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Ultimate Mech Discussion Thread

BattleMech Balance

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#19101 CK16

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Posted 04 May 2018 - 04:19 AM

View PostMetus regem, on 04 May 2018 - 04:04 AM, said:


/shrug

I wonder how they would go about that DLC, would we play IS or would we play Clans? If we play Clans, do we get to pick which Clan?


I hope they go Clan....Choosing any of the 4 primary Clans? I mean maybe, but that is possibly 4 different campaigns honestly as we both know each one had their own war path they followed and totally different experiences.


And before people try to take a swipe with "you just want easy mode" I counter with they totally could make it work. Since there is no C-bills economy in the Clans military (meaning you can not just go buy mechs and supplies off a market...) I counter with that they would add an honor points system. The more you bid well, and win by following the rules of Zell (no focus firing ect) The more points you get and possibly more gifted supplies. Your upkeep would be determined by amount of these supplies used every month ect and if you run out well you know...This could add an interesting degree of challenge imo and could even be if you start running low on supplies because you fight dishonorably you would have to raid other Clans, i.e. jump to a planet held by another Clan and issue a trial of possession for their supplies...And they would match what ever you bid also so good luck thinking a possible easy win ect.



#19102 Metus regem

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Posted 04 May 2018 - 06:50 AM

Not just all that CK, but each of the four clans faced different challenges during the invasion.

Clan Ghost Bear was hampered by poor supply lines during the first half.
Clan Wolf was rushing to be the first to get to Terra.
Clan Jade Falcon was in direct competition with Clan Wolf.
Clan Smoke Jaguar was facing near constant uprisings and back field problems with conquered worlds.

#19103 Virlutris

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Posted 04 May 2018 - 10:13 AM

Hey Odanan, might I convince you to do an update pass on the OP's faction assignment charts?

Assassin, Javelin, and Vulcan can all graduate from "anytime" to "we're here," if you're willing.

Please, and thank you :)

#19104 Sereglach

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Posted 04 May 2018 - 10:20 AM

View PostCK16, on 04 May 2018 - 04:19 AM, said:

And before people try to take a swipe with "you just want easy mode" I counter with they totally could make it work. Since there is no C-bills economy in the Clans military (meaning you can not just go buy mechs and supplies off a market...) I counter with that they would add an honor points system. The more you bid well, and win by following the rules of Zell (no focus firing ect) The more points you get and possibly more gifted supplies. Your upkeep would be determined by amount of these supplies used every month ect and if you run out well you know...This could add an interesting degree of challenge imo and could even be if you start running low on supplies because you fight dishonorably you would have to raid other Clans, i.e. jump to a planet held by another Clan and issue a trial of possession for their supplies...And they would match what ever you bid also so good luck thinking a possible easy win ect.

Your concept of honor points would be interesting. However, clan culture completely nullifies the open-ended gameplay that HBS Battletech is all about, so you'd be on an extremely fixed storyline. Yes, you make bids, but at the same time you're only going where you're told and making bids against enemy forces you're allowed to bid against. Those two points, alone, kill the open-ended prospects of the HBS gameplay loop.

Oh, and then people would have to settle for the fact that they lose at the end of their campaign, period, because of Battletech lore and canon. Even if the campaign didn't end with the player forcibly losing at Tukayyid, it would be a rather anti-climatic ending of, "We know you've been slaughtering all these IS freebirth scum in your path, bu your kin got their butts kicked on this backwater called Tukayyid, so your campaign is over, now." I know there are hardcore clanners out there, but it's worth mentioning that they were invented to be the bad guys, and pushed into the storyline to be a unifying villain for the Inner Sphere.

Swipe or not, such a campaign would be easy mode . . . because the Clans were bowling over unaware and/or inadequately equipped opponents all the way up until they started to push pretty deep into the Inner Sphere. Even then, the opposition was more like a delaying action for ComStar to launch their schemes for Tukayyid rather than actually stopping the Clans before then. ComStar realized the IS -as it was- would lose without some sneaky tactics and trickery; and all the battles up until then reflected it.

