Hardened Target - Alternative To Addressing Light Zerg Rush
#1
Posted 22 December 2014 - 08:55 AM
Change the cannon so that it acts as a hardened target that requires larger and more powerful weapons to effectively damage it. Make small lasers and small pulse do 25% damage, and medium lasers and AC/2s do 50%. (Of course, tune the percentages as required.)
Making the cannon a hardened target could effectively make light Zerg rushes less effective, without changing the overall balance to the point that the attacking team has little chance to succeed.
#2
Posted 22 December 2014 - 09:00 AM
#3
Posted 22 December 2014 - 09:01 AM
#4
Posted 22 December 2014 - 09:02 AM
#5
Posted 22 December 2014 - 09:03 AM
Eonai, on 22 December 2014 - 09:01 AM, said:
Science.....
OP, Why is this necessary?
Is the Light Rush really a problem? I think you need more then just some fixes from PGI if you cant leg light mechs at this point.
#6
Posted 22 December 2014 - 09:14 AM
I've not seen a light rush be effective ever since they updated the map to have 3 generators prior to omega's generator. If you don't have a means of countering lights and just plan for one specific enemy type, you're going to have a bad time.
#7
Posted 22 December 2014 - 09:18 AM
Vaskadar, on 22 December 2014 - 09:14 AM, said:
I've not seen a light rush be effective ever since they updated the map to have 3 generators prior to omega's generator. If you don't have a means of countering lights and just plan for one specific enemy type, you're going to have a bad time.
I agree, i think the Heavy push is the scary one...its just a matter of legging the lead mech all the time during light rushes. They can't do enough dmg to hurt mechs so just run behind them and kill leg them letting the your slow guys come by and finish them.
The assaults and heavy rush on the other hand....get some decent shots on the front of that push and they often make it to the gens before you can kill them.
Edited by DarthRevis, 22 December 2014 - 09:19 AM.
#8
Posted 22 December 2014 - 09:32 AM
Eonai, on 22 December 2014 - 09:01 AM, said:
If your looking for an actual scientific basis for your video game, well, okay... The size and energy of a laser matters as to its ability to effectively cut through and damage an object.
#9
Posted 22 December 2014 - 09:59 AM
Add the Piranha
Make all the monies PGI
#10
Posted 22 December 2014 - 11:33 AM
DarthRevis, on 22 December 2014 - 09:18 AM, said:
I agree, i think the Heavy push is the scary one...its just a matter of legging the lead mech all the time during light rushes. They can't do enough dmg to hurt mechs so just run behind them and kill leg them letting the your slow guys come by and finish them.
The assaults and heavy rush on the other hand....get some decent shots on the front of that push and they often make it to the gens before you can kill them.
Just Leg them too. Most ignore the Defenders, so Legs make easy targets. Any Mech going 40kph, that is not already at Omega, is unlikely to succeed the attempt of getting their alive.
Edited by Almond Brown, 22 December 2014 - 11:33 AM.
#11
Posted 22 December 2014 - 11:45 AM
Rashhaverak, on 22 December 2014 - 08:55 AM, said:
Making the cannon a hardened target could effectively make light Zerg rushes less effective, without changing the overall balance to the point that the attacking team has little chance to succeed.
I agree with the intent behind this (it mirrors a thought I had a few days ago).
An in-lore explanation already exists: http://www.sarna.net...eflective_Armor
Quote
This would mean that for max effectiveness, the attackers should bring ballistic weapons. They can still do a light-rush, but with only energy weapons (like most lights carry for reasons of weight), it will take longer to 'crack the nut open'.
Within lore, this is a few years ahead of where we are now, but PGI has already jiggered with things previously, I don't think this would be a big deal (as long as it's programmable)...
Edited by BenMartin, 22 December 2014 - 11:45 AM.
#12
Posted 22 December 2014 - 11:52 AM
Rashhaverak, on 22 December 2014 - 09:32 AM, said:
You mean like how large lasers do more damage than small lasers? yeah...
Small lasers are still supposed to be weapons, not goddamn laser pointers for your powerpoint presentation.
#13
Posted 22 December 2014 - 12:00 PM
Rashhaverak, on 22 December 2014 - 09:32 AM, said:
1. Lasers are not viable at long ranges. They should be out of the visible spectrum anyway. Light based lasers are way to big and clunky. Plasma bolts would be better weapons.
2. A Particle cannon is a terrible weapon. The amount of empty space in a target at the atomic level is so great most of the particles would go completely through the target.
3. LRMs would not have a minimum range. if a missile doesn't reach the target it would unarm its warhead and just clink against the enemy's armor, or it would keep flying forward and explode into the ground.
4. AC20s would have a longer range than the 2, its a bigger slug, thus it requires more energy to change its velocity. AC2s should be short ranges.
5. Ships don't use a Warp drive. These ships would be pretty impossible to hit if they used a warp drive anyway. Since it could just move 2 light years to the left instantly.
6. Orbital bombardment is a far better idea for a weapon for taking a planet. If it has water, a large metal slug launched from orbit could wash all possible threats away via tsunamis and earth quakes.
7. Why are none of the ACs using smokeless powder? They still have a burst of smoke in an airless environment, Pilots must be lucky to not go blind when the soot covers the cockpit.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users























