I sent in a support ticket with some screenshots, but curious of others have noticed that XP isn't being awarded correctly.
If you have a (C) mech or Premium time, notice on the end of round screen that the big bold number doesn't include your bonuses.
So I ran a test, taking screenshots before and after. I found out that the XP being awarded is actually LESS than what is erroneously shown on the screen, so even without Premium or Mech bonsus I am getting less than being reported on the EOF screen.
For example, I started out with 139 XP on my CN-A(C). Played a match which without Mech or Premium bonuses said I should have received 1530. But going back into in the Skills tab, it showed I was actually awarded only 1504. With my Premium and Mech bonus, I should have been awarded 2210!
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Xp Not Rewarding Correctly?
Started by Xenon Codex, Dec 20 2014 09:05 PM
4 replies to this topic
#1
Posted 20 December 2014 - 09:05 PM
#2
Posted 21 December 2014 - 01:03 AM
XenonCx, on 20 December 2014 - 09:05 PM, said:
I sent in a support ticket with some screenshots, but curious of others have noticed that XP isn't being awarded correctly.
If you have a (C) mech or Premium time, notice on the end of round screen that the big bold number doesn't include your bonuses.
So I ran a test, taking screenshots before and after. I found out that the XP being awarded is actually LESS than what is erroneously shown on the screen, so even without Premium or Mech bonsus I am getting less than being reported on the EOF screen.
For example, I started out with 139 XP on my CN-A(C). Played a match which without Mech or Premium bonuses said I should have received 1530. But going back into in the Skills tab, it showed I was actually awarded only 1504. With my Premium and Mech bonus, I should have been awarded 2210!
If you have a (C) mech or Premium time, notice on the end of round screen that the big bold number doesn't include your bonuses.
So I ran a test, taking screenshots before and after. I found out that the XP being awarded is actually LESS than what is erroneously shown on the screen, so even without Premium or Mech bonsus I am getting less than being reported on the EOF screen.
For example, I started out with 139 XP on my CN-A(C). Played a match which without Mech or Premium bonuses said I should have received 1530. But going back into in the Skills tab, it showed I was actually awarded only 1504. With my Premium and Mech bonus, I should have been awarded 2210!
AFAIK, the end match screen is reporting the subtotal incorrectly which is probably why it isn't showing it properly.
Getting double XP for the day is coming up with the "same subtotal" as what I supposedly get...
#3
Posted 21 December 2014 - 04:19 AM
Its an old bug.
Ignore it like PGI does.
Ignore it like PGI does.
#4
Posted 21 December 2014 - 10:12 AM
Ah yes, after adding things up manually I see now it's the SUBTOTAL that is incorrect, the TOTAL does include the bonuses.
However there's still a concern because the one match I initially tested this on it shorted my mech 26 XP points. I screen captured the before and after mech XP in the Skills tab and the EOR screen, so it's not like I could have wrote it down incorrectly. It really only gave me 1504 XP instead of the 1530 from the EOR total. It's not much to worry about but disconcerting nonetheless.
I've checked a few more matches and since then my mechs seem to be getting the correct XP, so no idea what happened on the one round.
However there's still a concern because the one match I initially tested this on it shorted my mech 26 XP points. I screen captured the before and after mech XP in the Skills tab and the EOR screen, so it's not like I could have wrote it down incorrectly. It really only gave me 1504 XP instead of the 1530 from the EOR total. It's not much to worry about but disconcerting nonetheless.
I've checked a few more matches and since then my mechs seem to be getting the correct XP, so no idea what happened on the one round.
#5
Posted 21 December 2014 - 11:33 AM
There are many bugs that were added when CW dropped..
Regular matches start losing "mech names" when players die and are reflected on the scoreboard during AND at the end of the match.
Non-CW group queue is devoid of a working MM indicator.
"Unknown" player killed is actually an ammo explosion caused by the killer. I think that's strictly visual though and the kill is recorded correctly...
That doesn't just include the current list of bugs PGI has self-reported/confirmed for the rest of us.
Regular matches start losing "mech names" when players die and are reflected on the scoreboard during AND at the end of the match.
Non-CW group queue is devoid of a working MM indicator.
"Unknown" player killed is actually an ammo explosion caused by the killer. I think that's strictly visual though and the kill is recorded correctly...
That doesn't just include the current list of bugs PGI has self-reported/confirmed for the rest of us.
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