Now, all of that said, with the modding talent that's been going after the game since beta, it'd be interesting to see what kinds of modder-made clan campaigns could be created once said assets are released in an expansion.

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Me, personally? I'll just be happy to be a freebirth steel-balled Merc that faces down some clanners (because lets face it, all the Mercs in canon to face the Clanners -knowingly- had steel ball-bearings the size of Hunchback 4G's AC/20 rounds) and gets some sweet sweet salvage out of it.

On the other hand, Jordan fully admitted that the clans were the biggest mistake that they ever made for Battletech, particularly the tech. Therefore, if Jordan, Mitch, and Mike get to do a technological rewrite for HBS Battletech to fix all of the flaws of TT Clans I think it could be a wonderful change of pace and improvement for Battletech as a game, across the board. Hell, maybe if they fix things well enough we might see overarching changes bleed into MWO, MW5, and maybe Catalyst will finally get off their butts and make a new edition of the TT game. It wouldn't be hard to fix gameplay mechanics and stats without changing any canon builds or lore . . . it's been demonstrated numerous times.

#19105 Odanan

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Posted 04 May 2018 - 10:43 AM

View PostVirlutris, on 04 May 2018 - 10:13 AM, said:

Hey Odanan, might I convince you to do an update pass on the OP's faction assignment charts?

Assassin, Javelin, and Vulcan can all graduate from "anytime" to "we're here," if you're willing.

Please, and thank you Posted Image

I lost those sheets (and everything else when my HDD has mechanical problems in early 2016). Someday I will remake them and post updated charts.

#19106 Virlutris

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Posted 04 May 2018 - 11:51 AM

View PostOdanan, on 04 May 2018 - 10:43 AM, said:

I lost those sheets (and everything else when my HDD has mechanical problems in early 2016). Someday I will remake them and post updated charts.


View PostOdanan, on 04 May 2018 - 10:43 AM, said:

I lost those sheets (and everything else when my HDD has mechanical problems in early 2016). Someday I will remake them and post updated charts.


Oh, I'd forgotten about that incident.

I'm sorry, I bet it's a real headache and it's probably a recurring nuisance when ignorant turkeys like myself bring it up.

I'm actually tinkering with the data from the link you provided right below that spoiler. (the RATs themselves, that is)

If you walk me through your steps (however simple they may be) I may be able to provide a stand-in version to bridge the gap while I'm working on the other thing.

#19107 Odanan

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Posted 04 May 2018 - 01:24 PM

View PostVirlutris, on 04 May 2018 - 11:51 AM, said:




Oh, I'd forgotten about that incident.

I'm sorry, I bet it's a real headache and it's probably a recurring nuisance when ignorant turkeys like myself bring it up.

I'm actually tinkering with the data from the link you provided right below that spoiler. (the RATs themselves, that is)

If you walk me through your steps (however simple they may be) I may be able to provide a stand-in version to bridge the gap while I'm working on the other thing.

Sure. I just added all values for all variants of the same chassis and calculated their chance in 100%. I guess.

#19108 Jay Leon Hart

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Posted 04 May 2018 - 01:24 PM

View PostAmaranth Panther, on 03 May 2018 - 06:48 PM, said:

I also don't think the Hellhound/Conjurer will drop in game until they commit to either treating them as the same chassis or different chassis. Either on's going to tick off someone with an opinion, and I'm no sure they're invested enough to commit either way.

View PostRequiemking, on 03 May 2018 - 07:21 PM, said:

Honestly, If PGI introduces that mech, they will likely follow the original art, mainly because that thing from MW4 is still not canon yet(and in my opinion, it should stay that way).

View PostOdanan, on 04 May 2018 - 01:16 AM, said:

The only reason I see to add the Hellhound is to canonize the MW4's look. Nobody cares for the original Conjurer.

