

#19101
Posted 04 May 2018 - 06:50 AM
Clan Ghost Bear was hampered by poor supply lines during the first half.
Clan Wolf was rushing to be the first to get to Terra.
Clan Jade Falcon was in direct competition with Clan Wolf.
Clan Smoke Jaguar was facing near constant uprisings and back field problems with conquered worlds.
#19102
Posted 04 May 2018 - 10:13 AM
Assassin, Javelin, and Vulcan can all graduate from "anytime" to "we're here," if you're willing.
Please, and thank you

#19103
Posted 04 May 2018 - 10:20 AM
CK16, on 04 May 2018 - 04:19 AM, said:
Your concept of honor points would be interesting. However, clan culture completely nullifies the open-ended gameplay that HBS Battletech is all about, so you'd be on an extremely fixed storyline. Yes, you make bids, but at the same time you're only going where you're told and making bids against enemy forces you're allowed to bid against. Those two points, alone, kill the open-ended prospects of the HBS gameplay loop.
Oh, and then people would have to settle for the fact that they lose at the end of their campaign, period, because of Battletech lore and canon. Even if the campaign didn't end with the player forcibly losing at Tukayyid, it would be a rather anti-climatic ending of, "We know you've been slaughtering all these IS freebirth scum in your path, bu your kin got their butts kicked on this backwater called Tukayyid, so your campaign is over, now." I know there are hardcore clanners out there, but it's worth mentioning that they were invented to be the bad guys, and pushed into the storyline to be a unifying villain for the Inner Sphere.
Swipe or not, such a campaign would be easy mode . . . because the Clans were bowling over unaware and/or inadequately equipped opponents all the way up until they started to push pretty deep into the Inner Sphere. Even then, the opposition was more like a delaying action for ComStar to launch their schemes for Tukayyid rather than actually stopping the Clans before then. ComStar realized the IS -as it was- would lose without some sneaky tactics and trickery; and all the battles up until then reflected it.
Now, all of that said, with the modding talent that's been going after the game since beta, it'd be interesting to see what kinds of modder-made clan campaigns could be created once said assets are released in an expansion.
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Me, personally? I'll just be happy to be a freebirth steel-balled Merc that faces down some clanners (because lets face it, all the Mercs in canon to face the Clanners -knowingly- had steel ball-bearings the size of Hunchback 4G's AC/20 rounds) and gets some sweet sweet salvage out of it.
On the other hand, Jordan fully admitted that the clans were the biggest mistake that they ever made for Battletech, particularly the tech. Therefore, if Jordan, Mitch, and Mike get to do a technological rewrite for HBS Battletech to fix all of the flaws of TT Clans I think it could be a wonderful change of pace and improvement for Battletech as a game, across the board. Hell, maybe if they fix things well enough we might see overarching changes bleed into MWO, MW5, and maybe Catalyst will finally get off their butts and make a new edition of the TT game. It wouldn't be hard to fix gameplay mechanics and stats without changing any canon builds or lore . . . it's been demonstrated numerous times.
#19104
Posted 04 May 2018 - 10:43 AM
Virlutris, on 04 May 2018 - 10:13 AM, said:
Assassin, Javelin, and Vulcan can all graduate from "anytime" to "we're here," if you're willing.
Please, and thank you

I lost those sheets (and everything else when my HDD has mechanical problems in early 2016). Someday I will remake them and post updated charts.
#19105
Posted 04 May 2018 - 11:51 AM
Odanan, on 04 May 2018 - 10:43 AM, said:
Odanan, on 04 May 2018 - 10:43 AM, said:
Oh, I'd forgotten about that incident.
I'm sorry, I bet it's a real headache and it's probably a recurring nuisance when ignorant turkeys like myself bring it up.
I'm actually tinkering with the data from the link you provided right below that spoiler. (the RATs themselves, that is)
If you walk me through your steps (however simple they may be) I may be able to provide a stand-in version to bridge the gap while I'm working on the other thing.
#19106
Posted 04 May 2018 - 01:24 PM
Virlutris, on 04 May 2018 - 11:51 AM, said:
Oh, I'd forgotten about that incident.
I'm sorry, I bet it's a real headache and it's probably a recurring nuisance when ignorant turkeys like myself bring it up.
I'm actually tinkering with the data from the link you provided right below that spoiler. (the RATs themselves, that is)
If you walk me through your steps (however simple they may be) I may be able to provide a stand-in version to bridge the gap while I'm working on the other thing.
Sure. I just added all values for all variants of the same chassis and calculated their chance in 100%. I guess.
#19107
Posted 04 May 2018 - 01:24 PM
Amaranth Panther, on 03 May 2018 - 06:48 PM, said:
Requiemking, on 03 May 2018 - 07:21 PM, said:
Odanan, on 04 May 2018 - 01:16 AM, said:
I'm still of the thought they should release a pack similar to the Arctic Wolf.
Half BattleMech (Conjurer, TRO art)
Half OmniMech (Hellhound, MW4 art)
In a similar vein to the Nova / Black Hawk & Mist Lynx / Koshi lines, but instead of OmniMech > BattleMech, it goes BattleMech > OmniMech. Clan name for the original, IS name for the follow-up.
Edited by Jay Leon Hart, 04 May 2018 - 01:25 PM.
#19108
Posted 04 May 2018 - 01:26 PM
Jay Leon Hart, on 04 May 2018 - 01:24 PM, said:
Half BattleMech (Conjurer, TRO art)
Half OmniMech (Hellhound, MW4 art)
In a similar vein to the Nova / Black Hawk & Mist Lynx / Koshi lines, but instead of OmniMech > BattleMech, it goes BattleMech > OmniMech. Clan name for the original, IS name for the follow-up.
So long as the IS gets to avoid the dumpster fires that are the Owens, Strider and Avatar, I'm good with this.
#19110
Posted 04 May 2018 - 01:36 PM
Odanan, on 04 May 2018 - 01:24 PM, said:
Okay, makes sense. I'd figured about as much, but didn't want to assume.
Let me see what I can churn up. Here's hoping this isn't a false promise.
#19111
Posted 04 May 2018 - 01:39 PM
Jay Leon Hart, on 04 May 2018 - 01:31 PM, said:
No, the Avatar is bad, it's a 4/6 with a locked 280isXL engine and large, flat ST's... it is going to have a bad time... It does not have arms that can sheild the ST's, everything is below cockpit height, the hardwired twin MLas are going to be at groin height more or less, right along with the arm hard points....


