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Ultimate Mech Discussion Thread

BattleMech Balance

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#7781 Cimarb

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Posted 11 April 2014 - 05:46 AM

View PostKarl Streiger, on 11 April 2014 - 04:29 AM, said:

Nice - this orange stripe should be renamed into "shoot-here" camo

I think the technical name for the color is "CT Orange" :)

#7782 SgtMagor

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Posted 11 April 2014 - 06:51 AM

this pic makes the Mad Kat look ebil Posted Image

#7783 FireSlade

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Posted 11 April 2014 - 10:27 AM

I cannot wait until we see it in game. Granted the legs are off, the nose is a little too stubby, and the missile racks are a bit too wide and short (I rather have ugly but harder to hit racks); but if it plays anything like my ON1-K then it will absolutely kick ass.

#7784 Cimarb

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Posted 11 April 2014 - 12:08 PM

View PostFireSlade, on 11 April 2014 - 10:27 AM, said:

I cannot wait until we see it in game. Granted the legs are off, the nose is a little too stubby, and the missile racks are a bit too wide and short (I rather have ugly but harder to hit racks); but if it plays anything like my ON1-K then it will absolutely kick ass.

I'm actually hoping it will play like my Phract, but with missiles. They really need a K2-like version that replaces the missiles pods with high ballistics - that would be AMAZING.

#7785 Nathan Foxbane

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Posted 11 April 2014 - 12:27 PM

View PostCimarb, on 11 April 2014 - 12:08 PM, said:

I'm actually hoping it will play like my Phract, but with missiles. They really need a K2-like version that replaces the missiles pods with high ballistics - that would be AMAZING.

Alpha configuration mounts three medium pulse lasers in place of the missiles in the left torso.

TRO:3050 said:

Alternate Configuration A carries a short range missile launcher on its right shoulder instead of the LRMs and a box-mount package of three medium pulse lasers in the left shoulder.

Not ballistics, but a trio of ER PPCs or ER Large Lasers in the left torso could be deadly combined with hill peeking.

#7786 Cimarb

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Posted 11 April 2014 - 01:09 PM

View PostNathan Foxbane, on 11 April 2014 - 12:27 PM, said:

Alpha configuration mounts three medium pulse lasers in place of the missiles in the left torso.

Not ballistics, but a trio of ER PPCs or ER Large Lasers in the left torso could be deadly combined with hill peeking.

That is actually how I load 2/3 of my Battlemasters - forget the gorilla arms, just mount 3-4 lasers in the top mounts and hill hump all day long.

I want a Mad GaussCat, though...

#7787 Nathan Foxbane

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Posted 11 April 2014 - 01:30 PM

View PostCimarb, on 11 April 2014 - 01:09 PM, said:

That is actually how I load 2/3 of my Battlemasters - forget the gorilla arms, just mount 3-4 lasers in the top mounts and hill hump all day long.

I want a Mad GaussCat, though...

Beta right arm (comes with a Gauss Rifle) plus Prime right torso will allow a Timber Wolf to run twin Gauss. Add in the Alpha Left torso. Of course you then have the problem of only 3.5 tons of pod space to work with. Which means you might have to shave off some armor if PGI allows for armor value adjustments or down rate the engine if they allow that.

#7788 Cimarb

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Posted 11 April 2014 - 03:00 PM

View PostNathan Foxbane, on 11 April 2014 - 01:30 PM, said:

Beta right arm (comes with a Gauss Rifle) plus Prime right torso will allow a Timber Wolf to run twin Gauss. Add in the Alpha Left torso. Of course you then have the problem of only 3.5 tons of pod space to work with. Which means you might have to shave off some armor if PGI allows for armor value adjustments or down rate the engine if they allow that.

Arm-mounted + torso-mounted Gauss won't work. It has to be both torso or both arm, imo.

The whole point, though, is to have two ballistics that are as high or higher than your viewpoint, for proper ridge humping greatness.

#7789 Odanan

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Posted 11 April 2014 - 03:24 PM

View PostNathan Foxbane, on 11 April 2014 - 01:30 PM, said:

Beta right arm (comes with a Gauss Rifle) plus Prime right torso will allow a Timber Wolf to run twin Gauss. Add in the Alpha Left torso. Of course you then have the problem of only 3.5 tons of pod space to work with. Which means you might have to shave off some armor if PGI allows for armor value adjustments or down rate the engine if they allow that.

They said they will allow that, which is the salvation of the Hellbringer (that will be a very evil mech... tons of weapons + speed + ECM).

