Metus regem, on 17 May 2017 - 09:26 AM, said:
On the flip side, the Annihilator has an extremely high cockpit, but very low weapon mounts, meaning by the time you clear the hill (thanks to having a max engine size of 300, so Dire Wolf speed at best) you will have taken a lot of fire before you can return fire. This could lead to you being cored out before clearing a hill to shoot back.
I am afraid Annihilator fans often underestimate just how big of a disadvantage that is. I am a huge fan of the Black Knight and its combination of low hardpoints and high cockpit is a critical weakness. However Black Knights are capable of relatively high speed (some 80 kph).
Besides the hardpoint height, there is also be the issue of convergence. Having raised the arms of the Annihilator (so that it is not a total knuckle dragger) means the arms are very spread out.
I don't think the Mech will be abysmal; fortunately for its fan, PGI was
extremely generous with the engine cap. And the hardpoints themselves are good. The placement of the hardpoints however...
Think about it: it says a lot about the IS/Clan-balance that a bad design like the Annihilator won't even be the worst, while a very good design like the Mad Cat MKII is in equal or better company...
SuperFunkTron, on 17 May 2017 - 09:46 AM, said:
3. Labeling mechs as being particular to specific factions: If Faction history, typical mech rosters, and some info about preferred load outs and combat styles were provided either for each mech or under a "Faction info" tab, it would go very long way to helping players reduce the steepness of the learning curve by simply giving them a direction to start playing in.
I am all for it, because the Clans would get the Annihilator then, not the IS. (For those who wonder: the only FCCW-era RAT entry of the Annihilator is for the second line formations of Clan Star Adder).
In all seriousness, I would definitely encourage more faction specific use of Mechs, at least in FP.
Also in the marketing and sale of Mech: the Uziel's only noteworthy action during the FCCW was help defending Hesperus II. It's preorder bonus should be the Steiner-faction camo (Lyran Guards) and the Hero's or Collector's paint job should be that of the Defiance Self-Protection Force. I might have even bought it in that case, but there is no lore for us, and the MW:4-lemmings buy it anyway.