#13801
Posted 23 June 2016 - 11:47 AM
Horny
Older
Woman
Duh.
#13803
Posted 23 June 2016 - 12:20 PM
CK16, on 23 June 2016 - 12:13 PM, said:
He said Cougars not Dragon Ladies....
The advantages of Cougars is they know what they want, and are not interested in playing the stupid games that young women (read 16-28) like to play.
Anyways back to the mechs now, before Odanan goes postal on us....
I know it's dark-age, but I kind of want to to complete me set...
http://www.sarna.net...rion_(OmniMech)
#13805
Posted 23 June 2016 - 01:08 PM
Starting mech I´m pretty sure was a Shadow Cat.
#13806
Posted 23 June 2016 - 01:10 PM
DarthHias, on 23 June 2016 - 01:08 PM, said:
Starting mech I´m pretty sure was a Shadow Cat.
Shadow Cat also happens to be a Clan Mech. Or do you mean the first Clan Mech you fight against?
Edited by Bishop Steiner, 23 June 2016 - 01:10 PM.
#13807
Posted 23 June 2016 - 01:22 PM
Same goes for a mission later on when you attack a chain of Defiance Industry planets in a valley (not the Fafnir mission). There are like 2 or 3 Mk II through out that mission and yet to salvage any of them, but usually come off with several Timbers,Mad Dogs, and Black Knights though....still I always try and try and try again to see if it's possible.
Edited by CK16, 23 June 2016 - 01:23 PM.
#13808
Posted 23 June 2016 - 04:24 PM
LastKhan, on 18 June 2016 - 03:29 PM, said:
I would love a Star League Mech Pack, because there are so many options (also valid for single Mech releases, minus canon heroes). In fact, with all these options a Mech pack might be valid for once:
Some notes:
- "ComStar-exclusive" means that the Mech is only available to ComStar as of 3053; it is not a deal breaker, after the last TH, but it is also not a plus.
- "Not enough canon variants" means that the Mech does not have enough variants which are possible with the current tech in MWO.
Assault:
- Spartan: ultimate cavalry Mech, though uninspiring variants
- Nightstar: meta-overlord, though not enough canon variants and ComStar-exclusive
- Thunderhawk: Adam Steiner’s later ride, might allow for some dakka, but has the same problems the NSR has, i.e. not enough canon variants and ComStar-exclusive
- Longbow: the LRM-overloard, but considering what PGI did to the Archer I would be careful with this wish...
- Pillager: a 100 ton jump capable Mech, but again not enough canon variants and ComStar-exclusive
(I was tempted to put the Devastator on the list, but I did not because it was only in prototype stage when the SL fell. It would be a good choice too, though.)
Heavy:
- Excalibur: excellent cavalry Mech (up to XL400 on a 70 ton chassis) with a fresh combination of ballistics and missiles, though uninspiring variants
- Lancelot: a smaller and faster Black Knight, with very interesting variants
- Cestus: effectively a smaller Marauder, for better or for worse; ok variants but ComStar-exclusive
- Shootist: arm-mounted AC/20 with good back-up weaponry, though not enough canon variants and ComStar-exclusive
Medium:
- Sentinel: now that the 35 ton Mechs are a lot bigger, the 40 ton bracket is more interesting; good variants and diverse armament options, super ugly though
- Wyvern: cool looking and well-armed with good variants, but really slow
- Chameleon: archetypical medium Mech, bland but effective
- Starslayer: a bit like a humanoid, jump capable Crab with more diverse weaponry
- Lynx: jump capable energy boat, though uninspiring variants and ComStar-exclusive
Light:
- Spector: fast, jumpy, ECM, and lots of energy HP; however not enough canon variants
- Night Hawk: more or less a Wolfhound with ECM, but extinct
- Mercury: a Locust with MASC, might be interesting after the rescaling, ComStar-exclusive
- Hussar: interesting variants but most are extremely HP limited
#13809
Posted 23 June 2016 - 09:24 PM
Nova Cat
Cougar
???
Edited by CK16, 23 June 2016 - 09:25 PM.
#13810
Posted 24 June 2016 - 01:18 AM
FLG 01, on 23 June 2016 - 04:24 PM, said:
I would love a Star League Mech Pack, because there are so many options (also valid for single Mech releases, minus canon heroes). In fact, with all these options a Mech pack might be valid for once:
Some notes:
- "ComStar-exclusive" means that the Mech is only available to ComStar as of 3053; it is not a deal breaker, after the last TH, but it is also not a plus.
