Jump to content

Help With Weapons


31 replies to this topic

#21 F4T 4L

    Member

  • PipPipPipPipPipPipPip
  • 767 posts

Posted 23 December 2014 - 05:04 PM

1620 round at 5 damage per.

If you fire every round, and hit with 25% of shots (should be much more accurate than that really, I'd think) you'd be scoring minimum 2k damage. Without using the lasers.

Unless you do have regular 4k+ scoring games, it's way too much ammo, imho.

#22 superteds

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 722 posts

Posted 23 December 2014 - 05:24 PM

cuac damage isn't 'uac 5 does 5 damage per shell' - its 5 damage total in that stream

#23 Ovion

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 3,182 posts

Posted 23 December 2014 - 05:25 PM

Actually, it's 1620 shots at 1.6 damage per.
So that's around 540 pulls of the trigger, with a potential upper of roughly 2700 damage.

If you hit with 25% above, you're looking at the 600-700 range.

#24 F4T 4L

    Member

  • PipPipPipPipPipPipPip
  • 767 posts

Posted 23 December 2014 - 06:49 PM

View PostOvion, on 23 December 2014 - 05:25 PM, said:

Actually, it's 1620 shots at 1.6 damage per.
So that's around 540 pulls of the trigger, with a potential upper of roughly 2700 damage.

If you hit with 25% above, you're looking at the 600-700 range.


Yes you're right.. I assumed that the shots count in the ammo info equates to trigger pulls.. as you say it's actually 3 per pull.

Somehow, though, my 5 cuac5 dwf has never run out of ammo with 10 tons. /shrug.

#25 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,096 posts

Posted 23 December 2014 - 06:53 PM

6xLBX5 + 6SL

go have fun and rip arms and legs off.

#26 Ovion

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 3,182 posts

Posted 24 December 2014 - 03:19 AM

Depends how you fire.
If you multi-alpha, the turnover is lower.

I chain only, and it just bleeds ammo


#27 Widowmaker1981

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 5,031 posts
  • LocationAt the other end of the pretty lights.

Posted 24 December 2014 - 03:28 AM

DWF-B

Thats my Dakkawolf

Lasers on arm with lower arm actuator so you have a hope of tracking lights.

(or use the prime left arm and go to 6 ERMLs instead of 3MPLs, 3 in each arm, but that gets hot)

10 tons of ammo is plenty, but if you really must have more you can drop the MPLs to ERMLs and up it to 13 tons

10 tons of ammo is 1500 dmg without the lasers. unless you are missing all the damn time, its enough.

Edited by Widowmaker1981, 24 December 2014 - 03:29 AM.


#28 F4T 4L

    Member

  • PipPipPipPipPipPipPip
  • 767 posts

Posted 24 December 2014 - 12:44 PM

View PostOvion, on 24 December 2014 - 03:19 AM, said:

Depends how you fire.
If you multi-alpha, the turnover is lower.

I chain only, and it just bleeds ammo


Fair point, but I think most folk do chain multi-cuac5, just cos dps is the same after the first few shots, but cockpit rattle is much worse :)

I also just figured out that 5 chainfired cuac5 is no better than 4 (I have modules, maybe that's a factor).

Most folk likely know this alrdy, I didn't :)

#29 Mudhutwarrior

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 4,183 posts
  • LocationThe perimieter, out here there are no stars.

Posted 24 December 2014 - 12:50 PM

View PostWidowmaker1981, on 24 December 2014 - 03:28 AM, said:

DWF-B

Thats my Dakkawolf

Lasers on arm with lower arm actuator so you have a hope of tracking lights.

(or use the prime left arm and go to 6 ERMLs instead of 3MPLs, 3 in each arm, but that gets hot)

10 tons of ammo is plenty, but if you really must have more you can drop the MPLs to ERMLs and up it to 13 tons

10 tons of ammo is 1500 dmg without the lasers. unless you are missing all the damn time, its enough.


That's a great build there.

#30 F4T 4L

    Member

  • PipPipPipPipPipPipPip
  • 767 posts

Posted 24 December 2014 - 01:32 PM

View PostMudhutwarrior, on 24 December 2014 - 12:50 PM, said:


That's a great build there.


Very similar to mine, but..why no ct laser? don't you worry about losing the arms?

Edited by F4T 4L, 24 December 2014 - 01:33 PM.


#31 Sug

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,629 posts
  • LocationChicago

Posted 24 December 2014 - 10:45 PM

View PostRePlayBoy101, on 22 December 2014 - 09:33 AM, said:

i was playing for fun and i didnt care about the weapons... only now i starded to play a bit more than i used to and ... not all of us are such hardcore gamers


I see the problem now.

#32 Marcel Bekker

    Member

  • PipPipPipPipPip
  • 131 posts

Posted 24 December 2014 - 11:08 PM

Ballistic only build = Inefficient, especially for CW and ESPECIALLY for Clan Mechs

Use at least enough energy weapons to fill out the dissipation potential of the 10+ DHS your Mech comes with, if you want to minimize the tonnage spent on that go for ER Medium Lasers, the most versatile weapon the Clans have to offer with unbeatable damage+range/ton ratio.

Such huge ammo reserves are a horrible waste of potential burst damage output, you will get way more out of less ammo and a mix of weapons that either synergize well in their range or complement each other in another way. Also, you are less likely to blow up spontaneously by an ammo explosion cascade. ;)
Another way of utilizing a mix of different energy weapons is bracket firing... like the DW Prime is meant for, for example. Use ER LL until the Med Pulses are in optimum range, then switch to the Pulses and stop firing the ER LL. A good way of maximizing damage output over various ranges while keeping the heat in mind.

I mean no offense by this, but single weapon builds are nothing but crutches for players that lack in the areas of weapon/heat management. Sure, multiple different weapons with different ranges and lead requirements may be harder to use, but with the right set up for the specific mech/role, a skilled pilot can get way more out of them, and be much harder to predict by the opponent, too.

Edited by Marcel Bekker, 24 December 2014 - 11:13 PM.






3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users