Really No Point To Drop In Cw Until 2 Hours Before Ceasefire
#1
Posted 21 December 2014 - 05:10 AM
Something needs to be done about this. New maps with Attack/Defend will not cut it alone, we also need new CW game modes that matter.
Other than that, I am having fun when I do drop.
#2
Posted 21 December 2014 - 05:44 AM
#3
Posted 21 December 2014 - 06:53 AM
The galaxy map is currently nothing but a fun gimmick, until PGI makes the conquest of planets have an actual impact on the players. And even then, it's probably too late to give people a 10% discount on the CN9-D for capturing a certain planet. The ship has sailed for the kind of rewards that would have been interesting in 2012.
And of course, with it being beta, there's always a chance our efforts right now will be meaningless in the future anyway.
I get what you're saying though. The point of CW is to rally the community and make everyone work together. And that's rather pointless when a small portion of the player population basically decide the outcome of every attack phase, and the rest of us are just spectators.
#4
Posted 21 December 2014 - 07:06 AM
Seriously though, all the work you do on a Planet before those last 4 hours is a total waste because it is way too easy for a defender to roll back 5-6 wins in short order.
Of course, this is why I think that once an attacker hits 11 wins, the planet should flip automatically and that's that.
#5
Posted 21 December 2014 - 07:21 AM
Viktor Drake, on 21 December 2014 - 07:06 AM, said:
Seriously though, all the work you do on a Planet before those last 4 hours is a total waste because it is way too easy for a defender to roll back 5-6 wins in short order.
Of course, this is why I think that once an attacker hits 11 wins, the planet should flip automatically and that's that.
I like this idea, it gives units a reason to go to 100% instead of just 50%.
#6
Posted 21 December 2014 - 07:55 AM
Viktor Drake, on 21 December 2014 - 07:06 AM, said:
Seriously though, all the work you do on a Planet before those last 4 hours is a total waste because it is way too easy for a defender to roll back 5-6 wins in short order.
Of course, this is why I think that once an attacker hits 11 wins, the planet should flip automatically and that's that.
FullMetalJackass, on 21 December 2014 - 07:21 AM, said:
Same.
You could even make a planet go to "Red Alert" once it's over 60% or something similar to encourage people to move to defend/attack that planet.
#7
Posted 21 December 2014 - 09:10 PM
#8
Posted 21 December 2014 - 09:11 PM
And if a planet is at 0% its not liek you can make it go to 100% within that 2 hours
#9
Posted 21 December 2014 - 09:15 PM
Ripper X, on 21 December 2014 - 05:10 AM, said:
dude
c'mon man lol
you just listed every reason except tokens lol
But, with that said
Yes, it would be nice to have a more randomized system or a more persistent system.
I don't understand the whole idea behind the cease fire in the first place. Why not just have it completely persistent. When one faction takes 51% of the planet, they own it and can then move to attack the next planet.
Tennex, on 21 December 2014 - 09:11 PM, said:
And if a planet is at 0% its not liek you can make it go to 100% within that 2 hours
agreed, but if you're on a planet that's relatively contested, they usually get rushed in the last 2 hours because they know whoever owns it at cease fire is going to take it, which kinda defeats the purpose of a persistent campaign in some aspects.
#10
Posted 21 December 2014 - 09:22 PM
#11
Posted 21 December 2014 - 10:06 PM
#12
Posted 21 December 2014 - 10:15 PM
#14
Posted 21 December 2014 - 10:53 PM
Tennex, on 21 December 2014 - 09:11 PM, said:
And if a planet is at 0% its not liek you can make it go to 100% within that 2 hours
Actually that is quite possible. All it takes is vast numbers. Wolf lost a planet tonight just like that. FRR attacked with one hour to spare when Wolves were Attacking a FRR planet. FRR had that planet over 50% while Wolves were still in the queue attacking the other planet. Wolves switched to defend that planet. It was close but it was too late. Also the planet we were attacking went to 0% because of the shear numbers of random IS players defending it. All those hours and work to take that planet went to waste. We had it over 70% before FRR attacked ours and we had to go defend.
Definitely need more than just Attack/Defend modes for CW and Attack/Defend modes need tweaking so the last 2 hours are not the only time CW matters.
Edited by Ripper X, 21 December 2014 - 10:56 PM.
#15
Posted 21 December 2014 - 11:01 PM
Ripper X, on 21 December 2014 - 05:10 AM, said:
Something needs to be done about this. New maps with Attack/Defend will not cut it alone, we also need new CW game modes that matter.
Other than that, I am having fun when I do drop.
I agree. Most planets fall under "Community Waitfare" for the majority of the day.
#16
Posted 21 December 2014 - 11:39 PM
Say a EU group got 4 wins on the planet and kept them the whole time they were one. But once they log off, go to sleep, etc. The NA guys or whoever can pounce and smack it back down to zero in no time. We have done this in a matter of 20 minutes with 4 unopposed ghost drops (before patch).
But what if once they get a win if they defend them for 3 hours successfully without a flip on the block they are cemented Until the full cycle ends? This way you could just put in the 3 or so hours anytime and solidify a win for you team, faction, unit, whatever. Put a timer in the win block that counts down, or just a planetary time and whatever wins are there at x hour increments stay. This would stop the "SUPER UNITS" from being able to STOMP to Terra in a week.
OR put the time both ways. make it stay for a few hours and then capable of being flipped. That way there is a time buffer for units to see and they can plan accordinly how to invade. "defend this now, in 2 more hours we can take wins back from X planet"
But if a group drops in has 2 hours to play and see's 4 wins, 3 have been there for 2 hours and that unit helps keep at least 3 for another 2 hours after the previous unit logged of everyone would feel important, have a part and be able to contribue easily and immediately within there time slot.
IS could also hold parts of a planet from us and make the capture that much tougher for the day.
Just some thoughts before i went to bed....Hope to see you all on the Battlefield!
Edited by DarthRevis, 21 December 2014 - 11:43 PM.
#17
Posted 22 December 2014 - 12:08 AM
If our EU TZ doesn't do its job and IS gets momentum then out NA TZ have hard times accomplishing anything. There is a difference between "we have 3 hours to defend our sectors and do diversion activities" and "in 2 hours we must retake 20 sectors and conquer another 10".
Consider this as a chain. If your chain has one lazy piece or one piece completely missing you are in trouble.
#18
Posted 22 December 2014 - 02:09 AM
Now I just play CW for the matches, I do realize that with this flawed system nothing I do will have an impact in the map.
I think there should be 3-4 planet changing ceasefires, coinciding with the peak hours in PST, EST, GMT and Pacific Ocean times. Thats the only way to create a meaningful experience for everyone.
Or, someone might think of a better way. But what we have now just doesnt cut it.
#19
Posted 22 December 2014 - 02:23 AM
Even how it is right NOW, all drops are still important because every pilot who wins a drop adds to the total count for their unit on the days total towards who's name goes on the planet after the ceasefire. While it is true that the last 2-3 hours make the biggest difference as to what faction gets the planet, it is the unit that contributed the most pilots who's matches end with a win that gets their name on the planet.
TL:DR - Every match counts towards what unit gets their name on the planet (regardless of what time that unit participates), but what factions get's to put a unit name on the planet is determined during the last 2-3 hours before update time.
#20
Posted 22 December 2014 - 03:56 AM
Feels pointless to try a 'win a planet' if your not in the right time zone. It should be 3 ticks a day there's more than enough planets to support that an keep a 3month CW window.
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