Alek Ituin, on 27 December 2014 - 06:51 AM, said:
1. - Still efficient, as I don't use LRM's as a primary weapon. The only time I pack LRM's is in Assaults with tonnage to spare, as a closing weapon to try and keep the enemies head(s) down. Or if I've got both tonnage left over and I a little something extra. Both times would make compact bins a great idea, even losing 0.5 tons per bin. Most of my builds (IS or Clan) run out of space first anyway.
I still question the value of a 2 ton ammo pack with only 270 missiles in a build like that, but I suppose if you need a relatively minimal amount of LRM ammo then the loss would not be very high.
Quote
2. - Really? You can't wrap your head around the fact that a 2 ton 1 CS compact ammo bin with a full 2 tons of ammunition is OP? You're really not getting that?
I did readily concede that a 1.5 ton ammo pack for 1 crit slot would be good enough.
Quote
3. - See #2, and standard bins would see less use than SHS. There's no point in using a system that wastes slots if the other option is more efficient.
Let's look at an example then.
Say you want 3.5 tons of LRM ammo for 15 tubes, you put in 2 compact ammo packs (at 1.5 tons for 270 missiles) and 1 half ton ammo pack, or say you want 4 tons of ammo so you put in 2 compact ammo packs and 1 standard ammo pack. Even if we did get 2 ton ammo packs with 360 missiles, it would still be a similar situation.
Would compact ammo packs replace standard ammo packs as the
primary ammo containers? Yes, and that's not unintended.
Would compact ammo packs completely replace standard ammo packs and make them see less use than standard heat sinks? No, and to say otherwise is wrong.
Quote
4. - With 1.5 tons of ammo in a 2 ton bin, you're only losing 25%. You gain an extra CS though, which is worth its weight in Californium 252 for LRM builds.
That's not a small amount of ammo to lose for what little you gain, and the tonnage loss would only get worse as you put more of those ammo packs in.
Edited by Pjwned, 27 December 2014 - 09:05 AM.