Jump to content

Aw Heck, Its Adder Time


22 replies to this topic

#1 theta123

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,006 posts

Posted 21 December 2014 - 01:29 PM

For once, i had enough Cbills. But being an IS mech jockey, i couldnt find a mech i wanted at the moment. So i decided to get my first clan light

And suddently something in my head said= Nobody plays the adder.

And so i bought the Adder! And at first i tough= this is a waste of my cbills and time
But my god this mech is so much frikking FUN

ADR-D
The idea behind this mech, came when i saw an adder Gauss sniping mechs with great succes. I tought= Hey maybe this will work aswel? and then i saw light Tank destroyers of WW2.
And yeah! i just wanted it. 5 matches down the road. 4 victories. 1 defeat. 13 kills! Thats over 2 frikking K/D! not even my beloved jenner gets that good results!


Now for the other adders, i tought about going this
ADR-A

And this

ADR-PRIME


Now anyone who has hints and tips for playing the adder? cause i do...Get myself quicker into problems then average. I often play this thing like a jenner....and...well thats bad, very bad


Also why does the flamer have to be non-removable?

Edited by theta123, 21 December 2014 - 01:32 PM.


#2 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,096 posts

Posted 21 December 2014 - 01:43 PM

the gauss one is fun because you can also swap it out for an LBX20,AC/UAC20 with 3 SLs and continue to have fun times.

I run UAC20+3SL on one.
4xSRM4+A on another
the other I think is a AC10 + 3ML? can't remember.

#3 Furniture

    Member

  • PipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 153 posts

Posted 21 December 2014 - 02:08 PM

They're all potentially very solid. The D is great as either a long range mobile Gauss platform, or a close in AC/20 brawler as mentioned above. You can also pack some huge SRM armament onto the A that can really do some damage. My personal favorite is the Primary. The stock loadout of 2 ERPPCs is viewed by the overwhelming majority of players as not viable, but that's the loadout I use on it most of the time. I swap the targeting computer for more heat sinks and enjoy around a 2.7 kd/r with it in pub matches. It takes a lot of discipline to manage the heat scale, and requires a marksman's aim to be effective with sniping with the PPCs, especially since this mech relies on mobility to survive while it snipes. The key to not dying early in every match is to relocate rapidly from spot to spot. Never expose your mech for more than a second or two at a time. Pop out, shoot, duck back into cover. Only practice will get it to where you can aim accurately in short windows of time like that at longer ranges.
For a more heat efficient and easier to shoot with version of the Primary, swap the PPCs for large pulse lasers. This makes you more effective up close against enemy lights, but even the shorter duration of the large pulses can mean being exposed for a little bit too long.

If you want to be successful with the sniper Adders I highly recommend investing in Radar Dep modules to make you more elusive while you harass the enemy. It's not so much to protect you from missiles as to keep enemies from noticing the direction you are moving after you duck back into cover so they have more trouble anticipating where you will appear next, and also makes it less likely that they will notice you moving into position if you have to break cover for an instant. Try to learn proper positioning to make it so that you are in a place where you can take the shot, but not where you are the first target the enemy will see. I'm not saying to use your teammates as shields, but try to flank the battleline just enough that you are shooting at the enemy from an angle off to their sides and not directly in front of them when they are looking at your teammates. When all else fails you can use your small size to hide behind an assault mech's legs while you search for more solid cover.

A PPC Adder's primary targets are the enemy's bigger heavier mechs. Fast moving brawling lights will generally beat you at close ranges, so try not to extend yourself too far away from your team so that you get picked off by roaming lights. Once your aim gets good enough you'll be able to hit lights with your PPCs too, but if you're having too much trouble try the Large Pulse lasers instead.

Mastering marksmanship at all ranges and against moving targets with your PPCs, keeping situational awareness of where your team is moving and where the enemy is, and mastering the skill of proper positioning in Mechwarrior will go a long way to making your Adder not only fun to play, but effective as well. Play smart, play cautiously, and you'll live to the end of most matches, or be one of the last to die. With some good shooting and heat management you'll get some good kills too.

#4 theta123

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,006 posts

Posted 21 December 2014 - 02:19 PM

Thank you very much! The prime variant is rolling smoothly aswel! The A model hassent been tested yet

The Gauss Adder really is making me smile in MWO since a long time.
And just now a stormcrow took down my right arm with the gauss rifle. He being a MPL boat, i charged him with my FLAMER and frikking KILLED him with the flamer! oooh GOD i kept on laughing like a hyena!

LONG LIVE ADDERS! SUPERIOR LIGHT MECH RACE!

#5 Alienized

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,781 posts
  • LocationGermany

Posted 21 December 2014 - 02:26 PM

kudos to you o7

i always said the adder was played wrong to those that thought its a bad mech ;)

#6 Furniture

    Member

  • PipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 153 posts

Posted 21 December 2014 - 03:03 PM

View Posttheta123, on 21 December 2014 - 02:19 PM, said:

The Gauss Adder really is making me smile in MWO since a long time.
And just now a stormcrow took down my right arm with the gauss rifle. He being a MPL boat, i charged him with my FLAMER and frikking KILLED him with the flamer! oooh GOD i kept on laughing like a hyena!