I'm still of the thought they should release a pack similar to the Arctic Wolf.
Half BattleMech (Conjurer, TRO art)
Half OmniMech (Hellhound, MW4 art)

In a similar vein to the Nova / Black Hawk & Mist Lynx / Koshi lines, but instead of OmniMech > BattleMech, it goes BattleMech > OmniMech. Clan name for the original, IS name for the follow-up.

Edited by Jay Leon Hart, 04 May 2018 - 01:25 PM.


#19109 Metus regem

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Posted 04 May 2018 - 01:26 PM

View PostJay Leon Hart, on 04 May 2018 - 01:24 PM, said:

I'm still of the thought they should release a pack similar to the Arctic Wolf.
Half BattleMech (Conjurer, TRO art)
Half OmniMech (Hellhound, MW4 art)

In a similar vein to the Nova / Black Hawk & Mist Lynx / Koshi lines, but instead of OmniMech > BattleMech, it goes BattleMech > OmniMech. Clan name for the original, IS name for the follow-up.



So long as the IS gets to avoid the dumpster fires that are the Owens, Strider and Avatar, I'm good with this.

#19110 Jay Leon Hart

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Posted 04 May 2018 - 01:31 PM

View PostMetus regem, on 04 May 2018 - 01:26 PM, said:

So long as the IS gets to avoid the dumpster fires that are the Owens, Strider and Avatar, I'm good with this.

Hey, hey, hey now! Don't lump the Avatar in with those hunks of junk! Now, the Perseus...

#19111 Virlutris

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Posted 04 May 2018 - 01:36 PM

View PostOdanan, on 04 May 2018 - 01:24 PM, said:

Sure. I just added all values for all variants of the same chassis and calculated their chance in 100%. I guess.


Okay, makes sense. I'd figured about as much, but didn't want to assume.

Let me see what I can churn up. Here's hoping this isn't a false promise.

#19112 Metus regem

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Posted 04 May 2018 - 01:39 PM

View PostJay Leon Hart, on 04 May 2018 - 01:31 PM, said:

Hey, hey, hey now! Don't lump the Avatar in with those hunks of junk! Now, the Perseus...



No, the Avatar is bad, it's a 4/6 with a locked 280isXL engine and large, flat ST's... it is going to have a bad time... It does not have arms that can sheild the ST's, everything is below cockpit height, the hardwired twin MLas are going to be at groin height more or less, right along with the arm hard points....

Posted Image
Posted Image

Edited by Metus regem, 04 May 2018 - 01:40 PM.


#19113 Odanan

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Posted 04 May 2018 - 01:51 PM

View PostVirlutris, on 04 May 2018 - 01:36 PM, said:

Okay, makes sense. I'd figured about as much, but didn't want to assume.

Let me see what I can churn up. Here's hoping this isn't a false promise.

Nice! I can put the new charts later in the OP. Its about time to updated them.

PS: Dang, I need to updated my signature too...

#19114 Sereglach

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Posted 04 May 2018 - 01:51 PM

View PostMetus regem, on 04 May 2018 - 01:39 PM, said:

*snip* the hardwired twin MLas are going to be at groin height more or less, right along with the arm hard points....

Ok, that point doesn't have standing, at least. Granted, I think the Avatar would have a hard time working in MWO, as well, but PGI has shown they'd rather just make equipment hardpoints non-fixed than fix a problem. The Adder/Puma has shown that fixed weapons don't mean anything and PGI will likely just make it so that all Avatar variants have 2 E hardpoints in the CT.

Still . . . that doesn't stop it from being a bad mech . . . it just shows that the "fixed equipment" thing is one negative point you can scratch off the Avatar's list of handicaps.

#19115 Jay Leon Hart

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Posted 04 May 2018 - 01:51 PM

View PostMetus regem, on 04 May 2018 - 01:39 PM, said:

No, the Avatar is bad, it's a 4/6 with a locked 280isXL engine and large, flat ST's... it is going to have a bad time... It does not have arms that can sheild the ST's, everything is below cockpit height, the hardwired twin MLas are going to be at groin height more or less, right along with the arm hard points....

I just imagine it turning out like a slightly larger Mad Dog, which makes sense, given it's origins.

