Nathan Foxbane, on 15 March 2014 - 05:15 PM, said:
For a 100 rated engine
TT: 3 tons (100 rated standard engine) + 1 ton (gyro for a 100 rated engine) + 3 tons (cockpit) = 7 tons
MWO: 3 tons (engine) + 1 ton (gyro) + 3 tons (cockpit) = 7 tons - 6 tons (unallocated heat sinks) = 1 ton (MWO Mechlab weight)
For a 155 rated XL engine
TT: 3 tons (155 XL engine) + 2 tons (gyro for a 155 rated engine) + 3 tons (cockpit) = 8 tons
MWO: 3 tons (155 XL engine) + 2 tons (gyro) + 3 tons (cockpit) = 8 tons - 4 tons (unallocated heat sinks) = 4 tons (MWO Mechlab weight)
The minimum heat sink requirement still makes perfect, table top friendly sense.
Math is not your enemy.
1) Yes
2) Yes
3) Moot. It is a Battletech title and the devs have stated their desire to stick to the table top rules set as closely as reasonable. Read PGI reserves the right to change things for game balancing purposes.
Funny thing about Locusts and Commandos, they still kill things regularly if players use them properly. They are basically hard mode.
Bishop Steiner, on 15 March 2014 - 05:17 PM, said:
If people just want generic mech games (in which case, no heatsink rules to worry about!) then they should chose one of the dozens of other generic mechs games about, instead of trying to twist the ONE out there that is based off an existing IP, and thus ruin it for the core customer base it was targeted for?
It's like deciding you want to be part of a religion, but then ignoring all the stuff that is inconvenient for you. Why not practice one (or none) that fits what you want in the first place, instead of trying to twist something else to what you want, and thus invalidating any point to it in the first place?
I want to show you something.
http://mwo.smurfy-ne...5d46eaf2dcda9cf
This is a locust without anything on it. Do note the gyro and cockpit and sensors are all on it.
This is the mech without an engine, heat sinks, what not etc.
I dont care what the previous systems have done. What previous Mechwarrior games have done. What Battletech has done.
This is the system in wich the game we are playing is based around. The locust with the COCKPIT AND GYRO inside of it, stripped, weighs 2 tons.
I am not going to bother looking it up on sarna because its a mute point, they are not using those rules for this mechwarrior game. They are using new build rules. Period.
Right now. Having a minimum of 10 heat sinks is making 2 light mechs unplayable. Its not about hard more. Its not about those mechs need to be that way because... They simply are not playable in the game we have. They are basically broken for all intents and purposes. However by changing this rule and allowing the mechs to not need minimum heat sinks you will be doing the whole community some justice and make the locust and to a degree the commando viable mechs once again.
This is a good thing. Embrace it.