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Clan Invasion? More Like Stalemate


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#21 Scorcher

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Posted 23 December 2014 - 07:51 PM

View PostLord Ikka, on 21 December 2014 - 06:47 AM, said:

Better range, damage, RoF (UACs vs AC), lighter tonnage/fewer slots for weapons and dhs.

Yeah, IS vs Clan is totally even.


IS have better AC/s better range weapons, less heat and faster refire rates and buffed mechs all across the board. IS is so overpowered compared to Clan mechs and tech.

I can't wait till they nerf IS mechs to an even playing field with clan mechs.

#22 Ted Wayz

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Posted 23 December 2014 - 07:59 PM

It's Beta and only two maps have been released.

But I will say the light rush definitely favors one side over the other. Don't care how good the clanners are, speed kills on the two maps we have. And the IS has the advantage on speed.

#23 LT. HARDCASE

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Posted 23 December 2014 - 08:00 PM

View PostLordBraxton, on 21 December 2014 - 06:54 AM, said:

bring 6 stormcrows and 6 timbers

zerg the generator

win

3 waves of this is pretty much a guaranteed victory, at least when 12 mans aren't involved. Mix in 2 or 3 ECM Hellbringers per wave for a maximum win.

#24 IraqiWalker

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Posted 23 December 2014 - 08:27 PM

View PostTed Wayz, on 23 December 2014 - 07:59 PM, said:

It's Beta and only two maps have been released.

But I will say the light rush definitely favors one side over the other. Don't care how good the clanners are, speed kills on the two maps we have. And the IS has the advantage on speed.


Yeah except it doesn't work anymore because of the 3 generators that need to be taken out, on top of Omega getting a hefty boost to it's HP with the last patch.

#25 Angel of Annihilation

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Posted 23 December 2014 - 08:33 PM

Has anyone been actually looking at the invasion map? The Clan rarely do not take their target planets every night and only lost a planet once or twice both of which were taken back very quickly.

Point of fact, the Clan community is much more tightly organized than the IS one and very focused on taking territory. IS is too busy fighting each other.

#26 LordKnightFandragon

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Posted 23 December 2014 - 08:37 PM

View PostLord Ikka, on 21 December 2014 - 06:47 AM, said:

Better range, damage, RoF (UACs vs AC), lighter tonnage/fewer slots for weapons and dhs.

Yeah, IS vs Clan is totally even.



Better range, largely an irrelevant feature. Better damage? Sorta, they spread that increased damage over a long period, they burn longer and run hotter. If we got true DHS, then sure, the Clans could hold that over the IS head, but we get 1.4 DHS. LRMs? The Clans spread out more, the IS are clumped up. So in the end, the DPS equals out, and the lost damage from missing with the spread and crap evens out. Faster RoF on the ACs? Maybe, but again, the CUACs are spreading thier shots over the enemy and have a surprisingly high chance to jam..15%? thats a lie.

Its not the weapons themselves, its certain mechs ability to carry alot of them. Timberwolf? It can carry alot of guns, Direwolf? it can carry alot of guns. Stormcrow? It to can carry a fair amount of guns and still run fairly cool.

Mechs like the Summoner, they cant carry enough guns to be worth much. Warhawk, its a good chassis overall, I think its durability is kinda high, but it to is limited by hardpoints and doesnt carry that many guns. The CERPPC not being a 15/15 weapon kinda hurts that mech, as it is a large caliber energy boat.

Gargolye? Just my short time messing with it in Smurfy, it looks like its seriously short on space for weapons, so not that great of a mech.

Vulture is a good missile mech, it seems to run very hot if you boat alot of missiles, or it lacks armor if you try to increase lasers and overall firepower. So its not that OP or amazing.

Hellbringer, its an ECM mech, so there is that. I have smurfy'd it. It can pack some moderately dangerous loadouts. Id say its a decent mech.

Basically the Clan OPness breaks down to the Holy Trinity of 3 mechs that are being spammed in CW to make the Clans seem OP. Its been said before but thats the case with Clan vs IS balance.


And finally, the balance cant be that bad, the Clans havent taken but a handful of planets from the IS....

Edited by LordKnightFandragon, 23 December 2014 - 08:47 PM.


#27 mogs01gt

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Posted 23 December 2014 - 08:42 PM

View PostLordKnightFandragon, on 23 December 2014 - 08:37 PM, said:

Basically the Clan OPness breaks down to the Holy Trinity of 3 mechs that are being spammed in CW to make the Clans seem OP. Its been said before but thats the case with Clan vs IS balance.

