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Hardened Target - Alternative To Addressing Light Zerg Rush

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#1 Rashhaverak

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Posted 22 December 2014 - 08:55 AM

What it, instead of just adding more hit points to the cannon, or adding more generators to destroy we actually change the dynamics of the attack?

Change the cannon so that it acts as a hardened target that requires larger and more powerful weapons to effectively damage it. Make small lasers and small pulse do 25% damage, and medium lasers and AC/2s do 50%. (Of course, tune the percentages as required.)

Making the cannon a hardened target could effectively make light Zerg rushes less effective, without changing the overall balance to the point that the attacking team has little chance to succeed.

#2 Rashhaverak

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Posted 22 December 2014 - 09:00 AM

Oh yeah, and make machine guns and flamers do the same as with fully armored targets.

#3 GreyNovember

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Posted 22 December 2014 - 09:01 AM

Why would lasers be affected? Wouldn't they burn through your hardened target all the same?

#4 Felix7007

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Posted 22 December 2014 - 09:02 AM

No, just open the map up so rushing isn't the only option.

#5 Revis Volek

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Posted 22 December 2014 - 09:03 AM

View PostEonai, on 22 December 2014 - 09:01 AM, said:

Why would lasers be affected? Wouldn't they burn through your hardened target all the same?


Science.....

OP, Why is this necessary?

Is the Light Rush really a problem? I think you need more then just some fixes from PGI if you cant leg light mechs at this point.

#6 Mad Dog Morgan

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Posted 22 December 2014 - 09:14 AM

Any sort of well-coordinated push is hard to counter. It should be. Defending is still easier than attacking for the most part.

I've not seen a light rush be effective ever since they updated the map to have 3 generators prior to omega's generator. If you don't have a means of countering lights and just plan for one specific enemy type, you're going to have a bad time.

#7 Revis Volek

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Posted 22 December 2014 - 09:18 AM

View PostVaskadar, on 22 December 2014 - 09:14 AM, said:

Any sort of well-coordinated push is hard to counter. It should be. Defending is still easier than attacking for the most part.

I've not seen a light rush be effective ever since they updated the map to have 3 generators prior to omega's generator. If you don't have a means of countering lights and just plan for one specific enemy type, you're going to have a bad time.



I agree, i think the Heavy push is the scary one...its just a matter of legging the lead mech all the time during light rushes. They can't do enough dmg to hurt mechs so just run behind them and kill leg them letting the your slow guys come by and finish them.

The assaults and heavy rush on the other hand....get some decent shots on the front of that push and they often make it to the gens before you can kill them.

Edited by DarthRevis, 22 December 2014 - 09:19 AM.


#8 Rashhaverak

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Posted 22 December 2014 - 09:32 AM

View PostEonai, on 22 December 2014 - 09:01 AM, said:

Why would lasers be affected? Wouldn't they burn through your hardened target all the same?


If your looking for an actual scientific basis for your video game, well, okay... The size and energy of a laser matters as to its ability to effectively cut through and damage an object.

#9 Brody319

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Posted 22 December 2014 - 09:59 AM

machine guns do 100% damage
Add the Piranha
Make all the monies PGI

#10 Almond Brown

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Posted 22 December 2014 - 11:33 AM

View PostDarthRevis, on 22 December 2014 - 09:18 AM, said:


I agree, i think the Heavy push is the scary one...its just a matter of legging the lead mech all the time during light rushes. They can't do enough dmg to hurt mechs so just run behind them and kill leg them letting the your slow guys come by and finish them.

The assaults and heavy rush on the other hand....get some decent shots on the front of that push and they often make it to the gens before you can kill them.


Just Leg them too. Most ignore the Defenders, so Legs make easy targets. Any Mech going 40kph, that is not already at Omega, is unlikely to succeed the attempt of getting their alive.

Edited by Almond Brown, 22 December 2014 - 11:33 AM.


#11 BenMartin

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Posted 22 December 2014 - 11:45 AM

View PostRashhaverak, on 22 December 2014 - 08:55 AM, said:

Change the cannon so that it acts as a hardened target that requires larger and more powerful weapons to effectively damage it. Make small lasers and small pulse do 25% damage, and medium lasers and AC/2s do 50%. (Of course, tune the percentages as required.)

Making the cannon a hardened target could effectively make light Zerg rushes less effective, without changing the overall balance to the point that the attacking team has little chance to succeed.


I agree with the intent behind this (it mirrors a thought I had a few days ago).

An in-lore explanation already exists: http://www.sarna.net...eflective_Armor

Quote

Originally an Experimental Technology, the Laser Reflective Armor was first created by the Lyran Alliance in 3058, and used in 3061 by Clan Jade Falcon.[1] Also known as Glazed or Reflec armor, the first batch of Laser Reflective Armor was created by accident on a Ferro-Fibrous armor production line. Laser Reflective Armor dissipates energy weapon attacks 50% more efficiently than other armor types, reducing the amount of damage taken by the 'Mech mounting it. Despite the name, Laser Reflective Armor is effective against all energy weapons, not just lasers. PPCs, Flamers, and Plasma Rifles and Cannons are all less effective against it.


This would mean that for max effectiveness, the attackers should bring ballistic weapons. They can still do a light-rush, but with only energy weapons (like most lights carry for reasons of weight), it will take longer to 'crack the nut open'.

Within lore, this is a few years ahead of where we are now, but PGI has already jiggered with things previously, I don't think this would be a big deal (as long as it's programmable)...

Edited by BenMartin, 22 December 2014 - 11:45 AM.


#12 pwnface

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Posted 22 December 2014 - 11:52 AM

View PostRashhaverak, on 22 December 2014 - 09:32 AM, said:

If your looking for an actual scientific basis for your video game, well, okay... The size and energy of a laser matters as to its ability to effectively cut through and damage an object.


You mean like how large lasers do more damage than small lasers? yeah...

Small lasers are still supposed to be weapons, not goddamn laser pointers for your powerpoint presentation.

#13 Brody319

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Posted 22 December 2014 - 12:00 PM

View PostRashhaverak, on 22 December 2014 - 09:32 AM, said:

If your looking for an actual scientific basis for your video game, well, okay... The size and energy of a laser matters as to its ability to effectively cut through and damage an object.


1. Lasers are not viable at long ranges. They should be out of the visible spectrum anyway. Light based lasers are way to big and clunky. Plasma bolts would be better weapons.
2. A Particle cannon is a terrible weapon. The amount of empty space in a target at the atomic level is so great most of the particles would go completely through the target.
3. LRMs would not have a minimum range. if a missile doesn't reach the target it would unarm its warhead and just clink against the enemy's armor, or it would keep flying forward and explode into the ground.
4. AC20s would have a longer range than the 2, its a bigger slug, thus it requires more energy to change its velocity. AC2s should be short ranges.
5. Ships don't use a Warp drive. These ships would be pretty impossible to hit if they used a warp drive anyway. Since it could just move 2 light years to the left instantly.
6. Orbital bombardment is a far better idea for a weapon for taking a planet. If it has water, a large metal slug launched from orbit could wash all possible threats away via tsunamis and earth quakes.
7. Why are none of the ACs using smokeless powder? They still have a burst of smoke in an airless environment, Pilots must be lucky to not go blind when the soot covers the cockpit.





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