View PostCimarb, on 11 April 2014 - 03:00 PM, said:

Arm-mounted + torso-mounted Gauss won't work. It has to be both torso or both arm, imo.

The whole point, though, is to have two ballistics that are as high or higher than your viewpoint, for proper ridge humping greatness.

You want this.

#7790 Cimarb

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Posted 11 April 2014 - 04:11 PM

View PostOdanan, on 11 April 2014 - 03:24 PM, said:

You want this.

Great drawings, but that is too squat for me. Even though I don't use one for a couple reasons, the K2 is probably the best looking mech IMO. I don't want to have to pin a "wide load" banner across my tailpipe, lol.

#7791 FireSlade

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Posted 11 April 2014 - 06:06 PM

View PostCimarb, on 11 April 2014 - 03:00 PM, said:

Arm-mounted + torso-mounted Gauss won't work. It has to be both torso or both arm, imo.

The whole point, though, is to have two ballistics that are as high or higher than your viewpoint, for proper ridge humping greatness.

View PostOdanan, on 11 April 2014 - 03:24 PM, said:

You want this.

I think that he wants this instead.
Posted Image

The "B" variant in Living Legends had twin Gauss but unless they release a variant of the Timber Wolf with a smaller engine twin Gauss may be out of reach. Twin UAC20s on the other hand are totally viable. Go figure.

#7792 FupDup

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Posted 11 April 2014 - 06:09 PM

View PostFireSlade, on 11 April 2014 - 06:06 PM, said:

I think that he wants this instead.
Posted Image

The "B" variant in Living Legends had twin Gauss but unless they release a variant of the Timber Wolf with a smaller engine twin Gauss may be out of reach. Twin UAC20s on the other hand are totally viable. Go figure.

If you try to run 2 UAC/20 on the 'Wolf, you'll get only 3 tons of ammo and a backup ER Small Laser. Also note that twin Gauss has the same limitation because they share the same weight as the UAC/20. In both cases, you may or may not have enough free critical space in two separate limbs to even fit the weapons.

#7793 Cimarb

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Posted 11 April 2014 - 06:16 PM

View PostFireSlade, on 11 April 2014 - 06:06 PM, said:

I think that he wants this instead.
Posted Image

The "B" variant in Living Legends had twin Gauss but unless they release a variant of the Timber Wolf with a smaller engine twin Gauss may be out of reach. Twin UAC20s on the other hand are totally viable. Go figure.

Yeah, the B variant would be it. If it works with a Catapult and Jager, both smaller than the TWolf, why would it be out of reach on the TWolf? I'm missing something.

#7794 FireSlade

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Posted 11 April 2014 - 06:26 PM

View PostFupDup, on 11 April 2014 - 06:09 PM, said:

If you try to run 2 UAC/20 on the 'Wolf, you'll get only 3 tons of ammo and a backup ER Small Laser. Also note that twin Gauss has the same limitation because they share the same weight as the UAC/20. In both cases, you may or may not have enough free critical space in two separate limbs to even fit the weapons.

Opps, it has been a long day and was thinking that CGRs were 15 tons instead of the 12 that they are. So I retract the UAC20s and add in UAC10s instead. Almost as brutal but weights 10 tons and a little more ammo.

View PostCimarb, on 11 April 2014 - 06:16 PM, said:

Yeah, the B variant would be it. If it works with a Catapult and Jager, both smaller than the TWolf, why would it be out of reach on the TWolf? I'm missing something.

Those build only fit because we can change the engine sizes. With the Timber Wolf we are stuck with a 375xl which takes up 26.5 tons.

#7795 Sephlock

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Posted 11 April 2014 - 06:27 PM

View PostSgtMagor, on 11 April 2014 - 06:51 AM, said:

this pic makes the Mad Kat look ebil Posted Image


That pic makes it look like it was brown nosing while ankle deep in a sewer.

#7796 Nathan Foxbane

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Posted 11 April 2014 - 11:00 PM

Clan UAC/20 = 20 x 2 damage, 8 critical slots, and 12 tons.
Clan LB 20-X AC = 20 damage, 9 critical slots, and 12 tons.
Clan Gauss Rifle= 15 damage, 6 critical slots, and 12 tons

