Kyocera, on 20 December 2014 - 06:06 PM, said:
You know to be fair, why should CW be considered "HC group mode" at all?
There are many solo players who want to play and enjoy this mode and currently we can't, in pretty much any way shape or form.
Just saying.
How do you figure that? Setup a drop deck, join the queue to fight for a planet and just wait a bit. Once you drop, just communicate and work with your team.
The only real advantage 12 mans have is coordinated access to voice comms and they get into games faster as the MM isn't forced to find enough players for them to form a 12 man. That's it.
You know what is harsh? A complete pug I was a part of dropped on a Steiner world to attempt to defend it against a full 12 man of Lords. No contest we lost but it was a very enjoyable match, got them to burn through almost half of their dropdeck. Might have even been closer if the team wasn't arguing and derping about trying to play Peek And Shoot against min-maxed clans. The point we got the kills is when we forced them into a Brawling game within our own defensive lines, the points we lost is when we started playing to their rules and got baited out into their firing lines.
If you want to say that you don't enjoy playing CW as a solo player, fine. If you want to say that it takes too long as a solo player to find games in CW, fine. If you want to say that you don't want to face groups at all as a solo player, fine.
But nothing is stopping you from playing CW except yourself. Some of the above concerns are being looked at and there are more improvements coming to better inform the player and hopefully make wait times shorter overall.
Edited by SuckyJack, 20 December 2014 - 07:25 PM.