Brandarr Gunnarson, on 14 July 2016 - 08:41 PM, said:
As Bishop said, great JJs are the hallmark of the Summoner. That and mixed builds with big ballistics are what make the Summoned.
As for energy hardpoints, one in each ST positioned up high where the current ballistics handprints are is enough. That would accommodate your energy boats (cLPLs) or mixed builds.
But let's be realistic, those proposed ammo quirks are not going to really solve Summoner's ballistic/mixed build problems. They're not going to make up for the tonnage... unless they are 2x ammo quirks (that is, +100%).
That doesn't seem likely.
JJ beyond 2 are a waste in MWO. For the boost you get, tonnage is best spent else where.
Summoner Prime in BT plays nothing like it would in MWO. First, non-compatible crit systems make LBx garbage. A single ERPPC is nice but is still nothing. Even 2 isnt really enough and gets choked on heat. A single LRM10 is also a waste.
The 'role' for a Summoner in MWO cant be the same in BT. Different systems at play.
In BT, a ERPPC to punch 15 damage-holes in mechs that ran 1/4 to 1/2 the armor they do in MWO isnt crap. The LBX and LRM to crit-fish dont work either.
So to base its firepower on BT is pointless.
Summoner will get lazer vomit, not because its meta-chic but because lazors offer the most damage per ton.
Dakka would work better but '3 tons per gun' ammo is hard in a Summoner and boating more than 2UAC5 is a problem.
LRMs are a joke and Splat is about what the Summoner does best though with crap convergence.
Poptart 2ERPPC is nice but 20 damage PPFL aint what it used to be in the age of mass structure quirks.
PGI simple WONT offer Endo or unlockable JJ because its gonna be way more efficient to quirk it to goodness rather than figure out a whole new system to mix/match pods with fixed/unfixed equips.
Bishop can argue mixed loadout Summoers till the cows come home. Wont work in MWO because LRMs suck, the crit system is wrong, and PGI would have to invest too many man hours into fixing a lost mech.
Besides we already have mixed loadouts for Summoners that other mechs usually dont do due to having better options:
ERPPC+UAC10
UAC20+2MPL
2LPL+2SRM4
2ERML+ARLM10(f-that crap)
4ERMP+ASRM6(stormcrow laughs at this)
2LPL+2ERML(weak with bad convergence)
UAC20+5SRM2(dont miss)
2ERPPC
Seriously, lazor vomit will be the way to go if we get nice ERLL duration quirks. 44 damage aint much and IS duration would fit the 'drive-by' theme.
Better heat for ERPPCS, the cooldown is there, as is velocity. Heat is the limiter. Convergence is still crap. ST pods with 1E each would make this poptart WAY better and WAY more durable.
Full 15 damage ERPPCs would carry this farther as well.
Dakka needs a x2 or even x3 ammo quirks to make anything bigger than dual UAC5 even slightly possible. Best case would be 2UAC5+4MPL...yeah, dont hold your breath.
JJ could use more boost but FASTER recharge.
Seriously, the solution is gonna be quirks and MAYBE ST pods.
Praying for Endo, JJ, is praying to a non-existent god.