A Dire Wolf with Prime arms and Bravo side torsos can mount UAC/80 (and the ammo to make it have some endurance using a 250 rated engine). Or worse sextuple UAC/5s! Not the Ballistic hardpoints sit in turret like blister on to the Dire Wolf. So hill peeker suppreme here.
Warhawk with an Alpha right arm and Bravo left will mount UAC/40.
Timber Wolf will not mount larger than UAC/30 due to a combination hardpoint locations and fixed critical slot conflicts.
With some armor and engine rating changes the Summoner has UAC/60 potential by combining a Prime, Alpha, or Charlie configuration left arm with Delta side torsos.
A single UAC/20 is as big as the Stormcrow will get, but that is stock for the Bravo configuration.
Nova can mount UAC/40 with drastic armor reductions by mixing a Bravo right arm with a Charlie or Delta left arm.
The Adder can mount UAC/40 as a joke build using a Bravo left arm and Delta right arm by stripping all armor and using minimum engine rating.
Alas, the wee Kitfox simply cannot find the mass to mount a UAC/40, though the hardpoints are there. UAC/30 is possible.

Rejoy metabusers! Your heaven awaits you!

Edited by Nathan Foxbane, 11 April 2014 - 11:11 PM.


#7797 Nathan Foxbane

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Posted 11 April 2014 - 11:36 PM

Posted Image

I usually prefer ladies with curvier legs, but damnit stop being so sexy Timber Wolf! You naughty little minx, you!

#7798 Odanan

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Posted 12 April 2014 - 12:14 AM

View PostNathan Foxbane, on 11 April 2014 - 11:36 PM, said:

I usually prefer ladies with curvier legs, but damnit stop being so sexy Timber Wolf! You naughty little minx, you!

Nah, the upper legs are too fat.

#7799 SgtMagor

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Posted 12 April 2014 - 03:12 AM

looks like a Clan wrecking machine to me, cant imagine 1 team fielding 3 or more of this monster. all the yelling, screaming and dying. a good day for the Clans.

#7800 Strum Wealh

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Posted 12 April 2014 - 04:16 AM

View PostNathan Foxbane, on 11 April 2014 - 11:00 PM, said:

Clan UAC/20 = 20 x 2 damage, 8 critical slots, and 12 tons.
Clan LB 20-X AC = 20 damage, 9 critical slots, and 12 tons.
Clan Gauss Rifle= 15 damage, 6 critical slots, and 12 tons

A Dire Wolf with Prime arms and Bravo side torsos can mount UAC/80 (and the ammo to make it have some endurance using a 250 rated engine). Or worse sextuple UAC/5s! Not the Ballistic hardpoints sit in turret like blister on to the Dire Wolf. So hill peeker suppreme here.
Warhawk with an Alpha right arm and Bravo left will mount UAC/40.
Timber Wolf will not mount larger than UAC/30 due to a combination hardpoint locations and fixed critical slot conflicts.
With some armor and engine rating changes the Summoner has UAC/60 potential by combining a Prime, Alpha, or Charlie configuration left arm with Delta side torsos.
A single UAC/20 is as big as the Stormcrow will get, but that is stock for the Bravo configuration.
Nova can mount UAC/40 with drastic armor reductions by mixing a Bravo right arm with a Charlie or Delta left arm.
The Adder can mount UAC/40 as a joke build using a Bravo left arm and Delta right arm by stripping all armor and using minimum engine rating.
Alas, the wee Kitfox simply cannot find the mass to mount a UAC/40, though the hardpoints are there. UAC/30 is possible.

Rejoy metabusers! Your heaven awaits you!

However, has anyone from PGI given any statement indicating that they would be back-tracking on their intention to have Engine type & rating locked (such that the Daishi would be forever stuck with a XL 300), to have Internal Structure type & crits locked (such that the Daishi would be forever stuck with a 10-ton Standard Structure), to have the base Heat Sinks locked (such that the Daishi would be forever stuck with an externally-mounted Clan DHS in each of the RT, LT, and LL), or to have the Armor type locked (such that the Daishi would be forever stuck with Standard Armor, even though the Armor values would be adjustable (see here))? :rolleyes:
If so, please provide a source (with links).

The XL Engine + torso-mounted DHS combination means that LB 20-Xs could not be mounted in the torso locations (as the guns consume 9 criticals, but only 8 slots would be available), and the inability to change the Engine rating or change to Endo-Steel or remove some/all of the five above-base DHS means that the only way to free up tonnage for additional ammo and/or secondary weapons is to remove substantial amounts of armor (where the Daishi starts with 19 tons of Standard Armor).

So, any quad-Gauss or quad-UAC/20 Daishi builds, with the MWO OmniMech rules as we currently know them, would either have minimal battlefield longevity due to having minimal ammunition stores & no backup weapons, or have minimal battlefield longevity due to being thinly-armored "glass cannons". :wacko:





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