Alistair Winter, on 22 December 2014 - 06:44 AM, said:
Here's an even bigger problem: Winning the match in dominant fashion results in terrible pay.
No C-bills. No XP. No LP. If you want to get paid as the attacker, you have to play with your food, basically. You have to rush inside the base and then just stop to shoot at robots for a while.
With waiting time for each match being higher than ever, you get very little rewards for finishing the match with the first wave. Which means that some people want to win the match, others don't care. Losing a match will typically give more C-bills than a quick and dominant victory.
MWO is the only game where a pyrrhic victory is the best kind of victory.
This has got to be my problem with CW.
I don't enjoy the zerg rush because it doesn't let me use the skill I have as a pilot. Really any warm body that can stay on task, which is rush the the nearest generator, while ignoring all else, and kill it, can succeed in a Zerg rush. However it takes a hell of alot of skill to take out 11 mechs, 8 of which are solo kills and also knock out 2500 damage and achieve a match score over 315 in the process and these sort of matches are how I myself feel competitive. A win is 100% completely meaningless to me if I am not at the top of the leaderboard at the end and you don't get there on the attack unless you and your team actually fight the enemy. Honestly I guess this is the Clanner in me hehe, I mean what self-respecting Clanner would do anything other than meet his foes in honorable combat and annihilate them?
Of course the same can be said of rewards. I have gotten wins with my unit where I literally only managed to get 75k C-bills for my time or 150k with the win bonus, however my best reward came from a full on attrition win where my PUG team squarely beat the snot out of the the entire defending PUG force. Total reward on that match was 998k. That match, which was the one where I manged 11 kills, 8 solo kills and 2500 damage, was perhaps the most fulfilling and enjoyable match up I had every played in MWO and made me want to que up again as soon as possible. Zerg rushes however make me want to unplug my network cable and pretend I accidentally got discoed.
So yeah the question gets to be what do you do? Do you actually go for the cheap win or do you fight it out. Then what happens when half your PUG goes for the cheap win while the other goes for reward? Well that is easy, your PUG fails.
Then if your part of a unit that is competitive and focused on the win you find yourself in a lose-lose situation as well because as soon as attack or counter-attack pops up on the drop screen, you know that while you might (likely) take the win, your not going to have one bit of fun doing it, nor are you going to get rewarded for you time. This is the quandary I am in right now. I like my unit but just can't stand playing zerg wars and they aren't going to give up the almost guaranteed win to try and slug it out with the enemy when all the advantages are stacked in the defenders favor.
Anyway, wish PGI would get a clue about this already and come up with something, anything that actually makes fighting the preferred method for achieving victory. I want my "FIGHTING" skill to matter, not my ability to mindless rush the generators.
Edited by Viktor Drake, 22 December 2014 - 06:55 PM.