#1801
Posted 26 January 2013 - 09:57 AM
#1802
Posted 26 January 2013 - 10:12 AM
cdlord, on 26 January 2013 - 09:57 AM, said:
Because 80-tonners suck.
#1803
Posted 26 January 2013 - 10:22 AM
#1804
Posted 26 January 2013 - 10:50 AM
#1805
Posted 26 January 2013 - 11:36 AM
#1806
Posted 26 January 2013 - 11:54 AM
Alekzander Smirnoff, on 26 January 2013 - 10:22 AM, said:
though you´re right with the torso, the awesome isn´t that bad actually.
you need to move your torso when being shot at.... nice: awesome has a quite fast torso twist
even the 8Q variant is doing well with DS and it´s 3 PPC´s, you´re just not in the position to brawl, but other than that.....you´re really a damage dealer against everything from medium to assault
#1807
Posted 26 January 2013 - 03:39 PM
Strum Wealh, on 26 January 2013 - 10:50 AM, said:
You did!
I need to update the OP.
(but I think the Victor lost all chances when the Highlander got in)
#1808
Posted 26 January 2013 - 05:56 PM
I know the smart bet is the Banshee, but I'm just feeling the Dervish for some reason.
#1809
Posted 26 January 2013 - 06:13 PM
Norris J Packard, on 26 January 2013 - 05:56 PM, said:
I know the smart bet is the Banshee, but I'm just feeling the Dervish for some reason.
It will be an assault. They won't start another round of IS mechs until after the Clans.
#1810
Posted 26 January 2013 - 10:32 PM
And the second mech is the 95 ton Nightstar.it is however a lot more heavier on weapons
#1813
Posted 27 January 2013 - 03:23 AM
#1814
Posted 27 January 2013 - 03:35 AM
1- Most roles are taken in the weight classes. Adding more IS mechs now won't improve much the game;
2- We are increasing short on interesting IS mechs for the game (well, except for the Assault class);
3- Do you really think they will lose the opportunity to promote the Clan Invasion? If they don't show us the art of these "mysterious" alien mechs now in March, when they will do it?
We know Alex Iglesias is ahead the announcement schedule. I think he has a handful of Clan mechs already done.
#1815
Posted 27 January 2013 - 07:32 AM
Yoseful Mallad, on 26 January 2013 - 10:32 PM, said:
And the second mech is the 95 ton Nightstar.it is however a lot more heavier on weapons
Actually, the Nightstar was introduced during the end of the Star League era, and was completely lost to the Succession Wars.
"The 'Mech itself was only produced until the first year of the First Succession War, 2786, when both of the factories and engineers capable of producing the Nightstar were destroyed or killed - the Norse-Storm factory was savaged in a Marik raid, while the General Motors engineers on Kathil died in a freak accident."
The Nightstar didn't see production again until 3057 (with the introduction of the FedCom variant and the reintroduction of the original -9J variant).
Additionally, the Nightstar doesn't get three distinct variants (needed for MWO's XP progression) until 3065 (and the third variant requires tech that isn't available until around (or after) the time that the -9J and -9FC variants start production).
So, not only is the Nightstar not available for another seven (in-universe) years, but it will be fifteen (in-universe) years before it can fit into MWO's gameplay system.
#1816
Posted 27 January 2013 - 10:11 AM
Strum Wealh, on 27 January 2013 - 07:32 AM, said:
"The 'Mech itself was only produced until the first year of the First Succession War, 2786, when both of the factories and engineers capable of producing the Nightstar were destroyed or killed - the Norse-Storm factory was savaged in a Marik raid, while the General Motors engineers on Kathil died in a freak accident."
The Nightstar didn't see production again until 3057 (with the introduction of the FedCom variant and the reintroduction of the original -9J variant).
Additionally, the Nightstar doesn't get three distinct variants (needed for MWO's XP progression) until 3065 (and the third variant requires tech that isn't available until around (or after) the time that the -9J and -9FC variants start production).
So, not only is the Nightstar not available for another seven (in-universe) years, but it will be fifteen (in-universe) years before it can fit into MWO's gameplay system.
The Nightstar carries x2 Gauss and 1 ERPPC, a dangerous sniper. I don't think MWO is going to see the Nightstar at all, takes only 2-3 shots to down most mechs.
#1818
Posted 27 January 2013 - 12:45 PM
Strum Wealh, on 27 January 2013 - 07:32 AM, said:
"The 'Mech itself was only produced until the first year of the First Succession War, 2786, when both of the factories and engineers capable of producing the Nightstar were destroyed or killed - the Norse-Storm factory was savaged in a Marik raid, while the General Motors engineers on Kathil died in a freak accident."
The Nightstar didn't see production again until 3057 (with the introduction of the FedCom variant and the reintroduction of the original -9J variant).
Additionally, the Nightstar doesn't get three distinct variants (needed for MWO's XP progression) until 3065 (and the third variant requires tech that isn't available until around (or after) the time that the -9J and -9FC variants start production).
So, not only is the Nightstar not available for another seven (in-universe) years, but it will be fifteen (in-universe) years before it can fit into MWO's gameplay system.
May as well bring in the Thunderhawk or the Pillager if you are going on that track..
#1819
Posted 27 January 2013 - 12:52 PM
They should put in more mediums, like Wraith or Wolf Trap.
36 user(s) are reading this topic
0 members, 36 guests, 0 anonymous users