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why not design new ones?


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#41 Spleenslitta

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Posted 28 June 2012 - 01:11 PM

View PostSilent Blues, on 28 June 2012 - 01:01 PM, said:

My favorite Mech is madcat and im not complaining. I believe MW:O is a new generation of Mechwarrior and usualy new generations have newer stuff. Take your car for example, if you had a 2011 mustang and traded it in for a 2012 mustang then you may find some new stuff that you didn't have before in the other car. your 2012 mustang is the newer generation.

I hope this makes scense.

My favorite is the Firebee and that mech will probably never appear in a Mechwarrior game ever again.
It's an unseen and it ain't very popular and it only has a single variant with the appropriate tech for MW:O.
The other variants is way in the future and the other has primitive tech.

Am i complaining? No. Am i crying? Yes. :)

Edited by Spleenslitta, 28 June 2012 - 01:13 PM.


#42 Tetatae Squawkins

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Posted 28 June 2012 - 01:16 PM

How would you feel about fan-made capital ships being added to a Star Wars or Star Trek game that was set in a known, pre-existing time period? Like from the movies.

Not everyone would like it if there were suddenly five new types of Star Destroyers at the battle of Endor. That did not exist in the original movie version.

The same thing applies here. You are dealing with an established time period in an established IP.

#43 Dr FeelBlue

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Posted 28 June 2012 - 01:29 PM

View Postcrabcakes66, on 28 June 2012 - 01:16 PM, said:

How would you feel about fan-made capital ships being added to a Star Wars or Star Trek game that was set in a known, pre-existing time period? Like from the movies.

Not everyone would like it if there were suddenly five new types of Star Destroyers at the battle of Endor. That did not exist in the original movie version.

The same thing applies here. You are dealing with an established time period in an established IP.

What i was saying on the new mechs was to create creativaty and bring fans closer together. And probably make history. Also Spleenslitta had a good point that designing new mechs and having a competition while make the game more popular. Honestly i dont know how many people know of MW:O right now except if they heard of Mechwarrior, Mechassualt, and or just got curious to find if anything new was going to happen.

#44 Spleenslitta

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Posted 28 June 2012 - 01:34 PM

View Postcrabcakes66, on 28 June 2012 - 01:16 PM, said:

How would you feel about fan-made capital ships being added to a Star Wars or Star Trek game that was set in a known, pre-existing time period? Like from the movies.

Not everyone would like it if there were suddenly five new types of Star Destroyers at the battle of Endor. That did not exist in the original movie version.

The same thing applies here. You are dealing with an established time period in an established IP.

Well yes there is that, but if we stick to this line of thought so stricktly there is one thing that really worries me about the current mech selection.
And it will worry a LOT of fans too. I acknowlegde your points crabcakes66 because you make good points indeed.

There are a huge amount of mechs out there which have only a few variants right? Some have many variants but almost all of them come into play several decades forward of 3049.
When i took a look at the light battlemechs that was viable for MW:O one Sarna i only started finding them when i hit the mechs starting with the letter F.
That list i put up earlier is very short when you take a close look at it.

That means these mechs will never arrive in MW:O unless they do a time leap.
My beloved Firebee is an excellent example of this.

What are your thoughts on this crabcakes66?

You're the only one who seems to really bother discussing this with us so i really want to hear your opinion on this. No really.

Edited by Spleenslitta, 28 June 2012 - 01:38 PM.


#45 Dr FeelBlue

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Posted 28 June 2012 - 01:40 PM

View PostSpleenslitta, on 28 June 2012 - 01:34 PM, said:

Well yes there is that, but if we stick to this line of thought so stricktly there is one thing that really worries me about the current mech selection.
And it will worry a LOT of fans too. I acknowlegde your points crabcakes66 because you make good points indeed.

There are a huge amount of mechs out there which have only a few variants right? Some have many variants but almost all of them come into play several decades forward of 3049.
When i took a look at the light battlemechs that was viable for MW:O one Sarna i only started finding them when i hit the mechs starting with the letter F.
That list i put up earlier is very short when you take a close look at it.

That means these mechs will never arrive in MW:O unless they do a time leap.
My beloved Firebee is an excellent example of this.

What are your thoughts on this crabcakes66?

You're the only one who seems to really bother discussing this with us so i really want to hear your opinion on this. No really.

Im looking forward to this. plus this topic made it hot so maybe we'll get more opinions.

#46 Spleenslitta

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Posted 28 June 2012 - 01:42 PM

View PostSilent Blues, on 28 June 2012 - 01:29 PM, said:

What i was saying on the new mechs was to create creativaty and bring fans closer together. And probably make history. Also Spleenslitta had a good point that designing new mechs and having a competition while make the game more popular. Honestly i dont know how many people know of MW:O right now except if they heard of Mechwarrior, Mechassualt, and or just got curious to find if anything new was going to happen.