- "Not enough canon variants" means that the Mech does not have enough variants which are possible with the current tech in MWO.
Assault:
- Spartan: ultimate cavalry Mech, though uninspiring variants
- Nightstar: meta-overlord, though not enough canon variants and ComStar-exclusive
- Thunderhawk: Adam Steiner’s later ride, might allow for some dakka, but has the same problems the NSR has, i.e. not enough canon variants and ComStar-exclusive
- Longbow: the LRM-overloard, but considering what PGI did to the Archer I would be careful with this wish...
- Pillager: a 100 ton jump capable Mech, but again not enough canon variants and ComStar-exclusive
(I was tempted to put the Devastator on the list, but I did not because it was only in prototype stage when the SL fell. It would be a good choice too, though.)
Heavy:
- Excalibur: excellent cavalry Mech (up to XL400 on a 70 ton chassis) with a fresh combination of ballistics and missiles, though uninspiring variants
- Lancelot: a smaller and faster Black Knight, with very interesting variants
- Cestus: effectively a smaller Marauder, for better or for worse; ok variants but ComStar-exclusive
- Shootist: arm-mounted AC/20 with good back-up weaponry, though not enough canon variants and ComStar-exclusive
Medium:
- Sentinel: now that the 35 ton Mechs are a lot bigger, the 40 ton bracket is more interesting; good variants and diverse armament options, super ugly though
- Wyvern: cool looking and well-armed with good variants, but really slow
- Chameleon: archetypical medium Mech, bland but effective
- Starslayer: a bit like a humanoid, jump capable Crab with more diverse weaponry
- Lynx: jump capable energy boat, though uninspiring variants and ComStar-exclusive
Light:
- Spector: fast, jumpy, ECM, and lots of energy HP; however not enough canon variants
- Night Hawk: more or less a Wolfhound with ECM, but extinct
- Mercury: a Locust with MASC, might be interesting after the rescaling, ComStar-exclusive
- Hussar: interesting variants but most are extremely HP limited
A good list but you forgot one of the best ComStar meds, the Rajin (3052 production date) http://www.sarna.net/wiki/Raijin
It's CS exclusive & most variants use tech that's not in game & they're similar but it's combo of lasers & missiles plus all hi mounts make it worth considering.
#13811
Posted 24 June 2016 - 01:21 AM
CK16, on 23 June 2016 - 08:04 AM, said:
No i think the Cougars firstappearancee was MechCommander Demo in 1998.
And like the MW4 cougar it doesn't hat much in common with the TRO3060 Cougar (the MechCommander Cougar had 27m/s aka 6/9 movement)
FLG 01, on 23 June 2016 - 04:24 PM, said:
- Shootist: arm-mounted AC/20 with good back-up weaponry, though not enough canon variants and ComStar-exclusive
arm mounted AC20...don't need a second reason
Hero: the man who will become Apollyon
Edited by Karl Streiger, 24 June 2016 - 01:45 AM.
#13812
Posted 24 June 2016 - 07:01 AM
TheArisen, on 24 June 2016 - 01:18 AM, said:
It's CS exclusive & most variants use tech that's not in game & they're similar but it's combo of lasers & missiles plus all hi mounts make it worth considering.
The Raijin would be nice, no doubt. I excluded it because it is no Star League era-Mech, and I was exploring the idea of a SL Mech Pack.
In a ComStar Mech Pack, the Raijin would be easily one the best choices (minus the variants), because it is fast, bird-like (seems to be a advantage after the rescale), and offers a good combo of energy and missile hardpoints.
Karl Streiger, on 24 June 2016 - 01:21 AM, said:
Hero: the man who will become Apollyon
Well, technically you could do the arm-mounted AC/20 plus energy backup with the JägerMech, but only if going for anti-canonic builds.
With the Shootist you could run a canon or close to canon build with AC/20 in the arms, and PGI would/should give it dedicated AC/20 quirks.
Regarding Apollyon... I don't think we know what he did in 3053 (probably hiding on Jardine), however his Mech's stats have not been canonically revealed. The canon rumours are insane though: HPG cannon. This most likely BS but being a MD commander, he probably had C3i mounted which we don't have in MWO.
I personally would not like it anyway. I really hate the MD; I was a WoB fan before they came along.
