTheArisen, on 06 May 2016 - 07:40 PM, said:


It doesn't need to be a later design, just be an assault that would be of comparable power.

Fafnir, Nightstar, Gunslinger, Templar, Thunderhawk, Devastator, Sunder, etc. As long as it'd be available currently or by the time the Basp shows up.


Pretty much any of those you listed, not counting the Sunder, the Sunder in hamstrung by the fact that it is an Omni-mech in MWO....

#13175 TheArisen

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Posted 06 May 2016 - 08:33 PM

View PostMetus regem, on 06 May 2016 - 08:19 PM, said:


Pretty much any of those you listed, not counting the Sunder, the Sunder in hamstrung by the fact that it is an Omni-mech in MWO....


So is the Templar, but it has really good pods so I'm not as worried.
http://www.sarna.net/wiki/Templar

How about the Sagittaire?
http://www.sarna.net/wiki/Sagittaire

#13176 Metus regem

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Posted 06 May 2016 - 08:36 PM

Honestly I'm not too familiar with either of those in TT play, so I'm not in a good position to offer an opinion on them.

#13177 wanderer

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Posted 06 May 2016 - 09:02 PM

At one point, the Sagittare was actually considered outright broken, as it had the then-magic combination of pulse lasers and a IS-tech targeting computer, allowing it to make aimed shots with contempt-worthy ease before they changed the rules to disallow it. That being said, it IS an assault Mech built exclusively around pulse lasers, which would make it's quirkage and ability to deliver very similar to the MWO-era LPL Banshee builds.

The Templar is an IS 85-ton Omni, so it'd be blessed with a wide variety of weapon layout options and includes a jump-capable option and multiple ECM-capable configurations.

#13178 Bishop Steiner

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Posted 06 May 2016 - 09:21 PM

View Postwanderer, on 06 May 2016 - 09:02 PM, said:

At one point, the Sagittare was actually considered outright broken, as it had the then-magic combination of pulse lasers and a IS-tech targeting computer, allowing it to make aimed shots with contempt-worthy ease before they changed the rules to disallow it. That being said, it IS an assault Mech built exclusively around pulse lasers, which would make it's quirkage and ability to deliver very similar to the MWO-era LPL Banshee builds.

The Templar is an IS 85-ton Omni, so it'd be blessed with a wide variety of weapon layout options and includes a jump-capable option and multiple ECM-capable configurations.

Never say too many people complain about the Sagittare, tbh, since IS pulse lasers have such laughably short range, it was usually killed before it got in range.

Now RACs and TCs? Yeah, those used to be broke as heck. (translation kinda resembled the EZ mode that aiming in MWO has) Not as much an affect on the to hit roll, but better range and damage.

Though again, still nothing double, triple or quad Gauss didn't usually gib long before it was a major issue.

Since the 3 biggest issues in TT are not coincidentally the 3 most broken items in MWO too.

DHS
Clan Xls
Gauss Rifles.

#13179 TheArisen

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Posted 06 May 2016 - 09:31 PM

View PostBishop Steiner, on 06 May 2016 - 09:21 PM, said:

Never say too many people complain about the Sagittare, tbh, since IS pulse lasers have such laughably short range, it was usually killed before it got in range.

Now RACs and TCs? Yeah, those used to be broke as heck. (translation kinda resembled the EZ mode that aiming in MWO has) Not as much an affect on the to hit roll, but better range and damage.

Though again, still nothing double, triple or quad Gauss didn't usually gib long before it was a major issue.

Since the 3 biggest issues in TT are not coincidentally the 3 most broken items in MWO too.

DHS
Clan Xls
Gauss Rifles.


Yeah I was thinking, we already have the Banshee so the Sagittarius would be redundant.

If I were to pick some IS assaults to compete with the Basp & Co., I'd pick #1 the Nightstar (you totally saw it coming) #2 Gunslinger but it's tiny engine is a concern #3 Fafnir even with huge STs #4 Pillager, nuff said #5 Thunderhawk, triple gauss! (Fired in a 2-1 pattern) #6 Templar, all the roles & builds in one.

#13180 CK16

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Posted 06 May 2016 - 10:33 PM

View PostTheArisen, on 06 May 2016 - 09:31 PM, said:

Yeah I was thinking, we already have the Banshee so the Sagittarius would be redundant.

If I were to pick some IS assaults to compete with the Basp & Co., I'd pick #1 the Nightstar (you totally saw it coming) #2 Gunslinger but it's tiny engine is a concern #3 Fafnir even with huge STs #4 Pillager, nuff said #5 Thunderhawk, triple gauss! (Fired in a 2-1 pattern) #6 Templar, all the roles & builds in one.


Even some of those would benefit from a tech jump able to get more variants viable with out swapping in current tech. THat IMO should not swap in future tech for current tech till they know what they want to do fully. Stuff that is not viable to the game sure replace like Anti Infantry pods and AP Gauss ect needs PGI fudging . but swapping an ER Large in for a Heavy Large just no, not till we know what they want to do this should be held off and be a last resort.

Edited by CK16, 06 May 2016 - 10:39 PM.






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