There is one more thing to consider. As you might know Piranha was a part of the recent scandal that was Duke Nukem Forever.
It would really boost their reputation amongst gamers if they did something this cool. Allowing the fans to take part in expanding the game?
Priceless i say.

#47 Dr FeelBlue

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Posted 28 June 2012 - 01:47 PM

Should i just pole this?

#48 Spleenslitta

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Posted 28 June 2012 - 01:55 PM

View PostSilent Blues, on 28 June 2012 - 01:47 PM, said:

Should i just pole this?

Maybe. But making the point of saying that the dev's could put limitations each time they hold the competition would be good.
For example limitations like--
- Only a specific weight class of mechs.
- The dev's writte a backstory but it has small holes to allow some elbowroom lorewise.
- It must fill certain criteria....For example fast, jump jets or missile heavy weapons loadout.
- Must have chicken legs.

Furthermore it would be wise to say that the dev's will own the mech designs that are submited and they have the right to tweak it as much as they want to make certain it isn't over/underpowered or with a hidden weakness.

Any form of art can be used. Drawings, 3D programs like GIMP or Blender for example. Whatever works.

Anything you think should be added?

#49 MrMasakari

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Posted 28 June 2012 - 02:17 PM

I see talk about some mechs not having many variants. There don't necessarily need to have more than one variant of each mech for them to be implemented. They can just introduce the primevariant and get away with it. That is what the mech lab is there for. If there was no mechlab, then id say you'd have quite a few of the mechs out of the list. But as you know this certainly is not the case.

The rest of the mechs such as your firebee might very well be added, in time. Just like a whole bunch of mechs that a large part of the community is crying out for. So keep on hoping!

Anyways, Im still all for fans expanding the game though. Not much better sense of community than helping expand the game really :)

#50 Spleenslitta

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Posted 28 June 2012 - 02:21 PM

View PostArtaire, on 28 June 2012 - 02:17 PM, said:

I see talk about some mechs not having many variants. There don't necessarily need to have more than one variant of each mech for them to be implemented. They can just introduce the primevariant and get away with it. That is what the mech lab is there for. If there was no mechlab, then id say you'd have quite a few of the mechs out of the list. But as you know this certainly is not the case.

The rest of the mechs such as your firebee might very well be added, in time. Just like a whole bunch of mechs that a large part of the community is crying out for. So keep on hoping!

Anyways, Im still all for fans expanding the game though. Not much better sense of community than helping expand the game really :)

I wish things were so simple. Unfortunatly it doesn't look that way because of the way they have a experience system in MW:O.
I love that system but it has some....concequences. Reading post #33 on page 2 will show what i mean.

#51 MrMasakari

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Posted 28 June 2012 - 02:24 PM

View PostSpleenslitta, on 28 June 2012 - 02:21 PM, said:

I wish things were so simple. Unfortunatly it doesn't look that way because of the way they have a experience system in MW:O.
I love that system but it has some....concequences. Reading post #33 on page 2 will show what i mean.


Oh don't worry I read it :) Im just saying that nothing is set in stone yet as its only closed beta. Things can change in a click so just keep hoping for the best ^^

Inferno Srms and your one step closer to your bumblebee.

#52 Spleenslitta

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Posted 28 June 2012 - 02:34 PM

View PostArtaire, on 28 June 2012 - 02:24 PM, said:


Oh don't worry I read it :) Im just saying that nothing is set in stone yet as its only closed beta. Things can change in a click so just keep hoping for the best ^^

Inferno Srms and your one step closer to your bumblebee.

Well yes. But i remember that picture. I think it has been deleted now though. To explain it further it was something along the lines of.-
-You earn experience points as a pilot and chassis experience.

When you have earned enough chassis XP with a mech you get to put a point in the chassis skill tree.
It can give you a tiny boost of say 2,5% faster maximum speed and you can't boost this more than 5 times for a maximum speed boost of 12,5%.
When you have managed the advance all the variants of a mech to tier 4 you can advance to elite tier 1.

And that's were the lack of variants come into play. The lowest amount of variants in the mechs announced so far is 3 for the Catapracht and the Cicada.
The Firebee has one primitive variant, one with future tech from 3071 and one with tech appropriate to MW:O.
That means it won't appear in the game unless the dev's stray off the path of canon with that experience system and implement more variants.

This thing doesn't just concern the Firebee....it concerns a lot of mechs. But yes it's still in beta.

Edited by Spleenslitta, 28 June 2012 - 02:44 PM.


