I'm going to address your points about why the build is "bad" despite almost none of them having anything to do with the topic at hand, but I'm also going to remind you that there are other potential builds to take advantage of <10 heatsinks.
Mercules, on 22 December 2014 - 09:30 AM, said:
No the TBT build is bad because the TBT is not a great mech, and I own them.
Yep, those LRM15 quirks are so bad.
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Then you put a long range hot weapon to support your LRMs.
The idea is to have more firepower (on top of the missiles) that can actually reach the target, and if its a direct fire hitscan weapon that can be useful for hitting something when the LRMs cannot for whatever reason.
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Well, you don't have the armor to stand in the open and launch LRMs but you have a long range direct fire weapon and Artemis meaning you intend to be in the open launching LRMs.
It has enough speed to make a retreat at a decent pace if needed, and easily having 40+ points of armor on the torsos means it can take a few hits. Beyond that, if you find yourself taking tons of damage just for trying to get line of sight then that probably means you're in a bad position.
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You put a single JJ on it which means you intend to maybe hover an inch off the ground. It's bad.
It doesn't need to fly around like a spider, it only needs very basic jumpjet capabilities; perhaps it doesn't even need a jumpjet and the TBT-3C with its energy quirk would be better, but that was something I was aware of anyways without some dweeb nitpicking every detail.
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You would be better off with the LRMs and 3 Medium Lasers as backup and for closer ranged weapons which will do more damage for less heat in close where your LRMs won't help you.
Opinions, maybe I want more long range direct fire in exchange for being more vulnerable if something closes in on me, which if it does happen is usually bad play (with 80+ KPH speed anyways) from the LRM mech anyways. Additionally, it only takes
2 medium lasers to generate as much heat as 1 ERLL, and the ERLL is still functional as a backup weapon in those ranges even if it's not optimal.
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The concept wasn't even sound. What you were looking for was a veng diagram with a large circle encompassing two smaller circles. Those two smaller circles overlap by a large degree. The large circle would be titled, "Battletech" with the two overlapping smaller ones being MWO and TT.
Same concept, different illustration, I'm done responding to this so save your breath.