Edited by Metus regem, 04 May 2018 - 01:40 PM.
#19112
Posted 04 May 2018 - 01:51 PM
Virlutris, on 04 May 2018 - 01:36 PM, said:
Let me see what I can churn up. Here's hoping this isn't a false promise.
Nice! I can put the new charts later in the OP. Its about time to updated them.
PS: Dang, I need to updated my signature too...
#19113
Posted 04 May 2018 - 01:51 PM
Metus regem, on 04 May 2018 - 01:39 PM, said:
Ok, that point doesn't have standing, at least. Granted, I think the Avatar would have a hard time working in MWO, as well, but PGI has shown they'd rather just make equipment hardpoints non-fixed than fix a problem. The Adder/Puma has shown that fixed weapons don't mean anything and PGI will likely just make it so that all Avatar variants have 2 E hardpoints in the CT.
Still . . . that doesn't stop it from being a bad mech . . . it just shows that the "fixed equipment" thing is one negative point you can scratch off the Avatar's list of handicaps.
#19114
Posted 04 May 2018 - 01:51 PM
Metus regem, on 04 May 2018 - 01:39 PM, said:
I just imagine it turning out like a slightly larger Mad Dog, which makes sense, given it's origins.
64.8kph is hardly slow for an IS Heavy that's not just boating Energy weapons.
It's highly unlikely those 2 ML will be hardwired, asince the Adder's Flamer change. The CASE may stay, like the CAP in the Mist Lynx.
#19115
Posted 04 May 2018 - 01:59 PM
Jay Leon Hart, on 04 May 2018 - 01:51 PM, said:
64.8kph is hardly slow for an IS Heavy that's not just boating Energy weapons.
It's highly unlikely those 2 ML will be hardwired, asince the Adder's Flamer change. The CASE may stay, like the CAP in the Mist Lynx.
True, 64.8km/h isn't slow for an IS heavy, it is average speed... generally speaking I prefer to be pushing in the 80's for my run speed on my mechs. When it comes to hardwired equipment I'd rather error on the side of caution then go with hopes and dreams... I mean when the Adder first came in, that flamer was stuck there, and this was when flamers were worse than trash, at least with MLas they are useful. If it does turn out like an IS Mad Dog, than it is well and truly in a bad place, as the Mad Dog has very easy to isolate ST's...
#19116
Posted 06 May 2018 - 11:22 AM
Requiemking, on 01 May 2018 - 11:21 PM, said:
Good thing the game is not set in 3025.

During the FCCW, Vulcan -5M and especially -5S were the most common models, and they are actually rather credible in Mech to Mech combat. Of course they are not terribly good at it, but since the FCCW-era is all about combined arms... Also, the BV helps.
In MWO what matters are the hardpoints anyway. The Vulcan is not great in that regard, but there might be some workable solutions. It will depend on quirks, of course, especially offensive quirks. I hope PGI understands that the Vulcan won't boat anything well...
#19117
Posted 11 May 2018 - 09:59 PM

https://spooky777.de...trike-741125660
If the MWO variant is anything like that, the Lancelot will be a Rifleman with better geometry, higher engine cap, and jump jets. So it will be everything I want.
But hey, we got a Thanatos.... yeah.
#19118
Posted 12 May 2018 - 02:34 AM
FLG 01, on 11 May 2018 - 09:59 PM, said:

https://spooky777.de...trike-741125660
If the MWO variant is anything like that, the Lancelot will be a Rifleman with better geometry, higher engine cap, and jump jets. So it will be everything I want.
But hey, we got a Thanatos.... yeah.
I didn't like this cockpit, but I would love to see this mech in MWO.
#19119
Posted 12 May 2018 - 10:02 AM
FLG 01, on 11 May 2018 - 09:59 PM, said:

As a Red Dwarf fan, cannot unsee Rimmerbot from that Lancelot.

Oh, and speaking of giant robot improvements: Did you know there's a Civil War-era Dragon variant, the -7N?
Quote
A Dragon with ballistic arm mounts on both sides might be interesting indeed.
Edited by Brain Cancer, 12 May 2018 - 10:03 AM.
#19120
Posted 12 May 2018 - 02:02 PM
Well, since the release of HBS' Battltech, I didn't play anything else. Looking at the source files, I was disapointed with how few variants there were of each chassis and decided to change this.
The mod is at its very infancy, but you can find 5 new totally playable canonical variants: Battletech Arsenal.
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