#18061
Posted 03 December 2017 - 07:19 AM
Nice to see the Komodo popping up.
#18063
Posted 03 December 2017 - 11:10 AM
Brain Cancer, on 03 December 2017 - 10:48 AM, said:
Wouldn't be surprised if the Charger got inflation, though. I mean, on paper for MWO terms, it is extremely lackluster, but being a battlemech is open to getting 2-4 more hardpoints.
#18064
Posted 03 December 2017 - 11:49 AM
Brain Cancer, on 03 December 2017 - 10:48 AM, said:
You can always inflate the number of hardpoints to 7 or more (maybe some extra in the slower variants). Here is a breakdown of the (older) variants. Each one is quite unique! (now tell me this isn't much more interesting than
#18066
Posted 04 December 2017 - 07:27 AM
#18067
Posted 04 December 2017 - 08:04 AM
SuperFunkTron, on 04 December 2017 - 07:27 AM, said:
Dark Age sucks.
#18068
Posted 04 December 2017 - 08:34 AM
Odanan, on 04 December 2017 - 08:04 AM, said:
I read the books and I liked the time-period. To me, it was like a resetting of the power creep, Back to the roods of battletech .
Knights and Paladins. Isolated Planets with complicated comunication. Mechs are rare, lots of combined forces with 1 or 2 mechs (mostly old and patched or IIC mechs).
The mechdesign mostly....
sucks .
Edited by xVLFBERHxT, 04 December 2017 - 08:35 AM.
#18069
Posted 04 December 2017 - 08:40 AM
xVLFBERHxT, on 04 December 2017 - 08:34 AM, said:
I read the books and I liked the time-period. To me, it was like a resetting of the power creep, Back to the roods of battletech .
Knights and Paladins. Isolated Planets with complicated comunication. Mechs are rare, lots of combined forces with 1 or 2 mechs (mostly old and patched or IIC mechs).
The mechdesign mostly....
sucks .
Eh, resetting the Power Creep was the initial idea...but buy the third expansion pack or so, it was right back to a mad rush to Mary Sue land.
#18070
Posted 04 December 2017 - 09:09 AM
xVLFBERHxT, on 04 December 2017 - 08:34 AM, said:
Knights and Paladins. Isolated Planets with complicated comunication. Mechs are rare, lots of combined forces with 1 or 2 mechs (mostly old and patched or IIC mechs).
That's a good thing.
xVLFBERHxT, on 04 December 2017 - 08:34 AM, said:
sucks .
Yep.
#18073
Posted 04 December 2017 - 02:30 PM
DA SPHINX IS DA BOT!
Pure molten lazor meta, with goat legs, gorilla arms and a highlander cockpit!
Nuff said...
#18074
Posted 04 December 2017 - 02:52 PM
xVLFBERHxT, on 04 December 2017 - 02:30 PM, said:
DA SPHINX IS DA BOT!
Pure molten lazor meta, with goat legs, gorilla arms and a highlander cockpit!
Nuff said...
That cockpit doesn't say "Highlander" for me. It's gives me the same "Shoot Me" vibe as the Cyclops.
#18076
Posted 04 December 2017 - 10:16 PM
Bishop Steiner, on 04 December 2017 - 10:11 PM, said:
It makes me wish we could get XPLs in game so we could get that mech. I wouldn't even care if we got the Laser Machineguns from MWLL, just so long as I could have the Gunsmith.
#18077
Posted 04 December 2017 - 10:18 PM
Requiemking, on 04 December 2017 - 10:16 PM, said:
The Gunsmith also requires the XXL engine, Reflective Armor, and XL Gyro.
The first two items are doable but very distant (probably at least 3+ years of IRL time). The last item is impossible in the current mechlab due to how our Gyro weights are handled.
#18078
Posted 05 December 2017 - 12:37 AM
FupDup, on 04 December 2017 - 10:18 PM, said:
The first two items are doable but very distant (probably at least 3+ years of IRL time). The last item is impossible in the current mechlab due to how our Gyro weights are handled.
The compact gyro alone would revolutionize many designs, simply because of allowing larger weapons to fit in the CT mounts that are frequently only fit for a small missile launcher or perhaps a LPL if you're really feeling it.
#18079
Posted 05 December 2017 - 12:47 AM
FupDup, on 04 December 2017 - 10:18 PM, said:
The first two items are doable but very distant (probably at least 3+ years of IRL time). The last item is impossible in the current mechlab due to how our Gyro weights are handled.
Well non of this would be a game breaker - you can only die once by a ST Destruction - so a IS Guy don't care about the fragility of a XXL
A xl gyro is a non crit so again a no brainer
reactive armor - should need to make it in-game yesterday, or last week or last year?
Edited by Karl Streiger, 05 December 2017 - 12:48 AM.
#18080
Posted 05 December 2017 - 04:09 AM
Karl Streiger, on 05 December 2017 - 12:47 AM, said:
A xl gyro is a non crit so again a no brainer
But they need some drawback in the game.
Karl Streiger, on 05 December 2017 - 12:47 AM, said:
Agreed. Specialized armor would help a lot to counter those
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