Nonetheless, as of 3053, I am a Wobbie, and I would like some WoB content. And some ComStar content. Generally content from factions that are not in game (without actually making them a faction): Hero Mechs, war horns and cockpit items, and decals.
The first step is done with a Nova Cat hero.
#13813
Posted 24 June 2016 - 10:20 AM
Metus regem, on 23 June 2016 - 07:13 AM, said:
Did you get hit in the head really hard?
The advantage that the Piranha would have is that you could dump the ERSL and ERML for more ammo, keep the stock 10 SHS and not worry about the 'heat' from 12 MG's going off.... so right there, that's 3t of ammo for 12 MG's, should be more than enough to eat something from behind.
As for PGI inventing more than one variant, the:
MAL-1P
MAL-2P
MAL-MX90
All say hi, none of those are canon Maulers. Though you could argue that the MX90 is actually the http://www.sarna.net/wiki/Daboku
No, I did not.
Not particularly concerned with the Piranhas advantages or disadvantages. I'd run it anyway for lolz. The MGs look fun, but PGI's gotta add variants. I'm fine if they do, don't particularly care if they leave it out.
I don't have Maulers (yet, been waiting for sale), and haven't researched them much besides. I'm geeky, but my references are limited to what I can dredge up online, assuming I'm paying enough attention to go check. Haven't cyber stalked the Maulers.
Good data anyway, thanks for adding to my knowledge base. If PGI feels like inventing a few variants, I'd enjoy piloting a few of those light chassis we've been kicking around.
Edited by Virlutris, 24 June 2016 - 10:23 AM.
#13814
Posted 24 June 2016 - 11:54 AM
CK16, on 23 June 2016 - 01:22 PM, said:
Same goes for a mission later on when you attack a chain of Defiance Industry planets in a valley (not the Fafnir mission). There are like 2 or 3 Mk II through out that mission and yet to salvage any of them, but usually come off with several Timbers,Mad Dogs, and Black Knights though....still I always try and try and try again to see if it's possible.
I have salvaged that particular Adder once out of something like 300-400 play throughs, you have better odds of salvaging one of the Hellhounds in the artillery escort mission on Halloran V than salvaging the Adder.
#13815
Posted 24 June 2016 - 12:00 PM
First, despite all its potential flaws, the Phoenix Hawk model looks AMAZING, and I have every confidence of a Stinger and a Wasp worked based on that model also being some of the best-looking 'mechs in the game.
Second, after the rescale, we're now in a situation where the ubiquitous 35-tonner laser boats are finally appropriately bigger compared to 20-tonners (currently Locust). Might this give sufficient edge to a 20-tonner humanoid with excellent hit-boxes, to get at least some of us to pilot the thing?
A quick theory-craft of my beloved STG-3G -- built into a LCT-1E, with gauss ammo for JJ -- makes me think it'd be a blast to pilot.
Edited by jss78, 24 June 2016 - 12:00 PM.
#13816
Posted 24 June 2016 - 04:32 PM
jss78, on 24 June 2016 - 12:00 PM, said:
First, despite all its potential flaws, the Phoenix Hawk model looks AMAZING, and I have every confidence of a Stinger and a Wasp worked based on that model also being some of the best-looking 'mechs in the game.
Second, after the rescale, we're now in a situation where the ubiquitous 35-tonner laser boats are finally appropriately bigger compared to 20-tonners (currently Locust). Might this give sufficient edge to a 20-tonner humanoid with excellent hit-boxes, to get at least some of us to pilot the thing?
I'm really looking forward for the Stinger and (specially) the Wasp.
jss78, on 24 June 2016 - 12:00 PM, said:
Looking good, but you don't need those 6 jump jets. Maybe you could replace 4 of them for 2 extra DHS?
#13817
Posted 24 June 2016 - 04:51 PM
Odanan, on 24 June 2016 - 04:32 PM, said:
Looking good, but you don't need those 6 jump jets. Maybe you could replace 4 of them for 2 extra DHS?
Depends on play style, I find lights and mediums leverage their JJs pretty well with more.
#13818
Posted 24 June 2016 - 04:59 PM
Odanan, on 24 June 2016 - 04:32 PM, said:
It's just a thing I do with my 'mechs: generally always max JJ. I mainly pilot mediums and below, so I get to use the JJ's that actually work in this game. I love a 'mech that really takes off when I hit my JJ's.
#13820
Posted 24 June 2016 - 10:23 PM
I would play those
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