Why Do You Test Fire Weapons?
#41
Posted 22 December 2014 - 06:46 PM
#42
Posted 22 December 2014 - 06:46 PM
Always pointed at the ground, safely away from the group.
#43
Posted 22 December 2014 - 06:57 PM
#44
Posted 22 December 2014 - 08:09 PM
type 1 i don't care about. they test fire away from the group and hit no one
type 2 is borderline stupid or negligent and hits teammates
don't be type2
#45
Posted 22 December 2014 - 08:47 PM
loopala, on 22 December 2014 - 08:09 PM, said:
type 1 i don't care about. they test fire away from the group and hit no one
type 2 is borderline stupid or negligent and hits teammates
don't be type2
Oh my yes. Always find a wall and check your minimap before testing to be sure no teammate is right on you and might get hit.
#46
Posted 22 December 2014 - 09:22 PM
example if weapon group 1 puts on 40% ontop of my movement say at %9 I know I can shoot it twice without overheating and have a good idea what percentage to cool down to before being able to fire again
#47
Posted 22 December 2014 - 09:47 PM
Having said all that, I still can't help but feel joyfire (doesn't matter if you're testing your heat or groups. If you're not trying to hit an enemy with it, it's joyfire) is kind of bush-league. If you've been playing long enough, you know the maps. You know the mechs. You know the weapons. If you've been playing long enough, you get "psyched" or "pumped" or whatever by putting those beams into enemy CT's; melting rocks just doesn't do it for you anymore.
So while there are certainly exceptions out there, when I drop into a PUG match and see someone zapping clouds or rocks or the RT in front of them, I assume that person is new. I'm probably going to work my way behind and away from that person as the battle develops, and try not to get tangled up in anything hairy alongside them. In my experience, people who can't keep from joyfiring at the start of the match don't know the maps or their own builds. They aren't sure they're going to get a chance to shoot the enemy before they die, so they want to watch the light show now. Also, in my PUG experience they are often the people who can't help themselves trying to shoot through you to get at a kill.
The more joyfire you see from your team at the start of a PUG match, the more you will probably have to carry if you want to win. It is known.
#48
Posted 22 December 2014 - 10:02 PM
My "test fire" vice is on snowy maps... I just can't help but draw pictures in the snow with lasers. And on maps like alpine there isnt much else to do until we all gather at the hill and kill eachother.
#49
Posted 22 December 2014 - 10:19 PM
while surfing/doing something else during the Waits my mouse went unbound to the screen, means i can exit the mwo Window with my cursor. if it happens in a fight its pretty "unpleaseant" so at start I exit once the mwo-window
point my cursor back into, and have then to left click in order to bind te mouse to mwo (cant exit anymore)
that left click fires a weapon group.
99.9% I aim at a really close rock, building whatever
once or twice it happend indded I hit a teammate - sad but has happend, lag/bad connection doesnt help...
apologized on the chat... but of course to late
#50
Posted 22 December 2014 - 10:46 PM
no good looking around a corner trying to poke, only to realise you are shooting your left arm into the wall instead of your right.
also, heat management.
with 70+ mechs, multiple different loadouts for each, sometimes i just can't remember how cool i have to be to shoot a certain weapon group on a certain map. usually i shoot my laser group twice, to see how hot it gets, and how much it cools between salvos.
#51
Posted 23 December 2014 - 05:42 AM
#52
Posted 23 December 2014 - 05:51 AM
#54
Posted 23 December 2014 - 06:08 AM
W A R K H A N, on 23 December 2014 - 05:51 AM, said:
Those are either accidental or malicious, but I like to think that 99.9% are accidental. It sucks, but people's fingers slip, windows swap, or something bumps the button. Those are easy to shug off even though you end up losing a good chunk of armor. Things happen. It's the malicious and/or spastic firings that chap me. A few times I've had to take my hand off the mouse just to avoid taking out someone who is willfully firing on teammates. They are necessarily TKers, but they think it's fun to shoot the good guys.
IF you're going to test fire for heat/grouping, fire at the ground, away from others. If there is any chance that someone could walk into your shot, do not shoot. Also, don't fire into the air and give everyone's position away (same goes for AMS when at a hidden rally point, turn it off temporarily).
#55
Posted 23 December 2014 - 07:10 AM
#56
Posted 23 December 2014 - 07:37 AM
1. Check heat (45 mechs x 16 maps = too many combinations to remember)
2. Check that the weapons groups didn't get reset (THX pgi, gg)
3. Check that I'm in the mech that I think I'm in (funny, I alpha'd the lasers, but all that came out were lurms. Ohh noooooooo).
4. Personally I never test fire ammo limited items (save dakka for the bad guys).
I have never accidentally shot a teammate when doing any of the above, as it's not hard to wait 10 seconds for the initial lag spike to work itself out and wait for people to start moving. I HAVE intentionally shot teammates at the start, but we were on comms and they deserved it
#57
Posted 27 December 2014 - 01:33 AM
But still, thank you all very much for the responses! Ya'll are awesome!
#58
Posted 27 December 2014 - 09:08 AM
In Nova testing it out...
#59
Posted 27 December 2014 - 09:26 AM
1. they don't care if they hit a teammate - even the guys who claim to shot away from the team don't have eyes in their back and can't predict lags - so if you fire your weapons at the start there is always a risk of hitting teammates unless you first walk away from the group to a safe distance (which I actually have seen about 10 times only in about 10.000 (no joke) matches).
2. they don't care if they show their position on the map to the enemie - which usually means also the position of teammates. You know the kind of situation where you sneak up on the enemie and wait for a good opportunity to strike when the main body of enemies engages the rest of the team - it really helps to have some idiot with you who has nothing better to do than shooting in the air and thus telling the enemie where you are.
3. in my experience (as I said - about 10.000 matches) - people who fire with their weapons with no enemie in side are the same people who don't care who they hit in a fight.
4. another observation I made - if you have more than 3 of these guys in your team in a pug and the enemies don't have the at least the same number of lightshow kids - it will be a loss - because those guys to more harm to the team then good.
ps. forgot to mention - there are also some idiots who think its funny to shot at people who ask them to stop the lightshowsb - if you see those in a match - just stay away and let them die
Edited by MilesTeg1982, 27 December 2014 - 09:29 AM.
#60
Posted 27 December 2014 - 10:05 AM
BrandonKF, on 21 December 2014 - 02:24 AM, said:
Why?
Most of the time it is to test for heat response. The heat variables afre different for every map.
Sometimes it's because we are bored. Especially true for the most boring map ever made: Alpine.
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