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Ultimate Mech Discussion Thread

BattleMech Balance

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#5881 FireSlade

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Posted 13 November 2013 - 03:24 PM

I would love to see Infernal missiles in game. Fun troll weapon and you might start seeing balanced designs rather than mechs fielding 2 PPCs and 12 DHS.

#5882 Bishop Steiner

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Posted 13 November 2013 - 03:30 PM

when I look at the TRO, this is what I see
Posted Image

Hence my overriding need for change

#5883 Strum Wealh

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Posted 13 November 2013 - 04:53 PM

View PostBishop Steiner, on 13 November 2013 - 10:30 AM, said:

A King Crab could easily be made with plenty of downsides of it's own. Doesn't need to be the squishiness of the Jager.

The King Crab for instance, would be SLOW. (As would the Annihilator. almost unusably slow in it's case). And it would be wide. We have already established through the ShadowHawk, that Tall is much less than issue than wide. Wide and slow is kiss of death, ala the Awesome.

Add into it simply programming it to have agility akin to the Stalker.

Plenty enough to balance having good armor.

Though, the KGC wouldn't really be that slow, relative to its mass (and certainly nowhere near as sluggish as the Annihilator) - the stock loadouts of the available variants (KGC-000, KGC-0000, and KGC-010) all start with 300 STD Engines (which gives them the same range of speeds and Engine ratings as the Atlas).

Moreover, giving the KGC the same movement profile classification as the Stalker (which is in the "Large" bracket) would arguably make it more maneuverable than the Atlas (which is in the "Huge" bracket).
The common STK-3F Stalker also has greater torso twist and pitch capabilities than the Atlas - 20° pitch & 85° twist for the STK-3F (versus the same pitch and 60-65° twist for the other STK variants), versus 16° pitch and 80° twist for the Atlas (which is rather consistent across the AS7 variants).
in other words, "simply programming [the KGC] to have agility akin to the Stalker" could actually makes it more agile than the Atlas to which it can/should/will be compared.

As an alternate suggestion: the KGC could have a vaguely lenticular ("lens/saucer-shaped") body with the arms hanging relatively low (as seen in FD's artwork), with torso pitch & twist limits identical to those of theAS7s (e.g. 16° pitch and 80° twist) and the same arm pitch/twist limits as the HGN-733C (that is, 30° pitch and 10° twist), and (like the AS7s) be placed in the "Huge" movement profile classification.
Posted Image

#5884 verybad

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Posted 13 November 2013 - 04:53 PM

View PostBishop Steiner, on 13 November 2013 - 02:35 PM, said:

and since there is so much Javelin love on here (despite it's dubious quality as a mech)

Posted Image

A Bishop Steiner take on it.

Honestly, I feel the Javelin to be a boring humanoid design, so I am trying to make it a slightly less boring humanoid design.

Nice!
I don't normally like the Javelin either, but if it looks good, I'll ride it. (Mechs are like women, doesn't matter what their inner qualities are like) I don't have a Commando, so that's close enough IMO.

#5885 SgtMagor

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Posted 13 November 2013 - 04:55 PM

um, aaah, uuuhhh, mmm, shazbot

A curse word of the future well known among all the tribes of mechanized space warriors.
Example 1:Used when surrounded by three heavy armor class enemies and out of ammo... SHAZBOT!Posted Image

Edited by SgtMagor, 13 November 2013 - 04:56 PM.


#5886 Bishop Steiner

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Posted 13 November 2013 - 07:37 PM

View PostStrum Wealh, on 13 November 2013 - 04:53 PM, said:

Though, the KGC wouldn't really be that slow, relative to its mass (and certainly nowhere near as sluggish as the Annihilator) - the stock loadouts of the available variants (KGC-000, KGC-0000, and KGC-010) all start with 300 STD Engines (which gives them the same range of speeds and Engine ratings as the Atlas).

