Viktor Drake, on 20 December 2014 - 02:00 PM, said:
I agree Summon3r the maps favor the defenders strongly so to win efficiently you have to resort to gimmicky tactics.
However, I am about at my breaking point because I am having zero fun attacking in CW. Honestly I at the point where I don't care about winning as long as the battle results in good fight but unfortunately I am only getting into that good fight with PUGs not with my unit.
I think the worst thing is that generally I consider myself to be a pretty good pilot but I feel my skill is degrading because CW is either rush the generators while making sure you don't actually kill any of the enemy or if on defend, burn down enemies who aren't even firing back at you and hope you manage it before they can pop the generators.
I am seriously at the point where I wish PGI would just remove the generators completely and make winning totally dependent on killing off all the enemy. That would be a hell of alot more fun a game.
Honestly, what you want is an entirely different game mode. What is boring for you is the best fun in MWO I've ever had. I absolutely love attacking in CW, it's the game mode I hoped Conquest would be and here it finally is. And it does indeed require skills, just other skills.
But there will probably be other game modes later on in CW that will cater better to your liking. But so far this is the only objective based game mode in MWO and there are plenty more fighting based game modes in MWO already. So no need to remove the only one that is different.