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Allow For Universal Weapons!

Weapons

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#1 Andi Nagasia

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Posted 20 December 2014 - 06:12 PM

as the Title says, allow any faction to equip any weapon,
yes this may allow for some broken builds on both sides,
but i feel this will put to rest any superiority between forces


=IS=
Lasers= less damage & less range, but Less heat & shorter beam duration,
S&M weigh the same as clan, ER-LL & LPL & ER-PPC +1Ton to clans,
-
ACs= Same damage but fire single shell, faster cool-down,
AC10 has LBX version, AC5 has Ultra version, All IS AC fire as fast as Clan Ultras,
AC2 & AC5 +1Ton to clans, AC10 & AC20 +2Ton to clans, Gauss +3Ton to clans,
-
LRMs= same damage but fire in a volley, all at once as AMS is less affective,
all LRM weight double to clans, but are move affective against AMS users,


=Clan=
Lasers= more damage & more range, but more heat & longer beam duration,
S&M weigh the same as IS, ER-LL & LPL & ER-PPC -1Ton to clans,
-
ACs= Same damage but fire multiple shells that spread the damage, slower cool-down,
All AC has LBX versions, All AC has Ultra version, All clan AC Ultras fire as fast as IS ACs,
AC2 & AC5 -1Ton to IS, AC10 & AC20 -2Ton to IS, Gauss -3Ton to IS,
-
LRMs= same damage but fire in a stream, all at once as AMS is more affective,
all LRM weight Half to IS, but are less affective against AMS users,


as you can see both sides have advantages and disadvantages,
i dont think all IS players will drop their weapons and get clan weapons,
as well as i dont think Clan players will stay with their Clan weapons,

each weapon though similar, has a different style of play,
weapon..........damage.....duration.....heat.....range.....cooldown.....weight...
IS ER-LL.............9.............1.25...........8......675/1350.....3.25.............5.......
Clan ER-LL........11............1.50..........10.....740/1480.....3.25.............4.......
some could say that Clan is better but IS has its perks as well,

personally i would love to place 12IS-ML on my NVA,


Thoughts Comments Concerns,
Thanks,

Edit- Changed Values

Edited by Andi Nagasia, 20 December 2014 - 06:16 PM.


#2 Novakaine

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Posted 20 December 2014 - 06:14 PM

Nope!

#3 Brody319

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Posted 20 December 2014 - 06:16 PM

You really wanna give the Direwolf, IS ballistics. Or the Thunderbolt Clan energy weapons?

Seriously it completely destroys their identities as Clan or IS mechs. Only Clan energy weapons would be used, Only IS ballistics would be used.

Some weapon systems would just die. like every Clan Ballistic.

#4 FETTY WAP

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Posted 20 December 2014 - 06:21 PM

nO THANKS.

#5 Fishbulb333

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Posted 20 December 2014 - 06:24 PM

Posted Image

#6 Andi Nagasia

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Posted 20 December 2014 - 06:25 PM

View PostBrody319, on 20 December 2014 - 06:16 PM, said:

You really wanna give the Direwolf, IS ballistics. Or the Thunderbolt Clan energy weapons?

Seriously it completely destroys their identities as Clan or IS mechs. Only Clan energy weapons would be used, Only IS ballistics would be used.

Some weapon systems would just die. like every Clan Ballistic.


first off due to IS AC weighing 2Tons more, even a DWF could only equip 3AC20 or 4AC10(but only 3Tons ammo),'
due to longer beam duration even the Thunderbolt would have to be exposed longer to due full damage,

im not saying that this is a good idea, but it would be interesting to test,

also LCT-V1 or LCT-PB, 190XL, 6Tons free, 1C-AC2-Ultra(1.5Ton Ammo)(112Shots)

#7 GutterBoy5

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Posted 20 December 2014 - 06:33 PM

Nope

#8 Brody319

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Posted 20 December 2014 - 06:35 PM

View PostAndi Nagasia, on 20 December 2014 - 06:25 PM, said:


first off due to IS AC weighing 2Tons more, even a DWF could only equip 3AC20 or 4AC10(but only 3Tons ammo),'
due to longer beam duration even the Thunderbolt would have to be exposed longer to due full damage,

im not saying that this is a good idea, but it would be interesting to test,

also LCT-V1 or LCT-PB, 190XL, 6Tons free, 1C-AC2-Ultra(1.5Ton Ammo)(112Shots)



You would be seeing builds like this
http://mwo.smurfy-ne...69739e5e263cb0a

I left 4 tons to replicate the weapon tonnage that would be needed to replace the ton difference on the ballistics.
+100 alpha.

Seriously. This would just render entire chassis obsolete.

I think If you want to put Clan stuff on IS chassis and IS stuff in Clan mechs you should have to pay an "upgrade" cost. If you want IS ballistics on Clan mechs you can "upgrade" them to IS equipment, but you must use all the IS weapons, no mixing and matching clan equipment.

#9 SweetJackal

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Posted 20 December 2014 - 06:38 PM

Big problems would exist in that it would completely invalidate certain weapons entirely. For example, 4 Clan ERMLs has a similar damage and heat profile as 6 IS MLs but a far better range.

Doing mixed tech would be acceptable if the construction rule differences between the IS and Clan were balanced exclusively against each other, making the balance between IS and Clan tech, weapons, and equipment an entirely different entity balanced in it's own vacuum. A different and yet equal approach there would mean that IS/IS and Clan/Clan purist mechs would be on even footing with IS/Clan or Clan/IS frankenmechs.

Clan tech wasn't approached in this fashion, isn't balanced or designed in this fashion and as such we shouldn't be seeing mix tech as it would completely break the game and invalidate all the effort that has been put into the game to ensure that there isn't just exclusively one mech per weight class with just one build to each mech that dominates above the rest to the point of seeing only that in the competitive scene.