LONG LIVE ADDERS! SUPERIOR LIGHT MECH RACE!


Haha, that's awesome. Few things in MWO make me chuckle like flamer kills. That's the thing with the Adder - its just plain fun once you've started to get good at it. I never used it in competitive drops (most of the leagues had limits on how many clan mechs you could take and a team needs a Stormcrow or a Timber more than it needs an Adder) but in solo que I have more fun in the Adder than just about anything in my hanger. Don't tell anyone that I do this, but I also drop with them sometimes in CW instead of my full 240 ton deck. Four Adders = 140 tons, which fits in at the minimum tonnage for a drop deck. I've had some really, really good games in CW with that deck.

#7 zudukai

    Member

  • PipPipPipPipPipPipPipPip
  • Trinary Star Captain
  • Trinary Star Captain
  • 1,707 posts

Posted 21 December 2014 - 03:07 PM

the Adder prime's role in combat is similar to an LRM boat, sniping support is it's game, and at range, it is usually ignored/missed, get good with the PPC and play it as a 2nd line mech and you will see decent returns.

i agree with the TC.3 swap for heatsyncs, but the projectile speed boost may help some folks.



http://www.sarna.net...dder_%28Puma%29

"Codenamed Puma by Inner Sphere forces who first engaged it, the Adder is a light Clan OmniMech that serves as a direct or an indirect fire-support unit in most of its configurations. The Adder is capable of carrying a relatively heavy weapons payload that can surprise an unsuspecting enemy, even at extreme ranges."

From Mw4:
"unlike most light 'mechs, the puma adder is not meant for scouting. it has an exceptional amount of firepower and is used for fire support. it is a match for many Inner Sphere mediums."

Edited by zudukai, 21 December 2014 - 03:54 PM.


#8 John80sk

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 375 posts

Posted 21 December 2014 - 03:10 PM

The Adder is actually a mech that I repeatedly say isn't as bad as people think it is. The last time there was a class based tourny that I participated in I placed 1st in Clan lights in about 30 matches with the Adder. Everybody else in the top 5 were using kitfoxes (and I'm guessing a lot more matches), and I was outpacing them by over 200 points.

Baby Vomit
Pulse Adder

These two are my best performing builds. Baby Vomit is an all purpose build that excels in longer range fights. The pulse Adder is a killer believe it or not, great for utilizing the Adder's tendency to be ignored and pinpointing off components.

Some other builds that are quite fun, fairly effective, but probably not quite as good as the first two:
Splat Adder
Streaks (Great for CW)
Alternative Baby Vomit
Boom Adder (for lols)

As for your builds:
The gauss adder is fun and all, but like the Boom Adder more of a silly build than a good one. Your streak adder is similar to what I run, but the Streak-6's should go in the torso's (higher mounts with more armor). The prime is just bad, 2 ERPPC's need a lot more heatsinks than the Adder can bring.

When it comes to playstyle, treat the Adder like a medium once you've already been cored. Capitalize on being ignored, and retreat as soon as somebody looks at you. Be a vulture, weakened enemies are the only enemies you should engage alone. Support bigger mechs (who shoots an Adder before anything that outweighs it?), and take advantage of your high torso mounts.

#9 NUJRSYDEVIL

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 331 posts

Posted 22 December 2014 - 11:12 AM

I must agree that the Prime is trash. The ERPPCs do almost no damage, you can fire true all match long and come away with not a ton of points. It's tough for a light mech so don't be afraid to build accordingly, though LRM/Gauss editions are ideal.

#10 Bluttrunken

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 830 posts

Posted 22 December 2014 - 11:20 AM

The Adder is actually a pretty mean little beast. I don't have one, but sure as hell I won't get careless near them.

Edited by k05h3lk1n, 22 December 2014 - 11:22 AM.


#11 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,096 posts

Posted 22 December 2014 - 01:36 PM

im usually not a fan of gauss but I had to try it. it isn't bad, you seem to get over looked and a lot of people panic and leave you alone if you start gaussing them.

I think a lot just don't expect the small light mech to pack that much punch be it a gauss, AC/UAC/LBX20 + some assortment of SL/ML

#12 Salinor

    Member

  • PipPipPip
  • 74 posts

Posted 23 December 2014 - 03:51 AM

I hate you all!!!!!!!!!!!!!!!!!!!!!!!!!
Your making me want to get one of them. :angry:

#13 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,096 posts

Posted 23 December 2014 - 01:53 PM

ok...Next to my raven 2X, I'm having a blast with the gauss adder.

