Deathlike, on 10 March 2015 - 01:00 PM, said:
MW4 ballistics were solid. My energy weapons preference unfortunately were for larger weapons (and it ended up staying that way anyways).
Some of us still remember how to brawl in MW4. Fortunately they translate here better, despite the lack of effective LBX and instead use Gauss (because MW4 figured that large cooldowns help improve TTK, unlike MWO).
Go figure.
I like your last point. I am not a fan of the gauss charge mechanic (no, it isn't because I can't use it. I am quite good with Gauss) and have no idea why they did not simply do what MW4 did to make sure it was not a DPS machine---give it a long cooldown so that it is the sniper weapon it should be and not outshine 10 and 20 class ACs at close range.
If I remember right C-Gauss was 8 second recycle there. While I do not suggest going that far since all other weapons have significantly lower cooldown rates in comparison to MW4 as well I think 5.5s or 6s would have been a reasonable alternative considering that the C-ERLL was I think 6.5s there compared to 4.75 here. Hell, to ease all the bitching about CLan Gauss being straight up better because it is lighter with no downside (even though our 'mechs are less customizable so usually have less space/tonnage free) they could have given IS 5.5 and Clan 6.
As things sit right now Gauss is my go-to brawling ballistic. Hell, it is my go-to ballistic, period. I have it on both brawling AND long range builds.
Edited by Kain Thul, 10 March 2015 - 03:36 PM.