Currently we are seeing the competitive scene exploring the quirks and expanding the diversity seen there. It has been just flooded by Clan Laser Vomit and before the Clans it was excessive amounts of Poptarting.

Edited by SuckyJack, 20 December 2014 - 06:39 PM.


#10 FupDup

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Posted 20 December 2014 - 07:45 PM

Lolno

#11 Telmasa

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Posted 20 December 2014 - 07:52 PM

Well, I kinda like the idea - on the surface, that is.


Once you start considering all the implications and far-reaching affects it would have...probably not a good idea.

#12 MarcusDrall

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Posted 20 December 2014 - 07:54 PM

Everyone ITT never hearing of Mixtec.

#13 Bongo TauKat

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Posted 20 December 2014 - 09:36 PM

Come on, how bad can a mix tech Locust be?

Posted Image

:blink:

#14 FupDup

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Posted 20 December 2014 - 09:38 PM

View PostMarcusDrall, on 20 December 2014 - 07:54 PM, said:

Everyone ITT never hearing of Mixtec.

Mixtech can get kinda broken sometimes, being able to combine the strengths of both factions while avoiding the weaknesses of both.

#15 CocoaJin

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Posted 20 December 2014 - 10:05 PM

View PostAndi Nagasia, on 20 December 2014 - 06:12 PM, said:

as the Title says, allow any faction to equip any weapon,
yes this may allow for some broken builds on both sides,
but i feel this will put to rest any superiority between forces


=IS=
Lasers= less damage & less range, but Less heat & shorter beam duration,
S&M weigh the same as clan, ER-LL & LPL & ER-PPC +1Ton to clans,
-
ACs= Same damage but fire single shell, faster cool-down,
AC10 has LBX version, AC5 has Ultra version, All IS AC fire as fast as Clan Ultras,
AC2 & AC5 +1Ton to clans, AC10 & AC20 +2Ton to clans, Gauss +3Ton to clans,
-
LRMs= same damage but fire in a volley, all at once as AMS is less affective,
all LRM weight double to clans, but are move affective against AMS users,


=Clan=
Lasers= more damage & more range, but more heat & longer beam duration,
S&M weigh the same as IS, ER-LL & LPL & ER-PPC -1Ton to clans,
-
ACs= Same damage but fire multiple shells that spread the damage, slower cool-down,
All AC has LBX versions, All AC has Ultra version, All clan AC Ultras fire as fast as IS ACs,
AC2 & AC5 -1Ton to IS, AC10 & AC20 -2Ton to IS, Gauss -3Ton to IS,
-
LRMs= same damage but fire in a stream, all at once as AMS is more affective,
all LRM weight Half to IS, but are less affective against AMS users,


as you can see both sides have advantages and disadvantages,
i dont think all IS players will drop their weapons and get clan weapons,
as well as i dont think Clan players will stay with their Clan weapons,

each weapon though similar, has a different style of play,
weapon..........damage.....duration.....heat.....range.....cooldown.....weight...
IS ER-LL.............9.............1.25...........8......675/1350.....3.25.............5.......
Clan ER-LL........11............1.50..........10.....740/1480.....3.25.............4.......
some could say that Clan is better but IS has its perks as well,

personally i would love to place 12IS-ML on my NVA,


Thoughts Comments Concerns,
Thanks,

Edit- Changed Values




#16 wanderer

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Posted 20 December 2014 - 11:33 PM

Ah, mixtech. The most broken of broken, so much so that mass-production model versions aren't around for...oh, about another CENTURY of game time.

"Hi, can I has F-35's in my WWI fighter sim?"

NOPE.

#17 cSand

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Posted 20 December 2014 - 11:53 PM

So, water down the game basically creating only aesthetic differences between sides while creating other problems


trust me fellas, the people whining about clan/IS imbalance aren't the folks who should be catered to



Let me put it another way.

I could enter a swimming race against excellent swimmers. I'd lose, cause I don't train and can basically just doggy paddle. But it is not my place to demand that everyone else's feet be cut off so I can have an equal chance of winning as the guys who put some effort in and have earned their ability

Forcing "equality" eliminates diversity and encourages mediocrity. This applies to most things in life not just sweet sweet mech battles

Edited by cSand, 21 December 2014 - 12:02 AM.


#18 100mile

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Posted 21 December 2014 - 12:04 AM

I am not even sure what to say to this idea...Except were you high at the time, trippin on acid or just don't understand the point of playing this game in the first place...?

#19 Lukoi Banacek

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Posted 21 December 2014 - 12:20 AM

Terrible idea and demonstrates you do not understand underlying game balance challenges that already exist.

While I would LOVE to have some IS ballistics on my durable Clan mechs, it would make for a completely unbalanced game and not fun at all.

I vote no from a canon standpoint, from a game balance standpoint, from a common sense standpoint and a "having fun" standpoint.

Get where you are coming from OP, but this is an oversimplification style solution and really not tenable.

#20 Deathlike

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Posted 21 December 2014 - 12:51 AM

View PostFupDup, on 20 December 2014 - 09:38 PM, said:

Mixtech can get kinda broken sometimes, being able to combine the strengths of both factions while avoiding the weaknesses of both.


It does.

Noone really thinks of how much better IS mechs would get with Clan DHS. Mind you, I do want them.

Once the Hunchback CERLL on the head is the norm, you would have written off the IS ERLL long before that.

Essentially, Clan and IS balance would have to be drastically different.

Besides, AC60 (3 AC20s) Dire Whales would be the norm.

Edited by Deathlike, 21 December 2014 - 12:51 AM.






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