The issue is those three mechs are leaps and bounds better than any comparable mech in their weight class. DDC over the DWF is debatable but having a DDC+DWF is better than DWFx2.

LRMs being better is mute since LRMs suck as a whole but oddly can sway the way of a battle.

Edited by mogs01gt, 23 December 2014 - 08:43 PM.


#28 IraqiWalker

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Posted 23 December 2014 - 08:54 PM

View PostViktor Drake, on 23 December 2014 - 08:33 PM, said:

Has anyone been actually looking at the invasion map? The Clan rarely do not take their target planets every night and only lost a planet once or twice both of which were taken back very quickly.

Point of fact, the Clan community is much more tightly organized than the IS one and very focused on taking territory. IS is too busy fighting each other.



uhhhhh, no. Have you seen the infighting between the clans? You guys can't even hold a truce for more than 5 minutes without wanting to stab one antother. How are the wolf planets still being held by CGB (despite you being on a cease fire with) doing? The bears walked in, and took them from you DURING the ceasefire. CSJ is getting choked out by the bears as well.

Honestly, from what I've seen, the bears are the only ones holding things together, and being organized. The wolves JUST lost one or 2 planets to the FRR over the past couple of nights, and I'm pretty sure you haven't re-captured them yet.

View Postmogs01gt, on 23 December 2014 - 08:42 PM, said:

The issue is those three mechs are leaps and bounds better than any comparable mech in their weight class. DDC over the DWF is debatable but having a DDC+DWF is better than DWFx2.

LRMs being better is mute since LRMs suck as a whole but oddly can sway the way of a battle.


LRMs are a binary weapon, when they work, they are beautiful, when they don't they are obscenely bad.

However, clan LRMs are just flat out bad in terms of combat effectiveness. Yes, they are lighter and smaller so more mechs can have them around, but as a weapon, they are bad compared to the bulkier, and heavier IS ones. Simply because of the stream fire mechanic.

Edited by IraqiWalker, 23 December 2014 - 08:55 PM.


#29 Anjian

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Posted 23 December 2014 - 09:19 PM

The "Clan Invasion" is working better than intended, in some ways close to not just mimicking the lore events but exceeding them by schedule. At first, the Clan blitzkrieg had the IS reeling, but now the IS is better organized, and mounting counterattacks on their own. The relentless fighting has slowed down the Clan advance, but from what I have seen, has not stopped it.

The Battle for Butler was quite relentless. I took quite a number of black eyes on that. The planet seemed to change hands and for a while, its fate was uncertain. But eventually it fell to the Jade Falcons. The Battle for Persistance lived up to its name. The Steiners defended it persistantly and relentlessly, but the Falcons eventually were not to be denied.

The Falcons are now in the doorstep of Twycross, one of the more important planets of lore history in the Clan Invasion.

http://www.sarna.net/wiki/Twycross

#30 Novakaine

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Posted 23 December 2014 - 09:44 PM

Well vat babies got the old IS foot actuator stuck that old rear exhaust port huh?
FEAR THE FEDS!

#31 InspectorG

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Posted 23 December 2014 - 09:59 PM

View PostLordKnightFandragon, on 23 December 2014 - 08:37 PM, said:



Better range, largely an irrelevant feature. Better damage? Sorta, they spread that increased damage over a long period, they burn longer and run hotter. If we got true DHS, then sure, the Clans could hold that over the IS head, but we get 1.4 DHS. LRMs? The Clans spread out more, the IS are clumped up. So in the end, the DPS equals out, and the lost damage from missing with the spread and crap evens out. Faster RoF on the ACs? Maybe, but again, the CUACs are spreading thier shots over the enemy and have a surprisingly high chance to jam..15%? thats a lie.

Its not the weapons themselves, its certain mechs ability to carry alot of them. Timberwolf? It can carry alot of guns, Direwolf? it can carry alot of guns. Stormcrow? It to can carry a fair amount of guns and still run fairly cool.

Mechs like the Summoner, they cant carry enough guns to be worth much. Warhawk, its a good chassis overall, I think its durability is kinda high, but it to is limited by hardpoints and doesnt carry that many guns. The CERPPC not being a 15/15 weapon kinda hurts that mech, as it is a large caliber energy boat.

Gargolye? Just my short time messing with it in Smurfy, it looks like its seriously short on space for weapons, so not that great of a mech.

