Mystere, on 21 December 2014 - 01:18 AM, said:
Didn't people predict that "organized" groups would totally annihilate any and every PUG group in CW? And yet we now see PUGs able to hold their own, at least on defense. Why do you think that is happening?
Also, a crowded urban environment where there are few opportunities to focus fire and a lot of opportunities to be ambushed looks to me like a nice place for good solo players to shine. Heck, even a greenhorn who knows how to hide and can shoot someone in the back at 100m or less is capable of giving experienced players a bad day.
The only thing keeping organized groups from crushing pugs is objective based maps. I've rolled large groups of famous orgs in your same faction with nothing but pugs by playing the shell game on Sulfur. The best of us was flat out no match in combat for the least of them, I don't argue that at all. What we did do however was out-maneuver them and pull them into 3-on-1 fights or pull them away from the turrets and gens we were clearing. We won but it was absolutely not because we could out-fight them, it's because most of the top-tier competitive groups are incredibly proficient at putting mechs in the dirt - not so much at playing to the map or the objectives.
So drop a comp 12man against 12 pugs on River City. How is that going to play out?
You already know. 12-0. The same as it's always played out. The same as 4mans in the 8v8 queue used to work out before Elo.
Because, again, no Elo in CW - nor should there ever be. I love Elo in the pug/group queue. You know that. Everyone should, I've written enough dissertations on it. Without it though any sort of 'skirmish' mode in CW is going to be 10x worse than anything people are dealing with now.
Urban environment or not it doesn't matter. Com teams will flat out cold killing dominate pugs in a pure-combat match mode. That is exactly why the queues were split - people got sick of getting rolled again and again and again, and that was with Elo. Prior to Elo people had 90%+ win/loss rates and that was just running 4mans in the 8man queue without Elo.
Maps don't affect that. Game mode does. Invasion needs to be focused away from Skirmish-style play. That is the best balancing factor for the lack of Elo you can have.