#14 Funky Bacon

    Member

  • PipPipPipPipPipPipPip
  • 629 posts

Posted 19 January 2015 - 06:39 PM

I had a look at the trial mechs and saw the Adder-Prime, pondered for a few moments then selected it and went into testing grounds for a couple of minutes. After that I just knew I had to have one and so I went ahead and bought one.

Obviously I stripped the TC and added more heatsinks, plus changed my torso pods and moved my PPC's to LT/RT for a tighter spread and better firing position. The vertical range is kinda poor but rarely need at those ranges.

Now after 25 matches and a 1.2 / 0.90 Win and Kill ratio I just love the little bugger. It's fun to drive and the PPC's makes an awesome sound. Sure it's not the best mech around and only manages two alphas before overheating, but with well placed shots it can be deadly enough to help your team with some decent firepower at all ranges. Most matches gets around 300 to 600 damage.

Also it was surprisingly easy to deal damage to Firestarters in this mech for some reason, normally they just shrug the damage off.

#15 htsmithium

    Member

  • PipPip
  • Bridesmaid
  • Bridesmaid
  • 22 posts

Posted 27 January 2015 - 04:06 PM

I run my prime with 2 large pulse lasers. nasty little surprise for when people run up to me thinking i can't use ppcs on them lol

#16 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 27 January 2015 - 04:11 PM

Gauss Adder is a sneaky *******. LB20x and UAC20 Adder can be startling at the right time as well.

As far as "sniper" builds go I get the most consistent damage with 2 X CERLL mounted high in the torsos. I back it up with 2 x CERML and as many heat sinks as I can carry, both range modules, adv zoom, and radar dep.

#17 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 27 January 2015 - 04:13 PM

in public queue the adder is not as good as in CW, because the mobility of the IS lights versus you and the limited maps are a bit of an issues. but adder is still a nice mech and fun to play. the torso mountpoints are well played on the chassis.

the onyl thing thats a bit sad is that 4 CERML are rather pointless to play, runs superhot and has issues with other light mechs due to hitreg.

would be ultracool if it could carry ecm. the flamer? a bit pointless but sometimes in the end battle still a fn thing to use xD my second most beloved mech in MWO.

#18 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 27 January 2015 - 04:16 PM

View PostLily from animove, on 27 January 2015 - 04:13 PM, said:

in public queue the adder is not as good as in CW, because the mobility of the IS lights versus you and the limited maps are a bit of an issues. but adder is still a nice mech and fun to play. the torso mountpoints are well played on the chassis.

the onyl thing thats a bit sad is that 4 CERML are rather pointless to play, runs superhot and has issues with other light mechs due to hitreg.

would be ultracool if it could carry ecm. the flamer? a bit pointless but sometimes in the end battle still a fn thing to use xD my second most beloved mech in MWO.



It is funny you mention CW. I think Adders have finally shown their worth in that game mode. Is it a 'mech you build your drop deck around? No, but when you have 35 tons left over after running your favorite combination of TBR/HBR/SCR you drop in something that ton for ton is every bit as well armed and can contribute quite well from range and since you're usually staying in the pack your 107kph speed is a good thing rather than a bad thing.

#19 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 27 January 2015 - 04:24 PM

View PostKain Thul, on 27 January 2015 - 04:16 PM, said:



It is funny you mention CW. I think Adders have finally shown their worth in that game mode. Is it a 'mech you build your drop deck around? No, but when you have 35 tons left over after running your favorite combination of TBR/HBR/SCR you drop in something that ton for ton is every bit as well armed and can contribute quite well from range and since you're usually staying in the pack your 107kph speed is a good thing rather than a bad thing.


strangely this is what I did, I filled my dropdeck with the adder by the tonnage left, since the kitfox is way too ugly, and the ecm is not worth the uglyness. xD
But the adder is the first mech I drop in, because I use for either defendscouting the gates or opening the gates. It with 2 CERPPC and they work quite well. It is one of the clanmechs with the highest torso mountpints for E and by this the best hill popping mech. and the 2 maps we currently have really show this as a strength. I just wish the Nova would get some buffs to not be that supersquishy, its the total opfor in CW. and I would like to change the SCR for my Nova.

#20 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 27 January 2015 - 04:29 PM

View PostLily from animove, on 27 January 2015 - 04:24 PM, said:


strangely this is what I did, I filled my dropdeck with the adder by the tonnage left, since the kitfox is way too ugly, and the ecm is not worth the uglyness. xD
But the adder is the first mech I drop in, because I use for either defendscouting the gates or opening the gates. It with 2 CERPPC and they work quite well. It is one of the clanmechs with the highest torso mountpints for E and by this the best hill popping mech. and the 2 maps we currently have really show this as a strength. I just wish the Nova would get some buffs to not be that supersquishy, its the total opfor in CW. and I would like to change the SCR for my Nova.


It does hill hump like a champ thanks to those two mounts and having the agility of a light 'mech. If you get greedy though dual gauss will ruin your fun fast.

Imagine if they unlocked the flamer and we could put a laser there instead.





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users