Moreover, giving the KGC the same movement profile classification as the Stalker (which is in the "Large" bracket) would arguably make it more maneuverable than the Atlas (which is in the "Huge" bracket).
The common STK-3F Stalker also has greater torso twist and pitch capabilities than the Atlas - 20° pitch & 85° twist for the STK-3F (versus the same pitch and 60-65° twist for the other STK variants), versus 16° pitch and 80° twist for the Atlas (which is rather consistent across the AS7 variants).
in other words, "simply programming [the KGC] to have agility akin to the Stalker" could actually makes it more agile than the Atlas to which it can/should/will be compared.

As an alternate suggestion: the KGC could have a vaguely lenticular ("lens/saucer-shaped") body with the arms hanging relatively low (as seen in FD's artwork), with torso pitch & twist limits identical to those of theAS7s (e.g. 16° pitch and 80° twist) and the same arm pitch/twist limits as the HGN-733C (that is, 30° pitch and 10° twist), and (like the AS7s) be placed in the "Huge" movement profile classification.
Posted Image

I would say a stock speed of 48 kph compared to one with 64 is quite a noticable difference. Especially considering how much more tonnage it costs to try to go fast in a 100 ton mech vs a 65 tonner, especially one that could not afford to use an XL engine.

Part of what makes the BoomJager work is being able to go 75 kph in it. Realistically, with Gauss or Ac20s, you won't break 55-60 kph in a KGC. That is a significant real world tradeoff. Also way to focus on the only Stalker with decent torso twist. Since, ya know, every other version has a 60º yaw, vs the 80 the Atlas has. And the arms would have arm reflex at best, like the Victor, or someplace between the victor and the stalker.


Also point out that my version is even more saucer shaped and wide than that version, but hey what do I know, I'm just throwing out ideas, pointing out how Op or not OP is not as black and white as most of the QQ would have you think.

But I know for whatever reason, the mere mention of the KGC makes you want to get argumentative, so I'll leave you to it. Or maybe you just need to derail any discussion with minutiae so that any resulting continuation is a Strum Wealh idea? I honestly have given up trying to discern sometimes.

Edited by Bishop Steiner, 13 November 2013 - 07:46 PM.


#5887 Phoenix Branson

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Posted 13 November 2013 - 08:09 PM

I hope they release new concept art soon! :D

#5888 Bishop Steiner

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Posted 13 November 2013 - 09:56 PM

View PostOdanan, on 13 November 2013 - 02:56 PM, said:

(But I agree, even if amazing, that mech doesn't look much as a Javelin...)

BTW, Bishop? Did you ever did the Firestarter? We need moar next mech in here.

sorry Oda.... little tired, so a half hour sketch is the best I could do....
Posted Image

#5889 Strum Wealh

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Posted 13 November 2013 - 10:16 PM

Well, we can discuss/debate the Javelin, then?

View PostBishop Steiner, on 13 November 2013 - 02:35 PM, said:

and since there is so much Javelin love on here (despite it's dubious quality as a mech)

Posted Image

A Bishop Steiner take on it.

Honestly, I feel the Javelin to be a boring humanoid design, so I am trying to make it a slightly less boring humanoid design.

It's definitely better-drawn and better-proportioned than the TRO3025 artwork. :ph34r:

Though, I do wonder about the position of the head/cockpit - why so far forward and (more to the point) so close to the missile tubes?

For that matter, why do you think the Javelin to be "boring" as a conventional humanoid, but the Firestarter presumably doesn't elicit the same response? :ph34r:

#5890 Bishop Steiner

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Posted 13 November 2013 - 10:19 PM

View PostStrum Wealh, on 13 November 2013 - 10:16 PM, said:

Well, we can discuss/debate the Javelin, then?
It's definitely better-drawn and better-proportioned than the TRO3025 artwork. :ph34r:

Though, I do wonder about the position of the head/cockpit - why so far forward and (more to the point) so close to the missile tubes?

For that matter, why do you think the Javelin to be "boring" as a conventional humanoid, but the Firestarter presumably doesn't elicit the same response? :ph34r:

Firestarter has much better proportions.So while not in love with the humanoid gundams, it is a better rendered unit. The Javelin is just horrible.

