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Ultimate Mech Discussion Thread

BattleMech Balance

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#19661 jjm1

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Posted 15 September 2018 - 09:15 AM

View PostOdanan, on 15 September 2018 - 04:22 AM, said:

Stone Rhino or Turkina, most likely.


I might not be able to resist either of those.

#19662 xVLFBERHxT

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Posted 15 September 2018 - 10:00 AM

View Postjjm1, on 15 September 2018 - 09:15 AM, said:


I might not be able to resist either of those.


Can you show us your Turkina again?

#19663 jjm1

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Posted 15 September 2018 - 11:06 AM

View PostxVLFBERHxT, on 15 September 2018 - 10:00 AM, said:


Can you show us your Turkina again?


*dusts off jpeg* ok.

There's always been a link in my sig btw
http://user000000000...rt.com/gallery/

Posted Image

#19664 xVLFBERHxT

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Posted 15 September 2018 - 01:12 PM

View Postjjm1, on 15 September 2018 - 11:06 AM, said:


*dusts off jpeg* ok.

There's always been a link in my sig btw
http://user000000000...rt.com/gallery/

Posted Image


Wow. Such a nice one, you nailed it!

#19665 Valdarion Silarius

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Posted 15 September 2018 - 10:55 PM

View PostSereglach, on 14 September 2018 - 09:25 PM, said:

It is getting close to when I'd think PGI's mech planning buffer would have run out, but I don't think we're quite there, yet. I'd wager they probably have mechs selected at least 4 months out. That also lines up with the same size buffer between Annoucement to Release of mechs currently. With the dismissal in mid-June, that means the next 4 months (July, August, September, and October) would have already been planned out. Therefore, I'm guessing they already had October lined up before the dismissal was official . . . but it's not like any of us can say for certain.

You see, I wish PGI would directly come out and announce this. We simply don't know what to expect, no matter how good or how bad the truth may be. I think either PGI is either honoring their own format of mech releases, and it's simply just a waiting game of more unseens to be released; or the more unfortunate news of whatever legal backdoor agreement that was made that forbade the redesigns to be released in any shape or form until the expiration of HG's rights in 2021. I really hope it wasn't a half assed agreement that allows the redesigns of certain VMI mechs, but forbids others like the Rifleman IIC or the Warhammer IIC for whatever idiotic reason. PGI clearly had the upper hand in that nightmare of a lawsuit and should have had the authoritative power when the time of that agreement was made.

Edited by Arnold The Governator, 15 September 2018 - 10:59 PM.


#19666 Sereglach

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Posted 16 September 2018 - 08:13 AM

View PostArnold The Governator, on 15 September 2018 - 10:55 PM, said:

*snip*

Oh, trust me, I'm right there with you in being frustrated over PGI not giving solid answers. However, obviously there was a blanket NDA as part of the dismissal . . . which is obnoxious as all hell . . . but par for the legal course.

On the other hand, as said, PGI had such a strong case going in that there's no way in hell that HG could have stopped anything; and the VMI mechs have absolutely nothing to do with HG in any way. My personal opinion is that it's just a waiting game. The most opportune time, for the most hype/publicity, to make any announcement will likely be around Mech Con; and if that's the case then I wouldn't blame PGI at all for waiting. It's still frustrating, but I can't blame them.

#19667 Bishop Steiner

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Posted 20 September 2018 - 05:32 PM

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and I mighta Unsaw something. Say hello to re-imagining of the Wasp

#19668 Marauder3D

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Posted 20 September 2018 - 06:33 PM

I like the Wasp! Does that mini have an SRM2 on each hip?

#19669 DarthHias

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Posted 21 September 2018 - 01:05 AM

Hm I think I could fall far a Wasp, just such a nice looking mech. And I never manage to abstain from Lights Posted Image

That Turkina is one sexy saucer Posted Image

#19670 Bishop Steiner

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Posted 21 September 2018 - 05:48 PM

View PostMarauder3D, on 20 September 2018 - 06:33 PM, said:

I like the Wasp! Does that mini have an SRM2 on each hip?

Yes, just showing some of the optional weapons that the modeler insists on gluing on like fleas.

#19671 SuperFunkTron

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Posted 22 September 2018 - 12:39 PM

So after a few days with the Incubus, I am really curious as to how it was selected over the Phantom. Other than weight class, I can't come up with any reasons why it is a better option.

#19672 Jonathan8883

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Posted 22 September 2018 - 01:07 PM

The Phantom is another over-tonned, over-engined, under-gunned glorified Light Omni, in the vein of the Ice Ferret, Black Lanner, and many other Clan mechs. With only 6 tons of armor (below max?), it carries only 6.5 tons of equipment in the Primary configuration.

