#19581
Posted 22 August 2018 - 04:11 PM
HBS are still clearly using MWO models mostly, but wonder if this will make PGI inclined to go later for IS designs, even though they still could use 3025 stuff for MW5.
#19582
Posted 22 August 2018 - 04:16 PM
Odanan, on 22 August 2018 - 02:09 PM, said:
I hope it's fully functional melee weapons for MWO.
One can dream. That Hatchetman does look sweet.
You know, I always thought it might be possible to make a very simple straight chop swinging motion that just disables weapon firing for the animation, does a hit-scan in the animation arc, and throws some sparks while hurting like the dickens (for the victim, anyway), if it hits. I mean, they've already got the tech in to prevent more than 1 Gauss from firing in tandem with PPCs . . . therefore they should theoretically have the tech to prevent weapons fire while swinging melee. Animation wise, who'd care about clipping if we actually got Battlemech melee in?! I know I wouldn't.
Also, the same animation would work for any mech with an actual arm . . . and it becomes an actual perk for mechs with real arms. Sorry, Cicada, Locust, Catapult, etc. . . . you can't melee, but have some more baseline agility and/or structure quirks to compensate.
Granted, I know it's not as simple as that . . . but it's at least a solid starting point.
CycKath, on 22 August 2018 - 04:11 PM, said:
HBS are still clearly using MWO models mostly, but wonder if this will make PGI inclined to go later for IS designs, even though they still could use 3025 stuff for MW5.
I'd REALLY like to know who did the concept art and modelling. It certainly seems to fit Alex's MWO style. It seems like there had to be at least some collaboration between PGI and HBS.
HBS and PGI also already had a two-way relationship on art assets (PGI got vehicle assets from HBS for use in MW5), so it stands to reason that even if the Hatchetman is 100% HBS concept/modelling PGI could still get access to use it.
#19583
Posted 22 August 2018 - 06:23 PM
CycKath, on 22 August 2018 - 04:11 PM, said:
I would like that, but I don't think so. The Hatchetman was a novelty in the SW-era and would remain unique with its hatchet until the arrival of the Axman just before the Clan Invasion. It should be quite special even in HBS BT. HBS had to do this on their own, I guess.
I would love to see more FCCW-era designs for MWO but I think we get some more SW-era units (with FCCW-ties).
Sereglach, on 22 August 2018 - 04:16 PM, said:
I read Marco Mazzoni's art was the basis. I don't want to bash Alex or the 3D-artists of PGI, but they tend to make their models very wide. Just compare the extremely slim and elongated torso of the TT Nightstar and Alex's take; it's clearly wider. But you could also take the Centurion and others.
Again: I am not saying I dislike that style on an artistic level, I am saying it is a rather distinct. And this very slim Hatchetman does not look like something PGI would do.
#19584
Posted 22 August 2018 - 07:21 PM
Odanan, on 22 August 2018 - 02:55 AM, said:
so...small sample size..... but.....
4 matches in the Bloodlust.
only 4 kills. but all 4 were solo kills, on Clan Heavy Omnis. 2 Timbys, a Hellby and a Nova Cat. And avg Dmg around 450-ish? For a guy who ain't comp, and ain't really played almost at all, in a year and a half?
Edited by Bishop Steiner, 22 August 2018 - 07:22 PM.
#19585
Posted 22 August 2018 - 07:23 PM
FLG 01, on 22 August 2018 - 06:23 PM, said:
Again: I am not saying I dislike that style on an artistic level, I am saying it is a rather distinct. And this very slim Hatchetman does not look like something PGI would do.
Well, if you look back on the original Centurion concept art it was significantly slimmer. There's a whole bunch of repaints out there but here's a copy for reference (smallest I could find so it didn't take half a page, thanks Odanan):
Therefore, I wouldn't say Alex can't make thin mechs, per se, so much as PGI apparently prefers to spread out the hitboxes a bit more for a game like MWO. Other mechs, such as the Assassin, could also stand as "exceptions to the rule", so to speak.