As for the cockpit, there is room for the missiles to load, though it is tight. That said, I toyed with the cockpit further back and didn't like the look.

Also, not trying to make it an attack over the KGC, but it seems no matter what we lock horns on the smallest of details, and it seems like we both end up on opposite ends of the spectrum for the details we cling too. IDK, maybe we are both too literal in our thinking?

#5891 Odanan

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Posted 13 November 2013 - 11:42 PM

View Postverybad, on 13 November 2013 - 04:53 PM, said:

(Mechs are like women, doesn't matter what their inner qualities are like)

Start living with a woman and you will know that the inner qualities are more important than anything.

#5892 Odanan

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Posted 13 November 2013 - 11:57 PM

View PostBishop Steiner, on 13 November 2013 - 03:30 PM, said:

when I look at the TRO, this is what I see
Posted Image

Hence my overriding need for change

That's perfect!
The Javelin even throws inoffensive missiles at the others!

Dang, now I secretly want to repaint a MWO's Javelin with this decal.

#5893 Urdasein

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Posted 14 November 2013 - 02:46 AM

We need an assault with balistic points in both arms... Dont have this yet.

We need a Heavy ECM mech.

If they keep releasing lasercrap, i wont buy.(until they balance).

#5894 Odanan

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Posted 14 November 2013 - 03:37 AM

View Postloupgaroupoilu, on 14 November 2013 - 02:46 AM, said:

If they keep releasing lasercrap, i wont buy.(until they balance).

Quoted for justice.

#5895 John MatriX82

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Posted 14 November 2013 - 05:05 AM

View Postloupgaroupoilu, on 14 November 2013 - 02:46 AM, said:

If they keep releasing lasercrap with ghost heat still going, i wont buy.(until they balance).


Fixed that for you :ph34r:

#5896 CDLord HHGD

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Posted 14 November 2013 - 07:08 AM

View PostBishop Steiner, on 13 November 2013 - 09:56 PM, said:

sorry Oda.... little tired, so a half hour sketch is the best I could do....
TOTALLY AWESOME PIC!

Oh, "only" a half hour sketch?? Looks pretty good and I couldn't do that in half a day....

#5897 verybad

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Posted 14 November 2013 - 10:34 AM

View PostOdanan, on 13 November 2013 - 11:42 PM, said:

Start living with a woman and you will know that the inner qualities are more important than anything.

I'm very shallow and uncaring enough to not even lie about it, women realize this fast enough that I don't have to worry about that. It's a self protecting flaw of my character. Similarly, I suck as a mechwarrior, so I hop from mech to mech, hoping to find "the one" but never getting any real bond with particular variants.

Just a wanderin' mechwarrior..(play country guitar)

Edited by verybad, 14 November 2013 - 10:35 AM.


#5898 FireSlade

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Posted 14 November 2013 - 11:24 AM

View PostBishop Steiner, on 13 November 2013 - 09:56 PM, said:

sorry Oda.... little tired, so a half hour sketch is the best I could do....
Posted Image

Was showing the MRS. this picture and the first words out of her mouth is that looks like a Mandalorian armor. After looking at it again I noticed that she was right, since it has the T-Visor and flamethrowers that Mandos usually have. I cannot believe that she noticed it before I did, with me being a Star Wars/Mando nut and all. Great work and damn that you only did that in a half hour.

#5899 Odanan

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Posted 14 November 2013 - 11:44 AM

View PostFireSlade, on 14 November 2013 - 11:24 AM, said:

Was showing the MRS. this picture and the first words out of her mouth is that looks like a Mandalorian armor. After looking at it again I noticed that she was right, since it has the T-Visor and flamethrowers that Mandos usually have. I cannot believe that she noticed it before I did, with me being a Star Wars/Mando nut and all. Great work and damn that you only did that in a half hour.

See verybad? Some people find "the one" girl. :wub:

#5900 Bishop Steiner

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Posted 14 November 2013 - 08:56 PM

Posted Image
:P





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