#53 Kalenn

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Posted 28 June 2012 - 03:34 PM

View Postlight487, on 27 June 2012 - 02:32 PM, said:

I think initially the time will be 3049.. and then, I assume, that they will release a big patch down the line.. call it an expansion.. whatever.. that brings us up to 3058.. or as the time goes by, the years tick past till we get to and beyond 3058..

Given what's happened so far, think we will tick through BT time IRL... Today is June 28, 3049, tomorrow will be June 29, 3049. We'll get to live through the clan invasion in real time, which could be pretty cool if they do it right. Who knows, if this somehow lasted long enough we could also experience the massive explosion of new tech, the (very quick) creation and destruction of FedCom... so much awesome.

#54 Dr FeelBlue

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Posted 28 June 2012 - 04:07 PM

Was there a whole time line thing i missed? I can only follow so much. I only played mech warrior 2, mechassault one and two.

Oh well..

#55 Kraven Kor

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Posted 29 June 2012 - 07:10 AM

Just remember that, the moment we hit the mechlabs, there will be eleventy billion new variants of every mech in game :D

"Yes, I know it's a hunchback, but I want 4 AC-2's and a PPC and an LRM-10, *********!"

#56 Spleenslitta

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Posted 29 June 2012 - 07:14 AM

View PostKraven Kor, on 29 June 2012 - 07:10 AM, said:

Just remember that, the moment we hit the mechlabs, there will be eleventy billion new variants of every mech in game :D

"Yes, I know it's a hunchback, but I want 4 AC-2's and a PPC and an LRM-10, *********!"

I'm talking about the canon variants here. Not the stuff we make in the mechlabs.

#57 Kraven Kor

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Posted 29 June 2012 - 07:18 AM

View PostSpleenslitta, on 29 June 2012 - 07:14 AM, said:

I'm talking about the canon variants here. Not the stuff we make in the mechlabs.


Right, I'm just making a funny. Mostly, I want to see MOAR MECHS just for Variety - canon mechs preferred, redesigned unseen highly preferred, new mechs are shiny too.

#58 Spleenslitta

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Posted 29 June 2012 - 07:32 AM

View PostKraven Kor, on 29 June 2012 - 07:18 AM, said:


Right, I'm just making a funny. Mostly, I want to see MOAR MECHS just for Variety - canon mechs preferred, redesigned unseen highly preferred, new mechs are shiny too.

Oh. Keep in mind that i listen to all opinions on this subject. I sounded like an arrogant...%#¤ back there.
Thing is that new mechs are shiny too but taking a look in the fan art section of the forum could give you one heck of surprise as too how shiny they can be.
They create mostly canon mechs but imagine what they could do if they participated in such a contest.....

There is this russian guy creating mechs from pieces of 1/35 model tanks and scraps. They look so cool.
It's true that that style wouldn't be any good in MW:O. But his talent is most certainly not in doubt.

Here are some links that will knock your socks off. :D -
My scratchbuild mech models

Weapon Systems

There is even a guy making them out of wood and another guy wants to track down the artist and buy the wooden model.
The talent and sheer creativity is downright mindbogglingly huge.

Edited by Spleenslitta, 29 June 2012 - 07:33 AM.


#59 Spleenslitta

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Posted 29 June 2012 - 12:05 PM

I just found this at tye bottom of the Q&A 4 Role Warfare thread.

In your example, it showed 3 fully unlocked variants were needed to gain a mech's elite tier. Is this standard for all mechs? What about mechs that traditionally only had 1 cannon variant or had more than just 3? Will mechs with only 1 cannon variant have "made-up" variants. If a mech has more than 3 variants, will you only need to unlock 3 to gain the elite tier? -=Outlaw=

[DAVID] The example shown was just that, a generic example. While we’re still trying to figure out exactly what to do with models that have many variants, those that have only one or two will only need to unlock those one or two to reach the Elite Tier. The obvious trade-off is that, while it’s easier to reach the Elite Tier with fewer variants, the rewards won’t be as great.
However, for the ’Mechs that may have a dozen variants, we don’t want players to have to play through all of them before they receive any sort of reward. Thankfully, many variants don’t come into being until after the Clan Invasion and many more don’t see the light of day until the Jihad, so it will be easier for us to release them in batches and then integrate them together.


Here is a link the Q&A thread in question.
Developer Q&A 4 - Role Warfare

This means that my concerns about variants might be unfounded.

#60 DaVictum2125

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Posted 29 June 2012 - 01:30 PM

well i found the schematics... the fy axeman. capable of spliting mechs in two when at full power... hmm. and it was a light mech...

i dont want to give every detail because then ppl would use them...ill upload a vid on one of them in use on my forum topic called fy series.





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