#4441
Posted 20 July 2013 - 04:43 PM
#4443
Posted 21 July 2013 - 05:36 AM
Edited by SgtMagor, 21 July 2013 - 05:43 AM.
#4444
Posted 21 July 2013 - 10:26 AM
and a Firestarter and i'm happy until the Clans are ready to rock!
#4445
Posted 21 July 2013 - 10:34 AM
SgtMagor, on 21 July 2013 - 05:36 AM, said:
I doubt they'll get MASC working before the Clan's come out. So far they'll just keep pushing the Flea back (to have an even number of 'Mechs, we still need one more unannounced) until, IMO, the Fire Moth. Gotta get that Fire Moth.
#4446
Posted 21 July 2013 - 03:42 PM
Edited by Will9761, 21 July 2013 - 05:05 PM.
#4447
Posted 21 July 2013 - 05:39 PM
#4448
Posted 21 July 2013 - 06:30 PM
#4449
Posted 22 July 2013 - 04:02 AM
Edited by Odanan, 22 July 2013 - 04:06 AM.
#4451
Posted 22 July 2013 - 07:15 PM
1. First of all, currently right now, IS, pre 3050 mech. That will change as the timeline progresses to Clan.
2. The mech must be common and ubiquitious in the Battletech universe. Nothing rare.
3. Fairly conservative design, mainly humanoid or bipedal. Nothing weird or anything sort of like that.
4. The design is popular with the user base. That is a natural.
5. The final product makes it easy to render, although that is a lot more what PGI can and cannot do.
#4452
Posted 22 July 2013 - 07:24 PM
Anjian, on 22 July 2013 - 07:15 PM, said:
1. First of all, currently right now, IS, pre 3050 mech. That will change as the timeline progresses to Clan.
2. The mech must be common and ubiquitious in the Battletech universe. Nothing rare.
3. Fairly conservative design, mainly humanoid or bipedal. Nothing weird or anything sort of like that.
4. The design is popular with the user base. That is a natural.
5. The final product makes it easy to render, although that is a lot more what PGI can and cannot do.
except that Highlander's haven't been common since about 2800. And the Atlas is supposed to be rather rare. (actually, Assault mechs as a class only make up approximately 10% of the arsenal of the Succession Lords. Stalkers and Zeus being among the only "Common" designs)
Neither the Locust, Jenner, Stalker, Catapult, Cicada nor Flea are "humanoid".
#4453
Posted 22 July 2013 - 07:53 PM
http://www.sarna.net...l_Readout:_3039
I cant get around the notion of them NOT adding the UrbanMech. It's iconic, has a massive following, and fills a niche role. Plus, PGI would make a small fortune having a hero variant. So this is my pick for the next light.
I also cant get around the notion for them NOT filling the 95 tonnage gap, which leaves the Banshee by default.
So the real question is what is the next medium. There are alot of contenders, but I would have to say Sentinel is my choice. This mech is non-humanoid, has plenty of variants and is fast. But my main reason is this gives a faction specific 'Mech to both House Steiner and House Kurita, which is currently lacking for Community Warfare. Basically, you kill two birds with one stone...
House Steiner: Commando, Spider, Sentinel, Awesome, Stalker, Highlander, Atlas
House Kurita: Spider, Jenner, Sentinel, Dragon, Catapult, Victor, Atlas
Edited by Maverick01, 22 July 2013 - 08:21 PM.
#4454
Posted 23 July 2013 - 01:19 AM
Maverick01, on 21 July 2013 - 06:30 PM, said:
Until THAT can be done, and maybe setting buildings on fire, along with smoke effects for fires started, AND the heat effect actually works (last I heard the flamer doesn't actually induce extra heat, may be wrong on that) I can't see the Firestarter being terribly useful.
