Odanan, on 04 October 2016 - 03:27 AM, said:
I'm afraid stock 10 vs 12 would still be unfair... Those poor SHS mechs wouldn't be able to lose heat on hot maps...
Maybe - they might not loose as much heat - but they should be harder to overheat.
As said we should think about a tonnage based balance system - a IS double heatsink might take 3 crits and weight a ton - so the overall efficiency should be slightly better when compared with a SHS. Only talking about non engine heatsinks.
Those engine heatsinks however causing me a headache - they are a not very nice mechanic to beginn with. Maybe it should be tuned towards - free heatsinks = engine rating / 25 = so a UrbanMech with its 1t of heatsinks changes from 11 heatsinks towards 3 heatsinks (makes somehow sense when talking about CBT - AC 10 3 heat; Jumping 3 heat; running and small laser 3 heat)
Well different story - would need a ton of testing and fine tuning -
I imagine (for 10 vs 12)
A Warhawk - Prime - (remove LRM for more heatsinks + free sinks = must be 13 + 12 Clan DHS and a TC MK VI
Facing a - hm Atlas with 4 PPCs and 18ton of heatsinks = 12 free (300 STD) +18 = 30 SHS
85*1.2 ~ 100t
This fight must be equal the decision should only depend on the pilot. Can the Warhawk keep range and keep up a constant barrage of single ERPPC bolts; or can the Atlas with its sturdy chassis take the beating until it closes to almost minimum range and blast aways with 2-3 Alpha strikes that bite huge chunks of the Warhawk
With such a underlinig base balance you can play stock - or go 100% vanilla Mechlab in the end the stock guy should have the same chance as the mech tuner