Clan Invasion? More Like Stalemate
#1
Posted 21 December 2014 - 06:16 AM
In all actuality i think the clans only have 2 real advantages, XL engines and streaks. How many 65 70 ton clanners can use double gauss? none. And at least for now, more mechs that can be built for most custom situations.
#2
Posted 21 December 2014 - 06:47 AM
Yeah, IS vs Clan is totally even.
#3
Posted 21 December 2014 - 06:54 AM
zerg the generator
win
#4
Posted 21 December 2014 - 06:58 AM
Lord Ikka, on 21 December 2014 - 06:47 AM, said:
Yeah, IS vs Clan is totally even.
Free (weightless) armor, half heat ER/PPCs, rapid fire SINGLE SLUG ACs and UACs, Rapid-fire Gauss, ERPPCs with 1000+ meter range..AC20s with single slugs, faster projectile speed, and extended range..Rapid fire, low duration ERLLs..
Totally uneven. (Cry me a river)
#6
Posted 21 December 2014 - 07:19 AM
Toast001, on 21 December 2014 - 06:16 AM, said:
In all actuality i think the clans only have 2 real advantages, XL engines and streaks. How many 65 70 ton clanners can use double gauss? none. And at least for now, more mechs that can be built for most custom situations.
There we go again. MWO is not about one-sided invasion, it is about contest with near equal chance for all sides. If you want your glorious Clan stomp but not finding it here, you are either playing the wrong game, or your Clan is simply not skilled enough.
Leave roflstomp campaigns to single player games. MP only MMO game's livelihood depends on balance.
Edited by El Bandito, 21 December 2014 - 07:22 AM.
#7
Posted 21 December 2014 - 07:57 AM
Most fun weapon in the MW universe and roflstomp every other IS ballistic mech. Yeah go on jager, fire your twin gauss rifles at me, but im gonna fill your face with explosions for the next 10 seconds.
Edited by 151st Light Horse Regiment, 21 December 2014 - 07:57 AM.
#8
Posted 21 December 2014 - 08:15 AM
El Bandito, on 21 December 2014 - 07:19 AM, said:
There we go again. MWO is not about one-sided invasion, it is about contest with near equal chance for all sides. If you want your glorious Clan stomp but not finding it here, you are either playing the wrong game, or your Clan is simply not skilled enough.
Leave roflstomp campaigns to single player games. MP only MMO game's livelihood depends on balance.
Train him. He will bring balance to the clans!
#9
Posted 21 December 2014 - 08:19 AM
#10
Posted 21 December 2014 - 08:21 AM
#11
Posted 21 December 2014 - 08:48 AM
Lord Ikka, on 21 December 2014 - 06:47 AM, said:
Yeah, IS vs Clan is totally even.
Fact IS AC fire just as fast as Clan AC-Ultras, both do the same damage,
(IS AC5 Ultra fires faster that Clan AC5 Ultra, and only fires 1 shell to do full damage),
IS AC2/AC5 weigh 1Ton heavier, IS AC10/AC20 weight 2Tons Heavier,
but clan cant upgrade to increase free weight, IS can,
#12
Posted 21 December 2014 - 11:06 AM
My secodt thought is, that its not the Mechs' and pilots' fault that the invasoin is so awkward. To make that swift sweep like they did in lore, tha Clans had to organize war in a quarter of the galaxy. But if we think only in game. To do this we should have hundreds of pilots battle ready at any given time, well organized, well commanded, and disciplined. Where do you get that in an online MMO?
#13
Posted 21 December 2014 - 07:19 PM
Hudenagyon, on 21 December 2014 - 11:06 AM, said:
My secodt thought is, that its not the Mechs' and pilots' fault that the invasoin is so awkward. To make that swift sweep like they did in lore, tha Clans had to organize war in a quarter of the galaxy. But if we think only in game. To do this we should have hundreds of pilots battle ready at any given time, well organized, well commanded, and disciplined. Where do you get that in an online MMO?
