Dulahan, on 10 April 2013 - 11:25 AM, said:
So do we have any concrete info on what hardpoints the Highlander variants will have yet? Even better if some idea of costs?
According to
Ask the Devs 27, what we're getting is the HGN-732, HGN-733, HGN-733C, and HGN-733P.
Garth Erlam, on 03 December 2012 - 04:27 PM, said:
Q: How will mechs that have less than 3 variants achieve the elite and master tier levels of the mech trees? For example, the Highlander has been announced to only have 1 variant at launch (possible this has changed) [Tvae]
A: I only knew one variant at the time, saying something like "the only variant I know of is the HGN 732." The variants are: HGN-732, HGN-733, HGN-733C, HGN-733P.
HGN-732: "standard" variant equipped with a Gauss Rifle, FF Armor, and CASE
HGN-733: "low-tech" variant replacing the GR with an AC/10
HGN-733C: sub-variant replacing the AC/10 with an AC/20
HGN-733P: sub-variant replacing the AC/10 with a PPC
The
HGN-732,
HGN-733, and
HGN-733C would necessarily have the same general layout (a minimum of one (1) ballistic hardpoint in the Right Arm, a minimum of two (2) energy hardpoints in the Right Torso, a minimum of one (1) missile hardpoint in the Left Torso, and a minimum of one (1) missile hardpoint in the Left Arm), but would likely vary by the exact number of hardpoints (and the -733C not having a Lower Arm Actuator).
The
HGN-733P would necessarily have a minimum of one (1) energy hardpoint in the Right Arm, a minimum of two (2) energy hardpoints in the Right Torso, a minimum of one (1) missile hardpoint in the Left Torso, and a minimum of one (1) missile hardpoint in the Left Arm.
Going by the loadout on
Heavy Metal (
as listed on MWOWiki), it seems that the HGNs could have approximately seven (7) hardpoints apiece (up from the minimum of five (5) needed for each variant's canonical loadout).