Anjian, on 22 July 2013 - 07:15 PM, said:
1. First of all, currently right now, IS, pre 3050 mech. That will change as the timeline progresses to Clan.
2. The mech must be common and ubiquitious in the Battletech universe. Nothing rare.
3. Fairly conservative design, mainly humanoid or bipedal. Nothing weird or anything sort of like that.
4. The design is popular with the user base. That is a natural.
5. The final product makes it easy to render, although that is a lot more what PGI can and cannot do.
I have to agree with these. As interesting as it would be to see something like this, or any of the handful of other quadraped designs, it would require a whole new set of motion mechanics to put in the game. And I know they're virtually extinct by this point in the timeline and obscenely rare and expensive even before, but boy would it be interesting to see a Land-Air-Mech in combat...
#4455
Posted 23 July 2013 - 01:36 AM
Maverick01, on 22 July 2013 - 07:53 PM, said:
http://www.sarna.net...l_Readout:_3039
I cant get around the notion of them NOT adding the UrbanMech. It's iconic, has a massive following, and fills a niche role. Plus, PGI would make a small fortune having a hero variant. So this is my pick for the next light.
I also cant get around the notion for them NOT filling the 95 tonnage gap, which leaves the Banshee by default.
So the real question is what is the next medium. There are alot of contenders, but I would have to say Sentinel is my choice. This mech is non-humanoid, has plenty of variants and is fast. But my main reason is this gives a faction specific 'Mech to both House Steiner and House Kurita, which is currently lacking for Community Warfare. Basically, you kill two birds with one stone...
House Steiner: Commando, Spider, Sentinel, Awesome, Stalker, Highlander, Atlas
House Kurita: Spider, Jenner, Sentinel, Dragon, Catapult, Victor, Atlas
Agreed, except for the fact the Sentinel is too similar with the Cicada to be added right now. I still bet in the Assassin.
#4456
Posted 23 July 2013 - 01:39 AM
Maverick01, on 22 July 2013 - 07:53 PM, said:
Vindicator.
Not only is the Confederation still lacking a medium that basically defines the whole house until after Clan invasion, but it also plays on your card of House specific mechs giving FRR a mech they can call their own without Kuritans or Steiners having a hand in it. Which house needs a more 'unique' mech more? Steiners and Kuritans with all their Commandos and Jenners and Dragons and so on... or FRR with nothing at all?
#4457
Posted 23 July 2013 - 02:33 AM
Adridos, on 23 July 2013 - 01:39 AM, said:
Vindicator.
Not only is the Confederation still lacking a medium that basically defines the whole house until after Clan invasion, but it also plays on your card of House specific mechs giving FRR a mech they can call their own without Kuritans or Steiners having a hand in it. Which house needs a more 'unique' mech more? Steiners and Kuritans with all their Commandos and Jenners and Dragons and so on... or FRR with nothing at all?
Gotta agree with that, too. You read the books, if Capellans are involved, Vindicators, Vindicators EVERYWHERE.
#4458
Posted 23 July 2013 - 04:34 AM
Anjian, on 22 July 2013 - 07:15 PM, said:
1. First of all, currently right now, IS, pre 3050 mech. That will change as the timeline progresses to Clan.
This is a no brainer but is good to post for people that keep asking for stuff like the Uziel and Timberwolf.
Anjian, on 22 July 2013 - 07:15 PM, said:
This has already been disproved as important to the selection process. We've got quite a few rare designs in game, rarity doesn't seem to exclude anything, except maybe things like the Hoplite and Annihilator that are only seen in the Wolf's Dragoons.
Anjian, on 22 July 2013 - 07:15 PM, said:
Well, Locust and Cicada could be said to be semi weird, but we know that no Quads are coming (Thankfully!)
Anjian, on 22 July 2013 - 07:15 PM, said:
This is harder to pin down then you think. I don't think this can count as there's a ton of mechs and there's an equal amount of people who like certain 'mechs, popularity shouldn't be high on the list of what decides what gets in...people might miss machines they may come to love due to this.