Perhaps if larger Clan units' leaders (units with at least 100 members) talked to each other and organize a massive event aiming at set objectives over one weekend, we might see some drastic shifts. Right now, it feels like every unit for itself.
Edited by El Bandito, 21 December 2014 - 07:20 PM.
#14
Posted 21 December 2014 - 09:52 PM
Invasion Stage: (One month-3 months Clans can only attack and IS can only defend their territory)
First series of maps could have been fortress/airstrip/outpost designs that IS teams had to defend along the periphery. IS defenders outnumber Clan attackers. Unlock xx nmber of planets for attack per week. Set up rewards for claiming those planets.
Clan defeat means the planet is held by IS faction or Clan faction claims the planet.
Counter attack stage: (One month-3 months)
Put clans on the defensive. restrict their ability to attack and let IS try to reclaim their planets.
Next series of maps could have been IS raids on Clan supply lines outpost attacks and then a final base to reclaim planet.
Whatever. Just a thought.
Who knows what they have in store for us.
#16
Posted 21 December 2014 - 10:16 PM
#17
Posted 21 December 2014 - 10:22 PM
Andi Nagasia, on 21 December 2014 - 08:48 AM, said:
Fact IS AC fire just as fast as Clan AC-Ultras, both do the same damage,
(IS AC5 Ultra fires faster that Clan AC5 Ultra, and only fires 1 shell to do full damage),
IS AC2/AC5 weigh 1Ton heavier, IS AC10/AC20 weight 2Tons Heavier,
but clan cant upgrade to increase free weight, IS can,
Yeah.... Having a gun that fires as fast but seems to jam every third shell RIGHT when you've got a Timber Wolf in your face? No thanks...
Basically I view it like this. Clan mechs are easier to use. They've got more weapons, are faster, and have better range/rate of fire.
Inner Sphere mechs require more careful builds, they're slower, and can carry less weapons... (But pinpoint PPFLD, blah blah blah...) and more or less... They're MWO on hard mode. Now, I have mostly IS mechs... and I ENJOY playing them because they are MORE OF A CHALLENGE TO PILOT.
That's it, pure and simple.
Edited by DasSibby, 21 December 2014 - 10:23 PM.
#18
Posted 23 December 2014 - 07:42 PM
We are using both our best pilots and equipment right from the start that should obviously make a difference in how well the clans do.
Edited by pnaksone, 23 December 2014 - 07:44 PM.
#19
Posted 23 December 2014 - 07:48 PM
Toast001, on 21 December 2014 - 06:16 AM, said:
In all actuality i think the clans only have 2 real advantages, XL engines and streaks. How many 65 70 ton clanners can use double gauss? none. And at least for now, more mechs that can be built for most custom situations.
It takes a long time for planets to flip from side to side. You do realize we're going through 3049, right? If we let the clans take as many planets as they can in one day, then yes, it would be more like the lore invasion. Except 700 times faster. Yes, the clans haven't advanced through all of Rasalhague yet, we know, but their invasion has only been going on for a few days. They've already taken SO MUCH territory.
This is not a stalemate, not by a long shot.
I don't think anyone here is actually paying attention to the fact that even in the lore, the clans didn't move this fast.
Most of you sound like you want the clans to already be knocking on Luthien's door already, but you're forgetting that THAT battle is still 3 years away. The clans should still be several planets behind where they are now.
Their invasion was rapid, and was devastating, yes, but it was rapid IN COMPARISON TO IS WARS!
Edited by IraqiWalker, 23 December 2014 - 07:52 PM.
#20
Posted 23 December 2014 - 07:49 PM
Lord Ikka, on 21 December 2014 - 06:47 AM, said:
Yeah, IS vs Clan is totally even.
And yet for all the bluster on the forums about how people wouldn't want to play "inferior IS mechs" - it would seem that a great many players are playing IS instead of clan.
It makes you wonder about the endless nerfcall threads though, doesn't it?
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