bobF, on 24 December 2014 - 12:00 PM, said:
It's just that they are in fact noob weapons.
It really depends on what you mean. Seriously.
Noob weapons? How about lasers? How much skill does it really take to point and shoot? If you can see it, you can hit it! Virtually guaranteed! Far more guaranteed than actually hitting anything with an LRM, in fact.
Oh, but it takes skill to do all your damage to one location? Sure, but LRMs
can't do that so the comparison is invalid. LRMs
always spread damage, and you're required to get and hold lock while they're in flight. Is that hard? No, not really, but it does mean you're exposed to return fire the entire time unlike lasers that let you twist to hide your torsos.
And while we're talking about twisting and hiding, how about FLD weapons? They
always do all of their damage to a single location! How easy is that? Fire and forget, baby, and it all hits the same location while I'm twisting and turning to hide my own damaged locations.
LRM haters focus on the lock-on aspect of the weapon, but always conveniently ignore the many down sides. A lock isn't all that great when that "guaranteed hit" only does ~40% damage. I'm 80-90% accurate with all those "skill" weapons, and I'm not that great of a shot. Sounds like the "skill" weapons are the real noob weapons to me.
That noob Stalker that's firing LRMs over a hill at targets he can't even see isn't a noob because he's using LRMs. He's a noob because he's a bad player. He wouldn't be any less of a noob in a Misery firing PPCs and AC/20s.
Here's where I'll agree with you, though. LRMs are noob weapons in the sense that they're among the easiest weapons to learn to get you to that "minimally competent" state where you're actually contributing
something to your team. They're easy for noobs to pick up and learn quickly.
They are not, however, easy to master. The label falls apart at any level beyond minimally competent.