I Am Happy You Are Able To Laugh At Yourselves Pgi
#1
Posted 24 December 2014 - 04:47 PM
The holiday stuff is fun but it does sting a little that you still haven't made this weapon worth taking unless it is welded to the inside of a mech.
#2
Posted 24 December 2014 - 04:53 PM
Assuming such, they are pretty sad right now:
#3
Posted 24 December 2014 - 05:20 PM
I recall a match I had in very early open beta, on frozen city night. An Atlas on my team put a flamer in each arm. At match start, he hit full throttle, pointed them as high into the sky as he could go and just let them fire flame jets up as he marched all the way to the downed ship. Lots of LOLs from that one as even then everyone knew how pointless they were.
Damn, did he look bad ass though.
he used them some during the match also, was funny seeing him flamer his foe's face while he let an AC20 shell fly at point blank.
but yeah, flamers are hilarious and wicked cool, and suxx ballz for any kind of utility though. They could just let them do some DPS dmg and at least then you could justify having one on a mech, fixed or not.
#4
Posted 24 December 2014 - 05:31 PM
Eldagore, on 24 December 2014 - 05:20 PM, said:
I recall a match I had in very early open beta, on frozen city night. An Atlas on my team put a flamer in each arm. At match start, he hit full throttle, pointed them as high into the sky as he could go and just let them fire flame jets up as he marched all the way to the downed ship. Lots of LOLs from that one as even then everyone knew how pointless they were.
Damn, did he look bad ass though.
he used them some during the match also, was funny seeing him flamer his foe's face while he let an AC20 shell fly at point blank.
but yeah, flamers are hilarious and wicked cool, and suxx ballz for any kind of utility though. They could just let them do some DPS dmg and at least then you could justify having one on a mech, fixed or not.
They do DPS damage, it's just minuscule. Even with 8 of them chain firing 2 at a time.
#6
Posted 24 December 2014 - 05:43 PM
2014-12-20 09:02:22 158 Cockpit Items: Lump of Coal
#9
Posted 24 December 2014 - 06:12 PM
Nowadays that kind of strategy would get you shot by both your teammates and theirs, but for a month or so, overheating laserboats was a new and novel approach. Today it's too easy to just stare down a flamer and Fire for Effect. one of you will blink, and it will probably be the one using anything other than the roman candle.
#10
Posted 24 December 2014 - 07:02 PM
#15
Posted 24 December 2014 - 08:03 PM
#16
Posted 24 December 2014 - 11:17 PM
#17
Posted 24 December 2014 - 11:32 PM
CocoaJin, on 24 December 2014 - 11:17 PM, said:
Ah, thinking outside of the "DPS/Alpha" Box, me likey very much. Consider too, the psychological effect of a flamer in someones face...it does not shake them to pieces like ACs or Lurms do, but they do blind them completely. Forget aiming accurately aiming at specific parts of an enemy in your face when he applies generous amounts of reactor plasma to yours. Then of course, a lot of players tend to slightly panic under screenshake and loss of vision, which leads to wild firing of all weapons, which leads to overheating...which is exactly what a flamer equipped mech is loking for!
If you really want to see someone **** their pants, use a 400 rated engine in a Banshee with some LPLs/MPLs and a flamer in the head E slot...the one in the mouth.
#18
Posted 24 December 2014 - 11:36 PM
#19
Posted 24 December 2014 - 11:54 PM
wanderer, on 24 December 2014 - 11:36 PM, said:
I would say they suffer much more from the heat threshold raised up to eleven in MWO, that and the lack of any heat side effects until you are at 100% heat. In TT you could heat an enemy up and mess with his targeting and movement because of the effects that get worse and worse the more your heat approaches the 30 value, with the mech getting slower and harder to aim accurately with as well as having a slight shutdown risk, all that at just 50% of maximum heat.
Edited by Marcel Bekker, 24 December 2014 - 11:57 PM.
#20
Posted 24 December 2014 - 11:59 PM
Marcel Bekker, on 24 December 2014 - 11:54 PM, said:
I would say they suffer much more from the heat threshold raised up to eleven in MWO, that and the lack of any heat side effects until you are at 100% heat. In TT you could heat an enemy up and mess with his targeting and movement because of the effects that get worse and worse the more your heat approaches the 30 value, with the mech getting slower and harder to aim accurately with as well as having a slight shutdown risk, all that at just 50% of maximum heat.
So..
as someone who's never played TT.. what happens at 100?
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