Odanan, on 16 June 2014 - 07:40 AM, said:
OK, so what about your the Clan impressions? I really liked the Timber Wolf. It's fast, tough and dangerous as it should be.
I'm kind of worried about the balance with the IS mechs, tough.
(Dire Wolf looks really overpower. I hate to say that, but there should be some kind of ghost heat for multiple ballistics)
PS: wouldn't IS Head Sinks deserve a boost to make things more balanced?
EDIT: and another idea: don't allow Artillery and Air-Strike for Clan mechs.
Dire Wolf is OP..... as long as you are right in front of it. The thing is about as clumsy as a Banshee or Stalker....and can't increase the engine to improve that. It will, however be more OP, once the idiots at PGI follow through and remove the FLD facet from the IS Autocannons, forcing IS mechs into staring matches with mechs carrying more firepower, for less weight, than the IS Mechs can.
Timberwolf.... can't remember seeing one without S Side Torsos. To any reasonable person, that would imply a balance issue right there. As as a Summoner lover, I can freely admit, while the Summoner is viable, after running the Twolf S last night, it is totally, and completely outclassed by the TWolf. I hear people talk about the CT of the Twolf being a bullet magnet. Well, every match I died in my Summoner was by CT coring, matches I lived, I usually had a cherry red CT (even packing PPCs so I could twist away from shots), while I literally never had my CT cored on my Timberwolf. So reports of the CT being an issue appear greatly exaggerated.
Stormcrow: Never was too impressed with it as a brawler, but using it as a more traditional, all purpose medium range mech, it really shined for me. Most effective set up was also the most basic...2 LRM15, 4 ERMlaser.
Nova: Definitely a sleeper hit. The JJs, especially combined with the 4 MGs of the S torsos, allow for some very effective brawling in spite of the low mass allocated to weaponry. The changes to Clan GH might force me to drop the 8 ERSlasers though, from my preferred build (2 er large, 4 MG, 8 er small). Further testing will be needed.
Warhawk: Had a lot of trouble getting a feel for this one. Seems everytime I tried it, I got the "special" team, and we got roflstomped. When i did get to actually be in a match that lasted more that 3 minutes, I preferred it to my Dire Wolf, because of the notable superior mobility. Needs some heat quirks and such to separate it from the Twolf though. Also, should be the one Clan Mech to break canon maybe and be allowed lower arm actuators with PPCs, but that is more my bias than anything. Be curious when Targeting Comps are active, how it works, but as long as TCs are available to everyone, don't really see it being any huge advantage on it's own.
Summoner: I loved it overall...until I drove the T Wolf. Reasons why are listed above, in the T Wolf summary.
Clan Lights....enjoyed them both.... as long as I didn't try to drive them like IS Lights.
Also I fully embrace the no Arty &Air consumables, idea. Clan in general found artillery to be cowardly, should be reflected in their consumables.
Edited by Bishop Steiner, 16 June 2014 - 01:38 PM.