#581
Posted 07 October 2012 - 05:04 AM
#582
Posted 07 October 2012 - 05:31 AM
Of all the mechs in mw3/mw4 my favorite is the cauldron-born from in mw4m. So I'm hoping this happens
#583
Posted 07 October 2012 - 05:35 AM
I think they'll do a good mix of omni-mechs and non omni-mechs for Clanners to play with, can't wait to see what Alex Iglesias does with their visuals
Edited by Jack Gallows, 07 October 2012 - 06:10 AM.
#584
Posted 07 October 2012 - 06:26 AM
Jack Gallows, on 07 October 2012 - 05:35 AM, said:
I think they'll do a good mix of omni-mechs and non omni-mechs for Clanners to play with, can't wait to see what Alex Iglesias does with their visuals
Unfortunately, there are few options for non-omni clan mechs in 3050... (most of them are unseen)
Here is a preview of what he can do about the clans.
#585
Posted 07 October 2012 - 07:10 AM
Odanan, on 07 October 2012 - 06:26 AM, said:
True, but really the amount of Omni-mechs works for what the basic Clan 'mech package should be anyway. 16 Omni-mechs with them probably allowing them to get any of the IS 'mechs as well but put Clan weapons/equipment on them.
#587
Posted 07 October 2012 - 10:50 AM
#588
Posted 07 October 2012 - 11:01 AM
#589
Posted 07 October 2012 - 11:34 AM
Belorion, on 07 October 2012 - 11:01 AM, said:
Not only the Flea. The Spider is very different (thankfully). And the Raven. And the Stalker.
The thing is: Alex Iglesias is giving the mechs a military, sturdy look. What makes him a genius is the fact that he is also making every mech looks gorgeous.
#590
Posted 07 October 2012 - 11:43 AM
#591
Posted 07 October 2012 - 11:43 AM
Theron Branson, on 07 October 2012 - 10:50 AM, said:
Few* unseen couldn't be replaced in role by a mech already in MWO. Want a Rifleman? Get a JagerMech. Want a Locust? Get a Flea or a Cicada. Want an Archer? Get a Catapult (which, BTW, is almost identical).
God, I wish the unseen someday will be added (in their reseen form). But are they absolutely necessary? No.
*I still want to see insane weapon platforms like the Warhammer and the Marauder.
#592
Posted 07 October 2012 - 11:48 AM
#593
Posted 07 October 2012 - 01:29 PM
Internal Structure: Standard
Engine: 260 Standard
- Cruising Speed: 43 kph
- Maximum Speed: 64 kph
- Jump Capacity: N/A
- Locations: LL (2), RL (2), CT (2)
Cockpit: Standard
Armor: Standard, 8.0 tons (128 pts; double this for MWO values)
- Head: 9
- CT®: 16(5)
- RT®: 15(4)
- LT®: 15(4)
- RA/LA: 15
- RL/LL: 15
- x2 PPC (RA, LA)
- x2 Medium Laser (RT, LT)
- x1 AC/5 (RT)
- x1 AC/5 ammo (LT)
BV: 957
Created in REMLAB
'Tis not a perfect duplication, but it gets us a near-placeholder until the real deal is available, yes?
#594
Posted 07 October 2012 - 03:27 PM
Strum Wealh, on 07 October 2012 - 01:29 PM, said:
Internal Structure: Standard
Engine: 260 Standard
- Cruising Speed: 43 kph
- Maximum Speed: 64 kph
- Jump Capacity: N/A
- Locations: LL (2), RL (2), CT (2)
Cockpit: Standard
Armor: Standard, 8.0 tons (128 pts; double this for MWO values)
- Head: 9
- CT®: 16(5)
- RT®: 15(4)
- LT®: 15(4)
- RA/LA: 15
- RL/LL: 15
- x2 PPC (RA, LA)
- x2 Medium Laser (RT, LT)
- x1 AC/5 (RT)
- x1 AC/5 ammo (LT)
BV: 957
Created in REMLAB
'Tis not a perfect duplication, but it gets us a near-placeholder until the real deal is available, yes?
What??? It's identical!!
(and come on, the K2 is very sexy)
#595
Posted 07 October 2012 - 03:32 PM
#596
Posted 07 October 2012 - 03:44 PM
#597
Posted 07 October 2012 - 04:41 PM
#599
Posted 07 October 2012 - 06:50 PM
Theron Branson, on 07 October 2012 - 03:44 PM, said:
Not with any of the currently-available Atlas variants.
The main variant of the Marauder II is armed with dual PPCs, dual Medium Lasers, and a Large Laser, and is jump-capable.
None of the Atlases are jump-capable or have enough energy hardpoints (at least five are needed) to carry the Marauder II's armament.
The Awesomes have the number of hardpoints, but the distribution of said hardpoints across the body leaves me wanting, and they're also not jump-capable.
----------
I was actually very (and very pleasantly, I must admit) surprised with how close to a Marauder I got with that -K2.
Though, I had to set it up in REMLAB, as my computer is sad and not running MWO.
I don't suppose anyone would be willing/able to try it out in-game...?
#600
Posted 08 October 2012 - 04:30 AM
Strum Wealh, on 07 October 2012 - 06:50 PM, said:
Though, I had to set it up in REMLAB, as my computer is sad and not running MWO.
I don't suppose anyone would be willing/able to try it out in-game...?
Better off waiting until the Cataphract comes out and replicating it on there. 1X and 3D are better variants to make into a Marauder (and they're closer tonnage.) At this point though, the standard Cataphract has a better loadout then the Marauder does anyway.
What they need to do is just give Alex Iglesias all of the unseen/reseen and tell him to redesign them with input from the community, and make sure the powers that be at Catalyst Game Labs get in on it. New designs forever, no more "Ohgod can't put X mech in."
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