Vulture is a good missile mech, it seems to run very hot if you boat alot of missiles, or it lacks armor if you try to increase lasers and overall firepower. So its not that OP or amazing.

Hellbringer, its an ECM mech, so there is that. I have smurfy'd it. It can pack some moderately dangerous loadouts. Id say its a decent mech.

Basically the Clan OPness breaks down to the Holy Trinity of 3 mechs that are being spammed in CW to make the Clans seem OP. Its been said before but thats the case with Clan vs IS balance.


And finally, the balance cant be that bad, the Clans havent taken but a handful of planets from the IS....


People also dont want to see the Holy Trinity+Hellbie is strong due to being good generalist mech.

Thud 9s, Thunderwub, Stalker/Misery, all VERY good at something niche.

More maps/objectives will help the generalist.

Fewer will help the niche mechs.

#32 TripleEhBeef

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Posted 23 December 2014 - 10:08 PM

View PostToast001, on 21 December 2014 - 06:16 AM, said:

The whole idea of the invasion was supposed to be pretty one sided, then after a month or so of losing give the IS the clan toys and tech.

Yeah, because people will just line up to play IS if they expect to be ROFLstomped by random Clan players for a month. :rolleyes:

#33 WarZ

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Posted 23 December 2014 - 10:12 PM

View PostLord Ikka, on 21 December 2014 - 06:47 AM, said:

Better range, damage, RoF (UACs vs AC), lighter tonnage/fewer slots for weapons and dhs.

Yeah, IS vs Clan is totally even.


Except the total tonnage and slots to mount your weapons after you are REQUIRED to have a LARGE XL engine, endo, ferr, and often a pile of jump jets, is actually very small.

The ONLY thing clans do better than IS right now is boating lighter energy weapons (and thats ONLY if the IS chasis isnt quirked up) ... because honestly thats all they can really afford to boat. And even doing that they run VERY hot even with a pile of DHS.

Only the direworf can boat good ballistics for clans. Otherwise they cant boat ballistics. Carrying a single gauss is not boating. And it gets to be VERY VERY slow for that honor.

There are so many great options the IS can do that most of the clans can only DREAM of. And the quirks...

Edited by WarZ, 23 December 2014 - 10:15 PM.


#34 LordKnightFandragon

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Posted 23 December 2014 - 10:13 PM

View PostInspectorG, on 23 December 2014 - 09:59 PM, said:


People also dont want to see the Holy Trinity+Hellbie is strong due to being good generalist mech.

Thud 9s, Thunderwub, Stalker/Misery, all VERY good at something niche.

More maps/objectives will help the generalist.

Fewer will help the niche mechs.


Buff the not so amazing Clan mechs a bit and you will see less of the holy trinity. The thing with clans is they have those 3 mechs that are so good so people flock to them. Mild nerfs to the "OP" mechs and some quirks and buffs to the "UP" mechs and it would be better.

#35 IraqiWalker

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Posted 23 December 2014 - 10:31 PM

I assume everyone here KNOWS that the clans are getting a quirk pass right? It was announced before they even started quirking out the IS mechs.

#36 EgoSlayer

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Posted 23 December 2014 - 10:41 PM

View PostToast001, on 21 December 2014 - 06:16 AM, said:

I don't know how the team based games goes, but for the average pug its pretty equal. I don't see any side making much of, if any gains. The whole idea of the invasion was supposed to be pretty one sided, then after a month or so of losing give the IS the clan toys and tech. To me this whole "invasion" is laughable. Again from a pug point of view, we don't have the lights, the speed, jumpjet ability or ecm to rush generators and get them down. Maybe things will change when the loki comes to cbill, because not many bring a kit fox.

In all actuality i think the clans only have 2 real advantages, XL engines and streaks. How many 65 70 ton clanners can use double gauss? none. And at least for now, more mechs that can be built for most custom situations.


You might want to check your facts before posting about a stalemate:
http://mwomercs.com/...-cw-time-lapse/

As you can clearly see, the Clans are progressing quite well. Someone, I think MischiefSC, calculated it was going to take 63 days for the Clans to reach Tera based on the rate of expansion a couple days ago.

And if the Clans were allowed to be overpowered by design, there wouldn't be any reason to play IS or have to invasion in the first place. Few people want to play on the side that is designed to mostly lose.

Edited by EgoSlayer, 24 December 2014 - 11:19 AM.






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