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Avoid The Gargoyle


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#81 Widowmaker1981

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Posted 23 December 2014 - 02:30 AM

View PostVon Blumen, on 22 December 2014 - 11:31 AM, said:

Gauss and 4 mediums or laser vomit. Works well for me. Main issue is the arms are so damn low. Is it viable in competitive drops? No. For CW or pugging it is fine, not the best choice, but not the worst either.


If you are taking the gargoyle in CW you are ... dumb.

Timberwolf is 5 tons lighter
Timberwolf is the same speed.
Timberwolf has 7 more tons of free space (taking into account the gargs 1 extra engine heatsink)
Timberwolf is more agile
Timberwolf can jump
Timberwolf has better hardpoints.

Hellbringer is 15 tons lighter
Hellbringer is the same speed.
Hellbringer has 1 more ton of free space (taking into account the GARs extra 3 engine heatinks.)
Hellbringer is more agile
Hellbringer has ECM
Hellbringer has much better hardpoints.

There is no 1/1/1/1 system in CW so nothing forcing you to take an assault. taking a gargoyle is literally r3t4rded

#82 NovaFury

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Posted 23 December 2014 - 04:28 AM

Fast assaults are valuable for body-checking and curb-stomping mechs with charge and kick attacks.

I'm serious. That's why the charger is better than it looks.

#83 Tyman4

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Posted 23 December 2014 - 05:02 AM

View PostBrody319, on 22 December 2014 - 11:27 AM, said:

Put a big Ultra Cannon on one arm, then a bunch of medium lasers. play it like a giant centurion.

With an additional Centurion standing on the shoulders without weapons and transfer damage down to the only bits you care about.....yeah.....i'll take the cent over that thing....gargle gargle gargle.....

Tyman

#84 Angel of Annihilation

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Posted 23 December 2014 - 05:16 AM

Its not a bad mech just uninspired.

#85 Widowmaker1981

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Posted 23 December 2014 - 05:17 AM

View PostNovaFury, on 23 December 2014 - 04:28 AM, said:

Fast assaults are valuable for body-checking and curb-stomping mechs with charge and kick attacks.

I'm serious. That's why the charger is better than it looks.


Fun fact: This is a forum for MWO, an FPS game based on Battletech. Its not a classic Battletech Tabletop forum

#86 SgtMagor

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Posted 23 December 2014 - 05:27 AM

MOW needs melee to make up for its weapons loadout.

#87 LordBraxton

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Posted 23 December 2014 - 06:45 AM

Even if we had Melee clans wouldnt(shouldnt) be allowed to melee unless IS breaks the rules first.

I think the gargoyle is very dangerous at the 300-400 meter mark, which is limited I know, but it can use its speed to harass and use the range on it's laser vomit to deliver crippling strikes from mid range.

it doesnt snipe well and it doesnt brawl well. It's an 80 ton skirmisher... Which is a strange role.

#88 FupDup

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Posted 23 December 2014 - 07:41 AM

View PostFupDup, on 22 December 2014 - 02:19 PM, said:

What's sad is that it's probably much easier to code than the Centy's gun as well. Maybe later today or tomorrow I'l try to dig around in the XML files and see if it can literally be changed with a single line of text.

Found it!

The path is Objects.pak > Objects > Mechs > Gargoyle > gar-prime.mdf (other variants also show it)
Posted Image

It's literally one tiny line of text that even a complete coding novice like a Fuddy Duddy could change in less than five seconds. There is no excuse for this to not be changed, period. If PGI seriously can't muster the effort to do it, I will literally volunteer to send them edited copies of each variant's .mdf file with the "Huge" replaced with "Large."

Edited by FupDup, 23 December 2014 - 07:43 AM.


#89 Kain Demos

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Posted 23 December 2014 - 08:30 AM

View PostWolfwood592, on 22 December 2014 - 05:54 PM, said:

Bad? The Gargoyle was designed to be an assault that went nearly 90kph. People are just angry because it is an assault that cannot face tank another big. This whole topic makes no sense. I have seen many Clanners who have admitted to the Garg being a VERY viable mech.

Maybe what we see here is simply piloting error?


Once again, in the regular queue with 3/3/3/3 it certainly has its place.

It is in a tonnage based environment where I (and most others) see no use for it with the Timberwolf and Warhawk 5 tons of it on either side.

