#61
Posted 28 December 2014 - 05:45 AM
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I want attack time reduced to 25 minutes and an extra timer of 5 minutes to open one gate AND i want to attack only in the future!
I AM SO SICK OF SUFFERING IN THIS CW BULL....!
80% of the time i must watch a bunch of unorganised cowards without any skill , tactical understanding or even bloody courage.
Just had to suffer in another defense match:15 minutes until first gate opens (8 vs 4 kills at that moment)
final result: 38 vs 20 kills and time ran out - not a single mech entered the gate within the whole match. WTF!!! are u serious ?!?!?! dammit!
U WANT MORE TIME FOR NOTHING ?!?!?!? GO AND PLAY PONYFARM! THE HELL!
There is only one way to improve gameplay:
5 minutes time to open one gate (You can´t -> you failed! BAAAAM! in your face)
15 minutes to take out one generator (You can´t -> you failed! BAAAAM! in your face)
time reduced to 25 minutes to accomplish objectives! (You can´t -> you failed! BAAAAM! in your face)
Attack mode locked for solo players and only groups of 4 or more allowed!
You say: but (QQ) .... but .... but you want to play COMMUNITY WARFARE although GIVING A F... ABOUT TEAMPLAY and WILL NEVER JOIN A UNIT ! GET THE HECK OUTTA MY SIGHT !
GGclose
LORD CYBORX
#62
Posted 28 December 2014 - 07:51 AM
#63
Posted 28 December 2014 - 08:37 AM
CapnKirk13, on 28 December 2014 - 07:51 AM, said:
Realism is not the way to make a fun game. And there is so much more about this game that is unrealistic that I reallt can't see why a suicide mission should be so odd.
Also, your suggestion doesn't really give much reason to fight defenders still, unless your goal was simply to remove people from a planet. And if that was your goal, it would be alot easier to achive by defending. Chances are that as an attacker with this goal in mind that you would be removed from the planet yourself before removing any defenders from it.
Secondly, I don't think that it's a good mechanic to put into the game as it would probably be misused by units, especially the strongest ones.
This is more an incentive to wipe out the enemy, one that is, in my oppinion, misplaced on attackers which have an objective to destroy.
#64
Posted 28 December 2014 - 08:42 AM
Cyborx, on 28 December 2014 - 05:45 AM, said:
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I want attack time reduced to 25 minutes and an extra timer of 5 minutes to open one gate AND i want to attack only in the future!
I AM SO SICK OF SUFFERING IN THIS CW BULL....!
80% of the time i must watch a bunch of unorganised cowards without any skill , tactical understanding or even bloody courage.
Just had to suffer in another defense match:15 minutes until first gate opens (8 vs 4 kills at that moment)
final result: 38 vs 20 kills and time ran out - not a single mech entered the gate within the whole match. WTF!!! are u serious ?!?!?! dammit!
U WANT MORE TIME FOR NOTHING ?!?!?!? GO AND PLAY PONYFARM! THE HELL!
There is only one way to improve gameplay:
5 minutes time to open one gate (You can´t -> you failed! BAAAAM! in your face)
15 minutes to take out one generator (You can´t -> you failed! BAAAAM! in your face)
time reduced to 25 minutes to accomplish objectives! (You can´t -> you failed! BAAAAM! in your face)
Attack mode locked for solo players and only groups of 4 or more allowed!
You say: but (QQ) .... but .... but you want to play COMMUNITY WARFARE although GIVING A F... ABOUT TEAMPLAY and WILL NEVER JOIN A UNIT ! GET THE HECK OUTTA MY SIGHT !
GGclose
LORD CYBORX
Maybe a more constructive tone would make people listen to you a bit more, but your suggestion isn't bad. Would be a good incentive to make people actually want to attack the objectives instead of just duking it out from beyond the walls.
#65
Posted 29 December 2014 - 08:17 AM
Savage Wolf, on 28 December 2014 - 08:37 AM, said:
I didn't say it was odd in fact it is quite the norm and quite lame.
Savage Wolf, on 28 December 2014 - 08:37 AM, said:
Secondly, I don't think that it's a good mechanic to put into the game as it would probably be misused by units, especially the strongest ones.
You may be right as it seems that people who want to will find away around the changes like this or change there objectives to remove the enemy from the planet etc... perhaps the mission objectives need to change. What if the primary objective was the Orbital Cannon but the match isn't over, and considered a win, until the attacking team destroys all enemy's or makes it back to dropships for extraction. My point is right now there's no "cost"...no ramifications to the lame tactics being used.
Savage Wolf, on 28 December 2014 - 08:37 AM, said:
Maybe I'm wrong but isn't that what we're supposed to be doing here? Destroy the enemy!
#66
Posted 29 December 2014 - 11:33 AM
CapnKirk13, on 29 December 2014 - 08:17 AM, said:
It is the norm for a reason. Because it is more fun than realism. And I think that fun, in the end, needs to be the goal. Realism for realism's sake has no garantee of being fun.
CapnKirk13, on 29 December 2014 - 08:17 AM, said:
Then it would be an entirely different game mode, not a fix for the current one. And it would most certainly suffer the same fate as Assault and Conquest where there are other objectives, but it is completely irrelevant because it simply so much easier to simply wipe out the enemy. And for once we have a new game mode that does something different. Would be silly to replace it with a fourth Skirmish mode.
Also, completely changing the game mode does nothing to change the abuse that your suggestion could spawn. It is a good example of realism in games potentially being bad.
CapnKirk13, on 29 December 2014 - 08:17 AM, said:
More precise would be to say that we are here to win. If removing the orbital cannon ensures that, then that is what we should be doing.
#67
Posted 29 December 2014 - 11:43 AM
KraftySOT, on 20 December 2014 - 12:15 PM, said:
God I do love the Prussians.
And I love finding someone that understands main effort, schwerpunkt, fighting to the objective and the truth of what Maneuver Warfare is trying to accomplish and impose.
Well met, Sir.
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