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Possible Reason For "op Clans" Threads


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#21 Grantham Besat

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Posted 25 December 2014 - 09:29 PM

The IS have an edge. They get cool firing weapons, ppfld ballistic weapons, and super quirks. I just hope pgi gives stuff to the clans and doesn't nerf my wonderbolts and supstarters.

#22 badaa

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Posted 25 December 2014 - 11:53 PM

i think the resin ppl say "clan op" is because 80% of all premades are clan and most puggers are i.s.

#23 Accused

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Posted 26 December 2014 - 12:42 AM

I only pug, and I've noticed that most IS pilots are...terrible.

Not meaning their terrible one versus one of course but their overall strategy is nonexistent. There are a few good puggers and IS teams of course, I'm not talking about them though.

My experience so far shows me a few examples:

Attacking:

-Standing behind the gates firing LRMs, no commitment to engage in a push
-LRM Atlas's (and other LRM ammo dependent builds)
-Individual mechs running past the gates one at a time (typically mediums)
-Hiding from incoming fire as the enemy team pushes
-Dependence on Lights (I run a x5 streak crow)
-Stopping to engage enemy halfway through push

Defending:

-Hiding from incoming fire as the enemy team pushes (seeing a trend here?)
-Not enough FLD weapons
-Not going for legs, using arty or airstrikes
-Chasing lights

I could go on. These also apply to Clan pilots too, however for some reason I think the puggers there have learned their lessons faster. Inner sphere pilots act like they're still in deathmatch solo pug play. Simply put, the team with any sort of plan will win over the team without one.

All things equal I actually think IS mechs have an advantage. I've played against good IS teams and they rock those gauss/erLL builds. They always follow up with a light rush if attacking (once the turrets are down).

Seriously, realize that you can pug in CW, it's just hardcore mode and you need to communicate to each other. It's really as simple as that. No, not Voip, just a few words in chat generally describing how the attack/defense should take place.

Helpful examples:

"One lance to each gate, drop gate then regroup at Beta"
"Everyone get behind the assault mech, run past taking out turrets and generators for this first push"
"Take out Gen 2 for next push"
"Take out Gen 3 for next push"
"Take out Omega - do not stop for anything, just Omega"

"One light to each gate, watch for enemy"
"Beta push, block their path, do not let them pass"
"Primary target A"
"Someone please suicide scout - find which gate"
"Ecm mech going for generator"

Seriously, this is pretty much all I type in the chat window over the course of 30 minutes. Well, other than the good-sportsman-like talking I give the enemy.

#24 Mordin Ashe

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Posted 26 December 2014 - 12:55 AM

These days I have more time to play CW and I noticed many IS players have terrible builds. Some are really great, like 5x TDR with dual AMS and PPCs - you can tell these people know how to do business. But then you meet players with Hunchback (2xALRM10), King Crab with XL (not a big problem until you lead the charge, which is what he did), Atlas (LRMs) and you know something is wrong. Clan builds are more of less standardized because Clans can't fit most bad builds due to crit space/weight limitations. We don't get those terrific builds like ERPPC TDR, gauss Jagers or agile and fast 4xUAC5 Crabs, but we also don't have those fodders who mount weapons they just found burried in the trash heap. Without such players IS would be much stronger.

#25 Texas Merc

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Posted 26 December 2014 - 01:49 AM

secure objectives and save fast for last

#26 ztac

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Posted 26 December 2014 - 02:26 AM

The real reason is that the clans were perceived to be op on launch , and that coupled with all the pay to win threads put pressure on PGI to do something for financial reasons (loss of potential customers) , So they nerfed the clans with small inrements (you don't really notice nibbles , but you would with one big bite and after all they had clan wave 2 coming (who wants to buy something worse than what you can buy for C-bills)). Then the real crunch came with the 'quirks'. IS mechs are now arguably a lot better in some instances than Clans ... (LRM for IS has always been better). But the ERPPC boats are kind of ridiculous for IS now.. longer range and more DPS than the clan equivalents (this is one of the most standout things).

But it is peoples interests to keep the whole 'the clans are op threads going purely for a advantage , as it is IS lights with ECM have several advantages over their clan equivalents.. but talk to a IS guy and it is always .. 'but the clans have this or can do that'. Here in lies the main problem, they never look closely enough at their own mechs , and if clan mechs are so op then why don't they just buy them with C-bills? I thought that was people normally do .. go buy the op stuff to try to be better than you are?

The only thing that makes them look op is probably that the player in the clan mech is better than they are , or their medium got killed by an assault so 'it must be op'.

For the record I am not very good at MW , But having been an avid player of games for longer than I care to remember , It is easy to notice when things are not quite right. (There are and have been issues with this game on balance from launch , mostly down to the 'reasoning' of people on balance , like for instance when they refer to TT rules as the reason for balance , But if they really did use TT rules them people really would have a reason to say 'The clans are way overpowered!'.

#27 Kirkland Langue

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Posted 26 December 2014 - 08:16 AM

The real issue with balance is that people don't first state what measurement they are using to determine what balance should look like.

If a person were to say "Clans win more games than IS, therefore Clan mechs are OP" - that's a legitimate measuring stick; but it's also one which many people would find fault with. If a person were to say "IS has more pilots, therefore IS is OP" - that is ALSO a legitimate measuring stick; one which many people would ALSO find fault with. If a person were to say "Clans are winning planets faster than the IS, therefore Clans are OP" - that is yet another measurement which is just as legit as the others.

Heck, lately I've seen a number of Clanners complaining that the IS is OP simply because Clan mechs are supposed to be more powerful than the IS, so if the IS has mechs that can compete - by definition that means they are OP. ... and if you are a lore purist, even this reasoning is legitimate.





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