#90 Deathlike

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Posted 23 December 2014 - 08:34 AM

View PostFupDup, on 23 December 2014 - 07:41 AM, said:

Found it!

The path is Objects.pak > Objects > Mechs > Gargoyle > gar-prime.mdf (other variants also show it)
Posted Image

It's literally one tiny line of text that even a complete coding novice like a Fuddy Duddy could change in less than five seconds. There is no excuse for this to not be changed, period. If PGI seriously can't muster the effort to do it, I will literally volunteer to send them edited copies of each variant's .mdf file with the "Huge" replaced with "Large."


I will embrace the prancing of the Wubgoyle.

In a regular solo match, I saw an Awesome climb up a ramp on Canyon w/o issue. The Gargoyle I was driving kinda struggled (although, I attribute some of that to my bad driving).

#91 Wolfwood592

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Posted 23 December 2014 - 09:06 AM

View PostKain Thul, on 23 December 2014 - 08:30 AM, said:


Once again, in the regular queue with 3/3/3/3 it certainly has its place.

It is in a tonnage based environment where I (and most others) see no use for it with the Timberwolf and Warhawk 5 tons of it on either side.



I completely agree that better options exist in CW. I have also seen people complain for that being a reason they don't like it. Makes no sense to me as IS has plenty of options not viable for CW and only pugging.

I think, and possibly wrongly so, is that it comes down to the limited selection of Clan Mechs in the game as of right now. People got use to the stompy and smashy builds and this guy came out with only one purpose in mind.....wtf? An assault meant for skirmishing???!!!???

#92 InspectorG

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Posted 23 December 2014 - 09:20 AM

Gargles is the fat brother of the Slummoner.

Better get the quirk fairy on this STAT!

#93 Coolant

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Posted 23 December 2014 - 09:28 AM

View PostFonzie260, on 22 December 2014 - 11:22 AM, said:

Being an Assault mech you would think that you would have options due the amount of weight but not in my experience... yes you can opt for lasers, missiles, or cannons, the only issue with missiles or cannons is you can't get enough ammo to do diddle which makes you a laser mech... now with that said.... the responsiveness of the mech leave one wondering what a good mech is.... and yea before you say Omnipod.... what a joke... three omni pods for the head that do the same thing... shall we mention the legs..... not now... just really sick of joke clan mechs being handed off as if they are truly viable.

I'm not going to debate the dev boot lickers about what makes a mech great.. this is my experience so deal with it.


you post something on the forums expect debate....if you don't like debate then don't post

#94 Angel of Annihilation

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Posted 23 December 2014 - 10:18 AM

View PostInspectorG, on 23 December 2014 - 09:20 AM, said:

Gargles is the fat brother of the Slummoner.

Better get the quirk fairy on this STAT!


Ironically the Summoner really isn't quite as bad as most people make out. Finally broke down and bought the Summoner about 3 weeks back and my stats have been better than decent with them with good K/D ratios and damage ratios. Again though, they are just uninspired and very dull to play just like I described the Gargoyle.

#95 Bishop Steiner

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Posted 23 December 2014 - 10:20 AM

View PostFupDup, on 23 December 2014 - 07:41 AM, said:

Found it!

The path is Objects.pak > Objects > Mechs > Gargoyle > gar-prime.mdf (other variants also show it)
Posted Image

It's literally one tiny line of text that even a complete coding novice like a Fuddy Duddy could change in less than five seconds. There is no excuse for this to not be changed, period. If PGI seriously can't muster the effort to do it, I will literally volunteer to send them edited copies of each variant's .mdf file with the "Huge" replaced with "Large."

even better.....in light of it's "issues", slip in the "medium" profile..... :ph34r:

#96 InspectorG

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Posted 23 December 2014 - 10:48 AM

View PostViktor Drake, on 23 December 2014 - 10:18 AM, said:


Ironically the Summoner really isn't quite as bad as most people make out. Finally broke down and bought the Summoner about 3 weeks back and my stats have been better than decent with them with good K/D ratios and damage ratios. Again though, they are just uninspired and very dull to play just like I described the Gargoyle.


I actually really like the Summoner.
Its just its payload from TT doesnt do it justice in MWO because they are different games. Summoner isnt the only on affected by this but it is hardpoint choked and low arms, though they look cool, didnt affect BT.

The Timber can be the generalist, the Summoner could be the quick-mobile strike and fade specialist. To me it is just kinda shy of the firepower needed for that role.





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