However, that said, the HBS Hatchetman certainly flows within the typical MWO style of mech art, whether it's Alex's art or someone else's; and PGI should have access to it due to HBS and PGI sharing art assets. Also, if it is purely HBS in-house work, then that might be great for even more collaborative work between the two companies and seeing even more mechs that are worth a look for MWO or HBS Battletech.
It certainly makes me curious to see what the future will hold.
Edited by Sereglach, 22 August 2018 - 10:37 PM.
#19586
Posted 22 August 2018 - 10:26 PM
#19587
Posted 23 August 2018 - 07:21 AM
#19588
Posted 23 August 2018 - 07:28 AM
I'd love to see it rendered in game and from multiple angles so I can get a real sense for what it will look like.
From the trailer it does look good IMO, but it isn't the footage to really soak in the mech and see what it looks like.
#19589
Posted 23 August 2018 - 07:57 AM
MeiSooHaityu, on 23 August 2018 - 07:28 AM, said:
I'd love to see it rendered in game and from multiple angles so I can get a real sense for what it will look like.
From the trailer it does look good IMO, but it isn't the footage to really soak in the mech and see what it looks like.
yeah this is about the cleanest I can find for now... I really want a lot more view of the head, etc. But I do trust Marco's overall sense of proportion more than almost anyone else I've seen working on battletech art to date. And he seems to revere the original Loose artwork for it as much as I do, based on a short convo I had with him. But he also had to tie it into making it fit the MWO aesthetic. So here's to hoping.
#19591
Posted 23 August 2018 - 04:09 PM
#19592
Posted 23 August 2018 - 07:14 PM
#19594
Posted 24 August 2018 - 08:50 AM
Bishop Steiner, on 24 August 2018 - 08:16 AM, said:
I wonder where is the AC/10, because it should be in the right torso.
I suppose it's that hole in the mech's chest?
Yep, there it is:
#19595
Posted 24 August 2018 - 11:40 AM
Odanan, on 24 August 2018 - 08:50 AM, said:
I suppose it's that hole in the mech's chest?
Yep, there it is:
that's the thing. traditionally it's just been a port in the armor, not a protruding barrel. I'm not saying that can't be the ac barrel in the picture. (In truth it would be a very realistically sized one, close to inline with my tinman version in many ways). and we don't know if there is any rear protuberance like I did, but, as your picture show, the Hatchetman was sensor masts on both sides of the head, and just a hole on the right breast for an AC.
#19596
Posted 26 August 2018 - 05:21 PM
#19597
Posted 26 August 2018 - 05:51 PM
Virlutris, on 26 August 2018 - 05:21 PM, said:
Isn't it obvious? It's the Charger! (or any other IS assault)
Dang, it would be a nice surprise it it was the Hatchetman with a working hatchet.
I could see a lot of people coming back to the game if melee weapons were implemented.
#19598
Posted 26 August 2018 - 06:47 PM
Odanan, on 26 August 2018 - 05:51 PM, said:
Dang, it would be a nice surprise it it was the Hatchetman with a working hatchet.
I could see a lot of people coming back to the game if melee weapons were implemented.
If we can’t get IK and working collisions. You’ll never see working melee. One can dream though.
#19599
Posted 27 August 2018 - 06:05 AM
Sorry, that's what happens when I'm basically offline for most of a month.
Charger seems about right for ... reasons.
So how about an Imp! (MOAR 100-tonners! /s) ((this also seems to fit ... for ... reasons))
Edited by Virlutris, 27 August 2018 - 06:12 AM.
#19600
Posted 28 August 2018 - 01:12 PM
https://mwomercs.com...ewards-program/
JVN-11F: MG boating Javelin
RLF-8D: Rifleman with JJ
WHM-4L: Warhammer with ECM
NTG-H: Night Gyr with ECM
MAD-IIC-2: JJ
Quite good choices. I am sad that we did not get an ECM Marauder (MAD-9S or -9M), but I like the jump capable Rifleman.
Edited by FLG 01, 28 August 2018 - 01:12 PM.
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