Stop Crawling Up My ***
#1
Posted 22 July 2013 - 05:01 AM
***-Arse. And stop sensoring me. Thanks.
#2
Posted 22 July 2013 - 05:15 AM
I have noticed since the movement change, what i like to call "creeper mechs" where people stand dead behind you basically touching you. Can be very annoying, don't block your own team in guys, don't be a creeper!
#3
Posted 22 July 2013 - 05:21 AM
#4
Posted 22 July 2013 - 05:25 AM
#5
Posted 22 July 2013 - 05:25 AM
Bloodweaver, on 22 July 2013 - 05:21 AM, said:
It's not the being a shield part that's the problem. It's getting killed because you couldn't back up because a teammate thinks that "using you as a shield" means that they have to stand directly behind you.
#6
Posted 22 July 2013 - 05:29 AM
#7
Posted 22 July 2013 - 05:33 AM
In fact, I encourage the assault to back off after the initial engagement. When the assault overheats, take a few steps back ... that way, the enemy sees the assault retreat only to find a nice cool Cataphract standing in its place, feverishly unloading it's ACs and lasers. Pretty much guaranteed insta-death for the enemy mech after overheating and going toe-to-toe with an assault for a while, now being faced with a fresh foe.
But agreed 100% -- it really sucks when you try to back up and some id10t is blocking your path. And if they are that close, they can't be helping you out since they can't possibly have line of sight to the enemy.
#8
Posted 22 July 2013 - 05:36 AM
#9
Posted 22 July 2013 - 05:44 AM
Bloodweaver, on 22 July 2013 - 05:21 AM, said:
I really love the assaults. Heavy's are more effiecient atm. When Im in an assault I stumble on every single obsticale. Since this is a post in a newbie tread. I hope new players become aware of this. Im sure experienced players know already how to play. Not using assaults is a bit silly imo.
#10
Posted 22 July 2013 - 05:59 AM
#11
Posted 22 July 2013 - 07:08 AM
Now, that said, PUGging always makes taking point a lot harder, since if you take point, nothing guarantees that any other PUGs will back you up. Some will. Some won't. Sadly, it's a crap-shoot either way. Dropping in a group helps to alleviate that a lot, if you can.
#12
Posted 22 July 2013 - 01:28 PM
#13
Posted 22 July 2013 - 02:05 PM
Spacing, use it.
#14
Posted 22 July 2013 - 02:12 PM
helps give the assualt a way back and your AMS helps him
fight off that flight of LRMS.
Second point, watch where you cross over in front of your team mate
I'm zoomed in with PPC's blaring and shoulder shoot that phrat that crosses my firing path
#15
Posted 22 July 2013 - 06:31 PM
But please keep atleast 150m away from the guy in front.
What I see quite often in canyon is this;
An Assault taking point, following by another assault or heavy, and followed by the rest.
Upon first encounter, the assault back into the guy in the back and the guy in the back back into another guy in the back, and you get a clusterf of 3 or 4 mechs trying to untangle themselves.
#16
Posted 22 July 2013 - 08:07 PM
xengk, on 22 July 2013 - 06:31 PM, said:
But please keep atleast 150m away from the guy in front.
What I see quite often in canyon is this;
An Assault taking point, following by another assault or heavy, and followed by the rest.
Upon first encounter, the assault back into the guy in the back and the guy in the back back into another guy in the back, and you get a clusterf of 3 or 4 mechs trying to untangle themselves.
Saw this exact situation earlier today in my Atlas on Canyon. I've also seen some similar situations in River City, where there's only effective way for an assault to get to a fight, invariably someone will park there and start shooting. So your choice is to drive up their *** or spend precious minutes walking all the way around whatever buildings are in the way.
#17
Posted 22 July 2013 - 08:35 PM
Benjamin Davion, on 22 July 2013 - 08:07 PM, said:
Saw this happen to the enemy team in canyon and we had the high ground....
Ever heard of 'like shooting fish in a barrel'?
Unloaded, we won... easily.
#18
Posted 22 July 2013 - 08:37 PM
Darwins Dog, on 22 July 2013 - 05:25 AM, said:
Most irritating thing. I can count so many times other players have done this.
The other one is where you poke out to snipe and a mech will move and stand right in front of you.
There seems to be this swarm mentality where everyone is so insecure they have to all attempt to be on the same spot. The maps are large enough for players to spread out, dont make your team an easy target by all cowering on the same sport or by hiding behind other mechs and getting your own team killed in your stupidity.
Maybe the devs need a tool tip for this. I doubt you will get experienced players doing this often if not at all... ...shame on them if they do.
Edited by White Bear 84, 22 July 2013 - 08:38 PM.
#19
Posted 22 July 2013 - 09:00 PM
#20
Posted 22 July 2013 - 09:09 PM
White Bear 84, on 22 July 2013 - 08:37 PM, said:
Most irritating thing. I can count so many times other players have done this.
The other one is where you poke out to snipe and a mech will move and stand right in front of you.
There seems to be this swarm mentality where everyone is so insecure they have to all attempt to be on the same spot. The maps are large enough for players to spread out, dont make your team an easy target by all cowering on the same sport or by hiding behind other mechs and getting your own team killed in your stupidity.
Maybe the devs need a tool tip for this. I doubt you will get experienced players doing this often if not at all... ...shame on them if they do.
The number of times that has happened to me. I step out, risk heavy incoming fire, zero in with PPCs/Gauss, and right as I fire, a Hunchback comes derping around right in front of me. OR BETTER. I have literally opened up with a gut-busting rapid-fire burst of three UAC5s and a Blackjack was SO INTENT on trying to kill the Atlas I was eviscerating, he waded into my stream of fire and took half a dozen UAC5 rounds to the back, THEN BITCHED AT ME for friendly fire.
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