64.8kph is hardly slow for an IS Heavy that's not just boating Energy weapons.

It's highly unlikely those 2 ML will be hardwired, asince the Adder's Flamer change. The CASE may stay, like the CAP in the Mist Lynx.

#19116 Metus regem

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Posted 04 May 2018 - 01:59 PM

View PostJay Leon Hart, on 04 May 2018 - 01:51 PM, said:

I just imagine it turning out like a slightly larger Mad Dog, which makes sense, given it's origins.

64.8kph is hardly slow for an IS Heavy that's not just boating Energy weapons.

It's highly unlikely those 2 ML will be hardwired, asince the Adder's Flamer change. The CASE may stay, like the CAP in the Mist Lynx.



True, 64.8km/h isn't slow for an IS heavy, it is average speed... generally speaking I prefer to be pushing in the 80's for my run speed on my mechs. When it comes to hardwired equipment I'd rather error on the side of caution then go with hopes and dreams... I mean when the Adder first came in, that flamer was stuck there, and this was when flamers were worse than trash, at least with MLas they are useful. If it does turn out like an IS Mad Dog, than it is well and truly in a bad place, as the Mad Dog has very easy to isolate ST's...

#19117 FLG 01

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Posted 06 May 2018 - 11:22 AM

View PostRequiemking, on 01 May 2018 - 11:21 PM, said:

Problem is, the Vulcan really isn't a front-line trooper, considering it's main anti-mech weapon pre-3050s is an AC2. No, the Vulcan is infantry suppression, effectively a worse Firestarter.

Good thing the game is not set in 3025. ;)

During the FCCW, Vulcan -5M and especially -5S were the most common models, and they are actually rather credible in Mech to Mech combat. Of course they are not terribly good at it, but since the FCCW-era is all about combined arms... Also, the BV helps.

In MWO what matters are the hardpoints anyway. The Vulcan is not great in that regard, but there might be some workable solutions. It will depend on quirks, of course, especially offensive quirks. I hope PGI understands that the Vulcan won't boat anything well...

#19118 FLG 01

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Posted 11 May 2018 - 09:59 PM

On another subject: the Lancelot. Yes, I am late to the show but really... look at this:

Posted Image
https://spooky777.de...trike-741125660

If the MWO variant is anything like that, the Lancelot will be a Rifleman with better geometry, higher engine cap, and jump jets. So it will be everything I want.

But hey, we got a Thanatos.... yeah.

#19119 Odanan

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Posted 12 May 2018 - 02:34 AM

View PostFLG 01, on 11 May 2018 - 09:59 PM, said:

On another subject: the Lancelot. Yes, I am late to the show but really... look at this:

Posted Image
https://spooky777.de...trike-741125660

If the MWO variant is anything like that, the Lancelot will be a Rifleman with better geometry, higher engine cap, and jump jets. So it will be everything I want.

But hey, we got a Thanatos.... yeah.

I didn't like this cockpit, but I would love to see this mech in MWO.

#19120 Brain Cancer

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Posted 12 May 2018 - 10:02 AM

View PostFLG 01, on 11 May 2018 - 09:59 PM, said:

On another subject: the Lancelot. Yes, I am late to the show but really... look at this:

Posted Image


As a Red Dwarf fan, cannot unsee Rimmerbot from that Lancelot.

Posted Image

Oh, and speaking of giant robot improvements: Did you know there's a Civil War-era Dragon variant, the -7N?

Quote

Debuting during the civil war era, the 7N boasts superior firepower in the form of a Gauss Rifle in the right arm and an AC/5 in the left arm, with a traditional medium laser in the left torso (firing forward now) and a MRM-10 launcher in place of the LRM launcher. The 'Mech is powered by an XL Engine while its ammunition stores of sixteen Gauss slugs, twenty rounds of autocannon fire and twenty-four missile salvos, all stored in the right torso, are protected by CASE.


A Dragon with ballistic arm mounts on both sides might be interesting indeed.

Edited by Brain Cancer, 12 May 2018 - 10:03 AM.






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