Anjian, on 22 July 2013 - 07:15 PM, said:
I have faith in Alex Iglesias an the art team (GO HAYDEN!) over at PGI, so no matter what they decide to put in they'll be able to handle it
Short list of 'mechs I want put in next, mostly based on personal preference as we've got a good spread of 'mech coverage at this point...
Light : Wolfhound or Mercury. Yea, Wolfhound is a laser boat but it's still a cool 'mech. Mercury is awesome fluff wise, but probably won't be able to get in till they get MASC working.
Medium: Go Wolverine or go home! The Clint might be interesting as well, but the Wolverine is probably my favorite Medium 'mech.
Heavy: Axman! No melee? No problem! Take the Ax off, I don't care lol.
Assault: Cyclops would be a great addition, some variants are similar but still has decent diversity and could be a huge command style mech with ECM or other additions like the Command Console once they get it working. Hatamoto-Chi would be awesome to see as well.
#4459
Posted 23 July 2013 - 04:42 AM
Anjian, on 22 July 2013 - 07:15 PM, said:
1. First of all, currently right now, IS, pre 3050 mech. That will change as the timeline progresses to Clan.
2. The mech must be common and ubiquitious in the Battletech universe. Nothing rare.
3. Fairly conservative design, mainly humanoid or bipedal. Nothing weird or anything sort of like that.
4. The design is popular with the user base. That is a natural.
5. The final product makes it easy to render, although that is a lot more what PGI can and cannot do.
There are also the game mechanics to consider.
Currently, one must fully unlock the Basic efficiencies on at least three variants in order to unlock the Elite efficiencies for the chassis. As such, and 'Mech that does not have at least three variants will not work correctly under the XP system.
The variants are selected from among those that already exist within the BattleTech universe, and PGI has thus far shown no intent in developing variants of their own outside of the Hero 'Mech program and certain special-purpose occasions (e.g. the "Sarah's 'Mech") - which have thus far been available only for MC/real-cash.
It seems unlikely that PGI would implement a 'Mech with only two "currently" extant in-universe variants (or only one such variant), and use cash-only 'Mechs (e.g. Hero 'Mechs) to make up the difference, regardless of its seeming popularity (see: Mauler, Devastator). They have already seen the negative backlash from doing so during the period between the removal of the CN9-AH (in order to promote the Yen Lo Wang) and the introduction of the CN9-D - a period of several days of bitter complaints supported by the fact that one could not make use of the XP system and the efficiencies without paying real cash for a third variant in the form of the Yen Lo Wang.
Additionally, the lack of Engines with ratings below 100 precludes the inclusion of 'Mechs like the UrbanMech (which requires a 60-rated Engine) and its Clan-built counterpart (which requires a 90-rated Engine), regardless of their seeming popularity (and the fact that the latter only has exactly one variant available until the middle of the WOB Jihad).
#4460
Posted 23 July 2013 - 07:41 AM
-MONGOOSE
-HUSSAR
-URBANMECH
-FIRESTARTER
-PANTHER
-WOLFHOUND
MEDIUMS:
-ASSASSIN
-VULCAN
-CRAB
-DERVISH
-GRIFFIN
-WOLVERINE
HEAVIES:
-OSTSOL
-OSTROC
-RIFLEMAN
-ARCHER
-WARHAMMER (It COULD happen. With enough change to design)
-MARAUDER
ASSAULTS:
-ZEUS
-LONGBOW
-CYCLOPS
-MAULER
-BANSHEE
-ANNIHILATOR (updated version in the works)
-DEVASTATOR
-IMP-3E
KING CRAB
Are all viable candidates for the game, some due to their hardpoint versatility and optimization, others dues to their iconic nature. And it really doesn't matter if they "bring anything new to the table" as long as it meets one or both of those criteria. Do the Griffin or Wolverine really offer anything the ShadowHawk doesn't? Not really, but people want them.
Edited by Bishop Steiner, 24 July 2013 - 08:31 AM.
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