#19673 SuperFunkTron

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Posted 22 September 2018 - 01:13 PM

View PostJonathan8883, on 22 September 2018 - 01:07 PM, said:

The Phantom is another over-tonned, over-engined, under-gunned glorified Light Omni, in the vein of the Ice Ferret, Black Lanner, and many other Clan mechs. With only 6 tons of armor (below max?), it carries only 6.5 tons of equipment in the Primary configuration.

I am fully aware of what it is, my question is how the incubus appeared to be more worthwhile when the Phantom at least carries ECM and is a wet dream for us fans of the ice-ferret (a grossly under appreciated mech though I understand why)

#19674 FLG 01

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Posted 23 September 2018 - 07:21 AM

Fully armoured, the Phantom has a total of five tons (5t) of pod space, because it has two hardwired DHS. And if you use ECM, it's four tons of pod space (4t - just think about this number). Even if PGI is generous and does not hardwire the DHS, and even if you choose to ignore the ECM you only get seven tons max.

A stock Incubus runs exactly the same speed, and fully armoured it offers 9.5 tons of podspace.

Therefore, the Incubus is just as fast as the Phantom but smaller and better armed. And that is before considering that the Incubus is a BattleMech capable of changing the engine rating. ECM is not useful enough to make the Phantom look good in that comparison.

#19675 SuperFunkTron

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Posted 23 September 2018 - 09:14 AM

View PostFLG 01, on 23 September 2018 - 07:21 AM, said:

Fully armoured, the Phantom has a total of five tons (5t) of pod space, because it has two hardwired DHS. And if you use ECM, it's four tons of pod space (4t - just think about this number). Even if PGI is generous and does not hardwire the DHS, and even if you choose to ignore the ECM you only get seven tons max.

A stock Incubus runs exactly the same speed, and fully armoured it offers 9.5 tons of podspace.

Therefore, the Incubus is just as fast as the Phantom but smaller and better armed. And that is before considering that the Incubus is a BattleMech capable of changing the engine rating. ECM is not useful enough to make the Phantom look good in that comparison.


That is exactly the kind of well supported explanation I was hoping for to shed light on this. Thank you.

#19676 Odanan

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Posted 24 September 2018 - 01:25 AM

View PostFLG 01, on 23 September 2018 - 07:21 AM, said:

Fully armoured, the Phantom has a total of five tons (5t) of pod space, because it has two hardwired DHS. And if you use ECM, it's four tons of pod space (4t - just think about this number). Even if PGI is generous and does not hardwire the DHS, and even if you choose to ignore the ECM you only get seven tons max.

A stock Incubus runs exactly the same speed, and fully armoured it offers 9.5 tons of podspace.

Therefore, the Incubus is just as fast as the Phantom but smaller and better armed. And that is before considering that the Incubus is a BattleMech capable of changing the engine rating. ECM is not useful enough to make the Phantom look good in that comparison.

Unfortunatelly, this is all true.

I really wanted to see the Phantom in game (with all remaining Ghost Bear Legacy mechs), but it wouldn't be any good in MWO... :(

What's next? I'm beting on the Stone Rhino.

#19677 jjm1

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Posted 24 September 2018 - 04:09 AM

I always wanted to take one of River City's pylons for a spin around the block.

Posted Image

#19678 Jonathan8883

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Posted 24 September 2018 - 04:18 AM

That is some really bad artwork.

#19679 FLG 01

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Posted 24 September 2018 - 04:53 AM

View PostOdanan, on 24 September 2018 - 01:25 AM, said:

I really wanted to see the Phantom in game (with all remaining Ghost Bear Legacy mechs), but it wouldn't be any good in MWO... Posted Image

It is actually very sad that the Phantom does not have a role in MWO, because it is a legitimately useful Mech in TT games, and it has good lore.

The Phantom is one of the few dedicated electronic warfare units of the Clans, designed at the request of Phelan. With his IS heritage he understood the need for such a Mech, and although economical limitations required some compromises, the Mech is actually doing quite well.

Unfortunately there is very little use in MWO for electronic warfare, speed is not as much of a protection as it is in TT, and MWO scaling will not help either. If anything the Phantom illustrates what MWO cannot do.

#19680 Odanan

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Posted 24 September 2018 - 04:55 AM

View PostJonathan8883, on 24 September 2018 - 04:18 AM, said:

That is some really bad artwork.

Yep, but the mini is not exactly a beauty too:
Posted Image





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