64Bit Vs 32Bit/dx11 Vs Dx9 Benchmarks
#1
Posted 21 December 2014 - 12:30 PM
Wish we had the new maps in training ground to do a proper test since those new maps are killing my frame rates, but I used Viridian Bog, with a Jagermech, running straight line until I hit a wall about a minute in. Used fraps to record stats. Settings on Very High, vsync off.
My rig:
Intel i5 2500K (4 core @ 3.3 GHz)
Geforce GTX 570 (1280 mb vram)
8 GB DDR3 PC3-10600
bits - dx - Min FPS - Max FPS - Avg FPS
32 - 9 - 40 - 86 - 76.158
32 - 11 - 31 - 78 - 66.424
64 - 9 - 37 - 88 - 76.461
64 - 11 - 43 - 79 - 67.160
So DX11 is still giving about 10 FPS drop, but 64 bit doesn't make much difference.
#2
Posted 21 December 2014 - 01:37 PM
I still have random crashes to desktop as well despite running repair a few times too. I think the 64 bit client is a step in the right direction, but I doubt it will be the performance messiah many are making it out to be.
#3
Posted 22 December 2014 - 03:42 AM
I can't say that I noticed any FPS difference with the 64-bit version, but the client is certainly running a lot smoother, loads faster, tabs switch faster, etc.
#4
Posted 22 December 2014 - 03:49 AM
Edited by o0Marduk0o, 22 December 2014 - 03:50 AM.
#5
Posted 22 December 2014 - 04:07 AM
used to test changes.
I get frames over 100 sometimes in training grounds
I get teens in one of the maps in CW, and average between 25-40 in the rest of the maps.
Hard to blame your rig when there is a such a HUGE variation. Add that, if the server is being fussy.
no change 32 to 64, fps loss and drops to desktop in dx11 vs. dx9
#6
Posted 22 December 2014 - 04:45 AM
#7
Posted 22 December 2014 - 04:56 AM
Akulla1980, on 22 December 2014 - 04:45 AM, said:
Yeah same. With the 32 bit I would occasionally have my frame rate drop to the 18-20 fps range if there was a lot going on, on screen. Now it never drops below 40 fps which makes for an overall smoother game play experience.
#8
Posted 22 December 2014 - 05:17 AM
#9
Posted 22 December 2014 - 05:21 AM
Edited by Torgun, 22 December 2014 - 05:22 AM.
#10
Posted 22 December 2014 - 07:12 AM
Aside that the 64Bit Client runs very smooth in the Public Queue and seems to run way better (compared to the really very bad Performance of CW) the CW-Queue though for CW is lowered Particles and Shadows to High but ihave to get into a game yet to see if it helps enough in the minFPScases (Own particles and Clan Mechs seem to slow me down way to much in CW - to often into red FPS making it impossible to fight back).
Edited by Thorqemada, 22 December 2014 - 07:14 AM.
#11
Posted 22 December 2014 - 08:40 AM
#12
Posted 22 December 2014 - 08:41 AM
Trixxstrr, on 21 December 2014 - 12:30 PM, said:
Wish we had the new maps in training ground to do a proper test since those new maps are killing my frame rates, but I used Viridian Bog, with a Jagermech, running straight line until I hit a wall about a minute in. Used fraps to record stats. Settings on Very High, vsync off.
My rig:
Intel i5 2500K (4 core @ 3.3 GHz)
Geforce GTX 570 (1280 mb vram)
8 GB DDR3 PC3-10600
bits - dx - Min FPS - Max FPS - Avg FPS
32 - 9 - 40 - 86 - 76.158
32 - 11 - 31 - 78 - 66.424
64 - 9 - 37 - 88 - 76.461
64 - 11 - 43 - 79 - 67.160
So DX11 is still giving about 10 FPS drop, but 64 bit doesn't make much difference.
WTF, I regularly see drops as low as 20fps in CW and my system is far, far better than what you have listed.
#14
Posted 22 December 2014 - 09:35 AM
#16
Posted 22 December 2014 - 10:20 AM
Trixxstrr, on 21 December 2014 - 12:30 PM, said:
Intel i5 2500K (4 core @ 3.3 GHz)
Do yourself a present for Christmas and run that CPU @ 4.2GHz! Many run it higher but 4.2GHz is guaranteed to work! Dunno what motherboard you have but in my case it's was 2 click and done.
My setup is similar to yours but GTX 660 Ti. I may try to run it and compare now that I use the 64bits client but still DX9. I will try to remember disabling 3D first.
Edited by Rhialto, 22 December 2014 - 10:21 AM.
#17
Posted 22 December 2014 - 12:32 PM
o0Marduk0o, on 22 December 2014 - 03:49 AM, said:
Actually, testing grounds is the only place to get valid repeatable tests. It's only an indicator for testing relative performance of changes in settings.
It's not a complete indication of in game performance because of all the other variables you mentioned that occur in game with the 23 other mechs on the field, weapon effects, etc. Until we can record sessions and play them back or have demo loops of combat there isn't any repeatable way to test in game performance. But any gains or losses in TG will be reflected in game, it just may be lost/minimized (gains) or amplified (losses) in game with the additional rendering requirements
Edited by EgoSlayer, 22 December 2014 - 12:33 PM.
#18
Posted 22 December 2014 - 12:35 PM
EgoSlayer, on 22 December 2014 - 12:32 PM, said:
Actually, testing grounds is the only place to get valid repeatable tests. It's only an indicator for testing relative performance of changes in settings.
It's not a complete indication of in game performance because of all the other variables you mentioned that occur in game with the 23 other mechs on the field, weapon effects, etc. Until we can record sessions and play them back or have demo loops of combat there isn't any repeatable way to test in game performance. But any gains or losses in TG will be reflected in game, it just may be lost/minimized (gains) or amplified (losses) in game with the additional rendering requirements
Testing grounds does nothing for me.
No matter what settings I use or what I do, 60fps solid.
Get into a game and its entirely different--regardless of settings from very low to very high I'm still subject to those rock-bottom FPS drops that make things seem like slo-mo.
#19
Posted 22 December 2014 - 12:41 PM
Kain Thul, on 22 December 2014 - 12:35 PM, said:
Testing grounds does nothing for me.
No matter what settings I use or what I do, 60fps solid.
Get into a game and its entirely different--regardless of settings from very low to very high I'm still subject to those rock-bottom FPS drops that make things seem like slo-mo.
I've never seen it drop to slo mo, and I run 2550x1440 on an HD 7950. I am GPU bound, my CPU doesn't ever see more than about 30% utilization. But I still never see less than 30FPS, get ~80 in TG, average in game is around 50. Turn particles to low - they are the biggest performance killers.
Edited by EgoSlayer, 22 December 2014 - 12:42 PM.
#20
Posted 22 December 2014 - 12:42 PM
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